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  1. #1
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TirionCrey View Post
    It may take quite a long time...but still...there is NO personal effort involved at all and this is just wrong. That's like handing Battle Classes a few k SP every reset while doing nothing.
    I get more SP running Dunes once a reset then from all 8 crafting leves combined...

    I could probably get more SP standing around in a Behest for 15 minutes doing nothing than I get from 8 all local leves and that's every hour. I wouldn't exactly say that crafters are getting loads of free SP.

    And I'm just curious, but once you hit 45...how many good local leves did you get per reset?
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    Last edited by Naylia; 04-05-2011 at 07:04 AM.

  2. #2
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Naylia View Post
    I get more SP running Dunes once a reset then from all 8 crafting leves combined...

    I could probably get more SP standing around in a Behest for 15 minutes doing nothing than I get from 8 all local leves and that's every hour. I wouldn't exactly say that crafters are getting loads of free SP.

    And I'm just curious, but once you hit 45...how many good local leves did you get per reset?
    I guess you failed to see my point here. It's not about the fact that its free SP they get, it's the fact that craftings can be taken to Max Rank, with local leves only(mats and shards not needed), no matter how long it takes, its an undeniable result of doing them, while Battle Classes aren't as "comfortable". Thus makes crafting classes not as "special" as they were back in FFXI, which results in the market being flooded with equip and not enough demand to actually have use for it, which results in items being worthless, cause people just want to get rid of them, no matter how low the price.

    First, crafts need to be taken out of the "Fully fledges class" BS...they are not...they craft...they don't get involved in endgame(except for turning drops into equip) and they never will, so why not let them be what they are? Crafting classes.

    Second, either make the synthesis of items harder, or make grinding the crafts harder, so they are actually worth doing.

    Third, fix the damn stats and attributes so people actually care about HQs and shit.
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