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  1. #1
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    Mar 2011
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    Oi.. I think the OP has some tangible ideas to toss around. So let's get back to that.

    You make very valid points about the economy. It's a system where almost every piece of gear goes straight back into the economy after it has been used, and almost everyone will eventually be a high level crafter. It just doesn't add up.
    (0)
    Last edited by Grit; 03-25-2011 at 09:31 AM.


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  2. #2
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    Quote Originally Posted by Grit View Post
    Oi.. I think the OP has some tangible ideas to toss around. So let's get back to that.

    You make very valid points about the economy. It's a system where almost every piece of gear goes straight back into the economy after it has been used, and almost everyone will eventually be a high level crafter. It just doesn't add up.
    I dont think the current system rewards, well, anyone aside from the first few people to hit r50. There is literally no incentive to do much at all. I get the feeling they never got around to doing any economic modelling (wow certainly does). The economy is just as big a part of any mmo a content.

    I'm not saying my idea is foolproof (it's not). But it does address the main issues:

    Low quality gear and mats need to leave the economy.
    Combat/Gatherers need a constant income stream.
    Let people make progress and not have to play roulette to get ahead.
    (0)

  3. #3
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Good lord this thread has some of the most condescending posts I have ever seen in my life.
    (0)

  4. #4
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    Mar 2011
    Location
    Ul'dah (Wutai)
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    429
    Fail thread, lol.
    (0)

  5. #5
    Player
    Aldarin's Avatar
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    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    In ffxi you could trade in crafted items for guild points, why not add something like that to remove equipment from circulation. There was also the fact you could donate equipment for conquest points. Such a system would reward players for crafting even when their items don't sell.
    (1)

  6. #6
    Quote Originally Posted by Aldarin View Post
    In ffxi you could trade in crafted items for guild points, why not add something like that to remove equipment from circulation. There was also the fact you could donate equipment for conquest points. Such a system would reward players for crafting even when their items don't sell.
    While I generally disagree with "it was in 11..." type suggestions, I think these ideas are spot on. I'm sure if they really put their minds to it, they could come up with ways to do similar things in uniquely FF14 ways.

    One thing that might work is allowing crafted items to work as local leve turn in items. As it is now, that could be easily abused (go out and buy some thing, turn it in) but if they allowed signing of items, that means they have to keep track of which objects were made by whom. No reason they could use that to make sure that you have in fact made the item. Just a random thought the occurred to me.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  7. #7
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by Aldarin View Post
    In ffxi you could trade in crafted items for guild points, why not add something like that to remove equipment from circulation. There was also the fact you could donate equipment for conquest points. Such a system would reward players for crafting even when their items don't sell.
    Now this I agree with 100%

    Maybe Grand Companies will encompass a barter system as you suggest from XI.
    (0)
    Last edited by Fieros; 03-25-2011 at 05:52 PM. Reason: Grand Companies
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  8. #8
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Think i have to agree with OP on most points here.

    But what i find most useless are consumable items such as Food, Poitions etc.

    Some if not all food that are suppose to enchance specific stats, dosent even show up
    as confirmation as it would be in effect on the stats screen.

    How pointless is that if i cannot see that my expensive
    food i just spend 25k on have some sort of effect?

    Ya... YellowGremlin says it gives 25 + HP...bla bla bla...,
    but how can i visually confirm this on the stats screen?

    And potions.... lol good lord they couldnt be more useless.
    Bring back the real stuff, with some kick to it.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  9. #9
    Player

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    Mar 2011
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    Gridania
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    451
    Quote Originally Posted by Laughlyn View Post
    Think i have to agree with OP on most points here.

    But what i find most useless are consumable items such as Food, Poitions etc.
    I have been fairly disappointed with the throwing weapons. These are a prime example of a consumable resource that is very underutilized at present. Archers consume lots of arrows, but of the other classes, I don't know how many even bother to carry throwing weapons, let alone make use of them.

    I think I'll start up a thread in the battle forums regarding the efficacy of throwing weapons.
    (1)

  10. #10
    Player
    avalonstormm's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laughlyn View Post
    But what i find most useless are consumable items such as Food, Poitions etc.

    Some if not all food that are suppose to enchance specific stats, dosent even show up
    as confirmation as it would be in effect on the stats screen.

    How pointless is that if i cannot see that my expensive
    food i just spend 25k on have some sort of effect?

    Ya... YellowGremlin says it gives 25 + HP...bla bla bla...,
    but how can i visually confirm this on the stats screen?

    And potions.... lol good lord they couldnt be more useless.
    Bring back the real stuff, with some kick to it.
    I think this issue in regards to food effects as well as potions will be addresed by Yoshi's team as soon as they fixed the battle mechanics as well as the future of the job classes. I think he noted that its not ideal at this time to tackle the food effects issues until the battle mechanics and the future of the job classes are taken care of.
    (1)

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