

Holy words. But ppl still not understand this... :/Yeah I'd like to hear as well. I suppose all MMO editors are stupid to have EU servers. They should hire you instead. Could it be Blizzard, Trion, EA-Bioware, NCSoft, SEGA, and list goes on...
Why all these company spend money to have localized servers if there is a miracle technique that nullify latency effects on end users?



Unfortunately, some people understand it but don't care. I'm beginning to think that silly "identity" thing is rearing its head again.
I put game performance over anything else, because my friends in Europe are not going to prevent a wipe at a boss fight caused by latency because the environmental mechanic procced and didn't show up on anyone's screen. Diabolos was pretty nasty with this in CoP, and WoW had its own woes with stuff like Heigan the Unclean and Thaddius.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I imagine they would just not implement twitch based mechanics, how about when a effect hits the screen it doesn't go off right away?
Even with a 3 second delay our worst friends from the EU would still have well over 2 seconds to GTFO of the way, proper servers and designs could put this delay well near half a second as well not a measurement of time that ruins raids.



Hmm I don't think this would be a very good idea, it would ultimately limit the dev team what they could do with future content as far as boss encounters goes.I imagine they would just not implement twitch based mechanics, how about when a effect hits the screen it doesn't go off right away?
Even with a 3 second delay our worst friends from the EU would still have well over 2 seconds to GTFO of the way, proper servers and designs could put this delay well near half a second as well not a measurement of time that ruins raids.
People can say what they want about WoW but some of the fights are extremely well done, as Duelle said Hiegen the Unclean and Theduis which are fairly old now are good examples of needing pin sharp reactions and timing, something like that could never work with 300ms latency.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

