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  1. #1
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Antipika View Post
    Still, EU players will be forced to have 250~320ms latency, even if the netcode is "perfect". And that's not enjoyable in a modern MMO.

    There is no way to lower these 250~320ms besides having a server physically located in EU (or NA at the very least).
    Quote Originally Posted by Antipika View Post
    Yeah I'd like to hear as well. I suppose all MMO editors are stupid to have EU servers. They should hire you instead. Could it be Blizzard, Trion, EA-Bioware, NCSoft, SEGA, and list goes on...

    Why all these company spend money to have localized servers if there is a miracle technique that nullify latency effects on end users?
    Holy words. But ppl still not understand this... :/
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dragonheart View Post
    Holy words. But ppl still not understand this... :/
    Unfortunately, some people understand it but don't care. I'm beginning to think that silly "identity" thing is rearing its head again.

    I put game performance over anything else, because my friends in Europe are not going to prevent a wipe at a boss fight caused by latency because the environmental mechanic procced and didn't show up on anyone's screen. Diabolos was pretty nasty with this in CoP, and WoW had its own woes with stuff like Heigan the Unclean and Thaddius.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Duelle View Post
    I put game performance over anything else, because my friends in Europe are not going to prevent a wipe at a boss fight caused by latency because the environmental mechanic procced and didn't show up on anyone's screen.
    I imagine they would just not implement twitch based mechanics, how about when a effect hits the screen it doesn't go off right away?

    Even with a 3 second delay our worst friends from the EU would still have well over 2 seconds to GTFO of the way, proper servers and designs could put this delay well near half a second as well not a measurement of time that ruins raids.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    I imagine they would just not implement twitch based mechanics, how about when a effect hits the screen it doesn't go off right away?

    Even with a 3 second delay our worst friends from the EU would still have well over 2 seconds to GTFO of the way, proper servers and designs could put this delay well near half a second as well not a measurement of time that ruins raids.
    Hmm I don't think this would be a very good idea, it would ultimately limit the dev team what they could do with future content as far as boss encounters goes.

    People can say what they want about WoW but some of the fights are extremely well done, as Duelle said Hiegen the Unclean and Theduis which are fairly old now are good examples of needing pin sharp reactions and timing, something like that could never work with 300ms latency.
    (2)