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  1. #171
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    They could also try a system (something) like GW@ does, where you have a Home server but can visit other servers.

    If they made the international servers our Home servers, they could add some regional servers to "visit" or maybe atleast add some servers for instances where if all players are located in a certain region, they could be placed on a closer server, thus reducing latency atleast for the instance.

    I'd say theres multiple options they could look at, its say its early to jump the gun. I think both sides i can agree with, i love the international server style (Old EVE-Online vet here, and totally enjoyed the world wide gamers) But i also love low latency.

    Basically there is likely other options they (and probably already have) looked at besides splitting the current community up. ANd hope that they thought about such issues early in the 2.0 rebuild to find a compramise between both groups so we can all, atleast at times, have what nwe would like.
    (2)

  2. #172
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ingolf View Post
    Explain please.
    If you overload your PC, you local latency will be added to your network latency, but arguing the latency never went up even though the PC was running multiple programs in the background is wrong simply because

    - modern OSes manage multiple programs efficiently
    - modern PCs have multicore processors allowing for better parallel processing

    which makes having multiple programs running more of a RAM issue in most cases. And finally, the ping command measures how fast a packet can get to the destination server (= network latency/lag) which doesn't have anything to do with your PC response times (= local latency/input lag).

    edit: I'm fine with regional servers as long as international servers will be kept. A channel system like Viritess mentioned would be best, tbh. Have some international channels and some hosted on regional servers. I don't think this will happen though, nor pure regional servers.
    (0)
    Last edited by Soukyuu; 06-14-2012 at 07:06 AM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #173
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dragonheart View Post
    i'm italian, and i can confirm this
    Same here. And my spanish friend has similar issues. Very annoying during boss fights also.
    Wasn't really an issue before server merge however.
    (1)

  4. #174
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tano View Post
    Same here. And my spanish friend has similar issues. Very annoying during boss fights also.
    Wasn't really an issue before server merge however.
    So we're not alone, as some ppl believe :P
    (1)

  5. #175
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Viritess View Post
    They could also try a system (something) like GW@ does, where you have a Home server but can visit other servers.

    If they made the international servers our Home servers, they could add some regional servers to "visit" or maybe atleast add some servers for instances where if all players are located in a certain region, they could be placed on a closer server, thus reducing latency atleast for the instance.

    I'd say theres multiple options they could look at, its say its early to jump the gun. I think both sides i can agree with, i love the international server style (Old EVE-Online vet here, and totally enjoyed the world wide gamers) But i also love low latency.

    Basically there is likely other options they (and probably already have) looked at besides splitting the current community up. ANd hope that they thought about such issues early in the 2.0 rebuild to find a compramise between both groups so we can all, atleast at times, have what nwe would like.
    I guess this could be a decent compromise. Shared servers for all persistent content, but the option to switch to regional servers for instanced content, which I suspect a lot of the really hard fights will be in. The regional server could be automatically selected based on where most of the party members are located, I guess (or a manual switch in the game settings where you would select a region). That way, a GMT-based endgame shell where most players are European would get their instances hosted on European servers, and all the nice low latencies that they give us.
    (1)

  6. #176
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mirage View Post
    I guess this could be a decent compromise. Shared servers for all persistent content, but the option to switch to regional servers for instanced content, which I suspect a lot of the really hard fights will be in. The regional server could be automatically selected based on where most of the party members are located, I guess (or a manual switch in the game settings where you would select a region). That way, a GMT-based endgame shell where most players are European would get their instances hosted on European servers, and all the nice low latencies that they give us.
    /nod this is a very nice addition too
    (0)

  7. 06-15-2012 11:23 AM
    Reason
    Eh, slightly irrelevant in retrospect.

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