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  1. #11
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Velhart View Post
    I'm actually really sick of the RNG system. It really disappoints me to see that developers took absolutely no feedback from players regarding the RNG system. Why exactly was the relic weapon quest delayed again? To figure out more ways to depress us?

    I do find your answer here funny that we will have a better system in 2.0. Saying we will have the G/N/P system and all, which is great to that. Unfortunately, I am not playing 2.0 right now, I am playing 1.22b. Every time people bring this up, you give us nothing but vague answers to what we want to know.

    Let me ask these questions SE, and I would love to hear you justify this...

    Why does someone who did the dungeons half as much as me have a full set of Darklight (almost two sets), and I only have a pair of damn gloves? How is it fair that all the effort and time I wasted in your buggy dungeons for almost nothing? Please don't tell me "Just keep doing it!". No, just no. I have successfully beaten CC/AV together 450+ times. That is over 449 times I have been disappointed SE, 449 times. I have not even seen the pieces I want drop. Never even had an opportunity to have someone out lot me on them.

    On Ifrit, I had beaten him over 200 times. Never got my Ifrit Blade. Look to the previous paragraph, same way I felt when I did this.

    What upsets me the most is you actually put a good system in Garuda where you had tokens go towards a certain goal. Why in the hell was this not implemented into the relic weapons quest? I was starting to think the team was starting to finally get the picture. Apparently not.

    While Hamlet Defense seals are not the worst thing in the world to get, it still faults itself by not dropping in appropriate places. If a team get 60k+ points, it should be guaranteed a seal. It upsets me we put the hard work in to get 60k+ and all we have to show for it is a head piece that everyone and their mother now owns.

    I currently have a Mailbreaker in my inventory right now. Deciding to not attempt to double meld it until I get all nine of my seals, hoping the Acc+ materia drops in price by the time I get them. I am just scared I am going to be screwed over by the RNG system once again to double meld this. I just have a feeling I am going to get screwed over on this and go through 10 of them before I actually succeed.

    And then we fall into the RNG system again for the six items you need from Miser and Chimera, which people are already confirming is an extremely crappy drop rate. I really feel like I am just being heavily played at this point.

    How come other games made successful and hard methods to getting legendary weapons while playing it at fair game? Hell, your previous game, FFXI, was able to pull this off also. How long SE till you realize we don't want the RNG system at all? No one wants it, and the only people who do want it are people who are actually lucky or people who don't understand the concept of hard work and effort.

    You can stop calling this a theme park, it is only a casino. At a theme park, you get in line, it is a long line, but you know if you know you are guaranteed to get on that ride eventually. At a casino, you either come out with something, or you don't.

    Here is my request. I want a fair progression system for 1.xx, I do not want to wait for 2.0 for this. You need to make the next set of relic quests not based around this awful system. You need to make it difficult and fair that bases itself off small progression meeting a bigger goal. I don't want to pull a lever and hope for the best. It is just wrong and there is absolutely no way to justify this system, absolutely none.

    I want to hear a direct and detailed response on why the team feels it is necessary that we have to deal with this system. Why they feel that they can't at least put in a token system for dungeons and other primals. I really want to hear a response. So reps, if you see this, and actually care, please urge SE to come out and give a better and more detailed answer to this than what vague statements you have been giving us.

    Sorry long post. Here is a tl;dr version. >_>

    Hi Velhart,

    Great post! Very well worded and summarizes many of the people's feelings on this. (I bolded some of my favorite points by you above.)

    I'm in the same boat as you regarding stuff like Darklight from Aurum / Cutter's and even the original Ifrit Weapons. I have beaten Ifrit well over 250 times (I stopped counting), and I STILL don't have Ifrit's Harpoon after all those attempts. I know people who got 7/7 Ifrit Weapons in less than 75 Wins. How is this fair? Or fun?

    For Darklight, I've never even seen most of the pieces drop. At some point, people stop caring.

    And an excellent analogy rebuttal to Yoshida-san's "Theme Park" description of FF XIV originally. At least at a Theme Park, when you wait in line for a ride, *you will get to experience it* (each "person in line ahead of you" is like a Totem / Point in Measurable Progress towards your goal). Here with Darklight, Materia Melding, Relic Weapon Quest (multiple steps), etc., it really is a CASINO. You're standing in front of a slot machine just mindlessly pulling the lever, hoping one day you might get LUCKY, or just end up looking like those soulless, empty-eyed gamblers sitting in front of a slot machine forever just pulling and pulling the lever until you quit or lose everything.

    There's no skill, NO ounce of fun in rolling the dice. It's more of a sense of pent up RELIEF if you actually get a lucky dice roll now (if you happen to get a Seal, or a Double Meld, etc.).

    I sincerely hope the Community Reps pass along our thoughts to Yoshida-san and the Relic Weapon Design Team.
    (5)
    Last edited by Kiara; 06-13-2012 at 01:19 AM.