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By that logic Ifrit/Moogle is an 800% drop rate..... 8 drops of per fight (dark matter)Ok so im gonna chime in on something else I feel is pretty big as far as this is concerned
and that is that the drop rate of seals may be low, but the drop rate from the chests there IS NOT.
And you really do have to factor that in.
yes you wont get a seal every run, but if you are pulling a 60k chest, you WILL get a drop, so saying hamlets have low drop rates even at a 60k chest is utter nonsense.
This is nothing new for many games, many games have multiple boss drops where you wont always get the one you want.
and since my group went 8/11 on seal drops today, its not even that bad on top of it....and thats on top of 22 total drops
so 22 drops in 11 runs, thats a 200% drop rate....sounds decent to me for items in general
I'm sure that 800% makes everyone feel much better when they dont get a weapon
Last edited by Dzian; 06-13-2012 at 10:59 AM.
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I'm aware. The point wasn't about the quest, it was about the statement that "They [i]can't[/] change it when it's in place already." They absolutely can. I used other major game changing changes to illustrate the point. The part about the maybe you win maybe you lose is done, there's already 100% drop items/chest in the game. We all know it, if they wanted to make seals/ore 100% and have us collect 10k they could. That's all I said there.Progress in a quest is not the same as a system swapping out abilities/systems for players of a specific level. They can't change it without wiping the progress of the characters quest. The only thing they probably could do is increase the amount required in favor of a higher drop rate. Though that's the exact same thing we have now except you can see the progress.
On the "Altering the value of the relic" that I left alone earlier. It's value has already been horribly undermined. If you put 90 hrs and 10 mil in but the person next to you looks at you and says "Yeah I spent 400k and did 20 hamlets and 22 Raids" you tell me all about how the values are equal ...
We both collect 10k currency, kill the same number of enemies, use the same number of weaponskills. Those systems made the value equal, and let's be honest, people are just asking for that equality or at least close to equality ala dyna currency. Rather than the not even close to 50/50 that might make yours 10mil/90hrs and mine 1mil/40hrs.
I don't know yet, my mailbreaker isn't done but it's being made in LS so hopefully the costs will be minimal. 3 Nights making materia though has been tons of fun and my weekends in hamlet ...
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OMG is that true?! *flips table* I was under the assumption that you could at least pass in the loot list. This is an outrage.

That is some pretty good luck, but as has been illustrated not everyone has that luck with seals. So yes you will get something, even if it isn't what your after. The fact that in most other "collection" quests in most games those are frosting drops and the thing you actually want has some condition that makes it 100% not withstanding. Your luck is not everyones and basing things that are supposed to require effort work dedication luck should not be the driving factor.Ok so im gonna chime in on something else I feel is pretty big as far as this is concerned
and that is that the drop rate of seals may be low, but the drop rate from the chests there IS NOT.
And you really do have to factor that in.
yes you wont get a seal every run, but if you are pulling a 60k chest, you WILL get a drop, so saying hamlets have low drop rates even at a 60k chest is utter nonsense.
This is nothing new for many games, many games have multiple boss drops where you wont always get the one you want.
and since my group went 8/11 on seal drops today, its not even that bad on top of it....and thats on top of 22 total drops
so 22 drops in 11 runs, thats a 200% drop rate....sounds decent to me for items in general
I'm not sure how that escapes so many. If I work toward something everyday it shouldn't be all luck if I succeed. I may not get there fast, and may not be easy, but at no point should luck be the sole determining factor. Skill developed over time, willingness to try try again, devotion of time and energy, even a willingness to do nothing else for long periods are what make greats. That's what relics are about right, that nigh impossible to accomplish task(or tasks), going to the ends of the earth and then some then returning with your prize.
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I see people debating if it is hard or not to obtain the items for these relic quests. The simple answer is, no, it is not hard one bit. It is actually extremely easy to get the seals and items from dungeons. The problem is that it is tedious to get. "Luck" itself is what adds difficulty to the process, and only that. Everyone can get 60k+ points in Hamlet easily. Everyone can beat the dungeons (don't even need speed run for the items), the content itself is easy, it is "only" the RNG system that makes this difficult.
Hamlet > Someone gets their seals already because they dropped so often. Other party is lucky that they saw one in their 10 runs (My LS last night).
Class Weapon > Make it, break it. Some get the 1/1, some get the 1/15.
Dungeons > 3 items from AV and 3 items from CC. Some get them quick, some go 50+ runs without seeing one of them.
It is all luck, and it was a poorly thought out process for this and I "really" want a Dev response on why this process is so awful. I want to know why after the numerous complaints against RNG which is like 75% of these threads now since beginning of 1.19, that the developers did not even get a grasp that people may not like this in their relic quest. A relic quest that got delayed for who knows why. It is an awful system and no true way to justify it.
The RNG on the Miser's Mythril has actually hit me really hard. It's never really effected me before, I ignorantly assumed, if I just run it enough the drops will come. However, I'm now 0/34 on Miser's Mythril. 0 drops in 34 runs. When you go 0/34, you don't think, hmmm, 35 might be it! You kinda think, well let's see if I have one by my 68th run. The scary part is, the entire party is on this stage. And we're all getting a chance at the loot.. and in 30+ runs, multiplied by 8 people, we've obtained 1 mythril (and 6 darklight, for comparasin).
Feel free to judge for yourself when the rest of the community arrives at this stage, but unless there is a hidden requirement we are missing, I can only assume we were meant to run this thing another 300+ times to finish off just this stage of "A Relic Reborn".
Didn't someone from Mercs Plus 1 say they went 1/5 on the chest? I'd like to hear from one of them on if they've had rough luck or good luck.
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