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  1. #501
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Zezlar View Post
    The only thing I can see them doing at this point is changing how they plan to finish the quest in terms of creativity. They can't change it now due to how it has already been implemented. Players have already advanced into the quest.

    On one side if they increase the drop rate, the value of the relic will have no meaning. Everyone and their brother will have one thus making it just another item. That's not a relic. Also by increasing the drop rate is a big F*** you to all the people that already put in time with the low drop rates.

    I know a lot of people here want a challenge and/or a progression based system but the fact remains that they can't really change it right now without destroying the items value/angering certain players.

    They can however use this thread, and it's replies to help make a more diverse/unique quest for the later stages that will be implemented or even for future "relic" items.
    If they make drop rates guaranteed so you feel progress they could just increase the number of items you need, but would be best to give people currently doing it fair warning so they can spam content to finish their seals or wait for guaranteed progress. The only thing you really can't restructure is the whole double meld step but I never had a problem with that one to be honest.
    (0)

  2. #502
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jynx View Post
    I'm not trying to talk him out of his likes. I just think the math is terribly innacurate and has no real basis at all. I personally don't care for likes much myself (Although I do whore out my signature for likes because I think they are things that should be in the game) I'd rather a idea stand for it's merit instead of a popularity contest.

    I'm also of the strong opinion that players (Much like people) don't know what's good for themselves at times and act in self-damaging ways usually in the form of their opinions that have no basis in game design.

    While not all ideas are terrible I do find many to be self defeating.
    That is great that sometimes you dont know what is good for yourself, but you want Monster AI back, you want Bestiary, do you maybe think you dont realise whats good for you and someone can say No you dont want these and be told your wrong? Thats no nice.

    Same thing applies here, some of us want changes to how rewards are dished out. That doesnt mean "we dont know whats best for us", that is a very ignorant way of thinking.

    The Math does have basis, it isnt about being accurate. He is not saying there are exactly x amount of people who like this by fact! He just did the Math. Its like how I can say only 8% of the games population has completed Garuda, you might go woah noway everyones done it, thats very off! But its just some math, and its not ment to be used as accurate resulting, its to be used as a figure of result based on a number of factors.

    That said, people who complain the forum has very little people (3%) seem to forget something, you'll notice that things like the letter and other topics get thousands of views, while people might not actively participate on the forums, that doesn't mean they don't view, or don't like the posts. in-fact a massively high percentage view "sometimes" + "every day" you like if you view, dont need to post.

    Dont be so knocky against someones comment on likes when you brag on likes yourself, because your own complaint could be used against you really.
    (2)

  3. #503
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zezlar View Post
    The only thing I can see them doing at this point is changing how they plan to finish the quest in terms of creativity. They can't change it now due to how it has already been implemented. Players have already advanced into the quest.

    On one side if they increase the drop rate, the value of the relic will have no meaning. Everyone and their brother will have one thus making it just another item. That's not a relic. Also by increasing the drop rate is a big F*** you to all the people that already put in time with the low drop rates.

    I know a lot of people here want a challenge and/or a progression based system but the fact remains that they can't really change it right now without destroying the items value/angering certain players.

    They can however use this thread, and it's replies to help make a more diverse/unique quest for the later stages that will be implemented or even for future "relic" items.
    Sure they can, they reformed abilities, removed regimens, added solo-combos, revamped crafting, I won't go on. It's not a can't because it's there already and it's just too late. It's a matter of whether there's really enough time to devote to rescripting it all.
    (2)

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  4. #504
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Enfarious View Post
    It's not a big change to re-implement something that's already present, it's a mater of a function call or 2. Changing a chest to have 1 100% item isn't possible but would require a lot of work, it's already a mechanic that's present in every primal, we get DM 100%. I'm not sure what exactly these changes you speak of are.

    Let's just call this for what it is. Poor design plans, had they taken what is already there and moved a decimal point this thread would never have started. They chose to backpedal from the system that people thanked them for in Garuda to what people have been outraged by since the first dungeon/Primal. That's just bad planning and a bad idea for a game that's "For the players"

    Edit: Keep in mind that they have modified drop rates many times before and it does not involve months of rewriting the instance. I'll make an assumption, and probably not horribly wrong one, that they have a map design and script for each of the instances that we have at present, those scripts while they may be long should be seperate for each instance and therefore not all that hard to modify. Again assuming good coding practices those scripts are relatively well documented for future devs that work on them. What's more is that in the name of streamlining content development, and this may or may not have happened for 1.xx, you'd typically make a stand alone content builder for designing and modifiying those scripts making it still easier to modify a thing. To assume on further thing, drop rates for each item are set and can be relatively easily modified at a later date, making something 100% under certain circumstances should not be that hard to add to your scripts, running drop rate variables for each of the big items and as you complete scripted conditions those variables are increased. If they can do it to add chests to the win they can do it to change drop rates for those chests.
    Agreed.

    To those saying it might be too much work for the Dev Team:

    The Dev Team has already put in a special chest and scripted in a 100% Drop Rate for the Best Chest in Hamlet and it's already in the game. Changing the item to be a Primal Seal instead of Militia Barbut / Hat / Armet (and changing the Value Check for # of Seals to turn in) isn't going to derail the Development Team. It's already there; it's just the value that needs to be changed.

    Other suggestions in this thread to make things more challenging or having some other ways to have measurable progress each time reuse existing assets and are also reasonable. No one's asking for a brand-new Reward Systems, or a string of Quests with amazing New Cinematics, Brand New 3D Models, Areas for the Relic (it would be nice, but of course it's not feasible with 2.0 being finished up).
    (0)

  5. #505
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Enfarious View Post
    Sure they can, they reformed abilities, removed regimens, added solo-combos, revamped crafting, I won't go on. It's not a can't because it's there already and it's just too late. It's a matter of whether there's really enough time to devote to rescripting it all.
    Progress in a quest is not the same as a system swapping out abilities/systems for players of a specific level. They can't change it without wiping the progress of the characters quest. The only thing they probably could do is increase the amount required in favor of a higher drop rate. Though that's the exact same thing we have now except you can see the progress.
    (1)
    Last edited by Zezlar; 06-13-2012 at 07:11 AM.

  6. #506
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Babydoll View Post
    WTB Dev response for this thread. Lol
    Can't help but agree here.
    (3)

  7. #507
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dragon View Post
    Can't help but agree here.
    We can't be the only region who doesn't like RNG in all their events.
    (1)

  8. #508
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Ok so im gonna chime in on something else I feel is pretty big as far as this is concerned

    and that is that the drop rate of seals may be low, but the drop rate from the chests there IS NOT.

    And you really do have to factor that in.

    yes you wont get a seal every run, but if you are pulling a 60k chest, you WILL get a drop, so saying hamlets have low drop rates even at a 60k chest is utter nonsense.

    This is nothing new for many games, many games have multiple boss drops where you wont always get the one you want.


    and since my group went 8/11 on seal drops today, its not even that bad on top of it....and thats on top of 22 total drops

    so 22 drops in 11 runs, thats a 200% drop rate....sounds decent to me for items in general

  9. #509
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Two full days at AV so far.... and only one Mythril drop (to my inventory)

    Drop rate is extremely low, and they go straight to the players inventory so you can't trade them.
    (0)

  10. #510
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^^ I'm assuming everyone is on that stage of the quest?
    (0)

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