Quote Originally Posted by Zezlar View Post
The only thing I can see them doing at this point is changing how they plan to finish the quest in terms of creativity. They can't change it now due to how it has already been implemented. Players have already advanced into the quest.

On one side if they increase the drop rate, the value of the relic will have no meaning. Everyone and their brother will have one thus making it just another item. That's not a relic. Also by increasing the drop rate is a big F*** you to all the people that already put in time with the low drop rates.

I know a lot of people here want a challenge and/or a progression based system but the fact remains that they can't really change it right now without destroying the items value/angering certain players.

They can however use this thread, and it's replies to help make a more diverse/unique quest for the later stages that will be implemented or even for future "relic" items.
Sure they can, they reformed abilities, removed regimens, added solo-combos, revamped crafting, I won't go on. It's not a can't because it's there already and it's just too late. It's a matter of whether there's really enough time to devote to rescripting it all.