Thank you, Kiara, for finding the time, patience and energy to write this new post on the “Randomness/Spamming Content” matter.
I myself had already opened a thread on this, and now that everything got confirmed and is even worse than we could imagine, looking at those 300+ Likes, I'm glad that now other adventurers are seeing what this type of content really is.
I, for one, would really like to get my hands on the Monk weapon, shaped like a Great Coeurl (!)... but after discovering how ridiculous that quest is, mainly based on the Random Luck/Rolling the Dice factor, I simply let it go for the time being.
On the other hand, I'm a true Disciple of the Land and I cannot let go those ultra-cool-looking hats... and to give an idea of how badly conceived is the drop system, I've almost completed a total of 100 Hamlet Defense and I've yet to see a sign of those hats. Almost 100 Hamlets and not a single drop yet. It must be something like 1%...
And so I wonder why creating such a reward system. After all this time they finally release some Class-specific equipments for us gatherers, and what do they do? They place them as a Random Reward with an ridicolously low chance to obtain them, only based on luck.
Why, as a gatherer, I cannot truly earn those hats?
Let me swing my pickaxe in Coerthas 10.000 times, if needed.
Let me reach some extremely dangerous places, like speaking with the NPCs in Lasthold (I tie Exploration a lot with my Disciples of the Land Classes).
Let me gather 99 HQ Logs, Minerals or Fishes of the hardest type.
Just some ideas that would provide at least a bit of challenge and commitment, rather than just spamming the same content over and over just praying for Lady Luck.
What the devs should know is that not everyone has the gathering Classes leveled only for monetary purpose. There're certain adventurers who actually liked leveling them up and still enjoy playing them.
Why can't we have e concrete system to truly earn the finally released Class-specific equipments for Disciples of the Land?
These bad design choices of the Random/Luck Factor that arrived with the Speed Runs/AoE Feast of the instanced raids are a huge flaw.
The sooner the devs understand it and fix it, the better for most of the adventurers that on this very moment are still spamming those contents, with the same Classes and same strategy every time, not having fun in doing it, and just for a slim chance to get a drop.




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