Hi Velhart,
Great post! Very well worded and summarizes many of the people's feelings on this. (I bolded some of my favorite points by you above.)
I'm in the same boat as you regarding stuff like Darklight from Aurum / Cutter's and even the original Ifrit Weapons. I have beaten Ifrit well over 250 times (I stopped counting), and I STILL don't have Ifrit's Harpoon after all those attempts. I know people who got 7/7 Ifrit Weapons in less than 75 Wins. How is this fair? Or fun?
For Darklight, I've never even seen most of the pieces drop. At some point, people stop caring.
And an excellent analogy rebuttal to Yoshida-san's "Theme Park" description of FF XIV originally. At least at a Theme Park, when you wait in line for a ride, *you will get to experience it* (each "person in line ahead of you" is like a Totem / Point in Measurable Progress towards your goal). Here with Darklight, Materia Melding, Relic Weapon Quest (multiple steps), etc., it really is a CASINO. You're standing in front of a slot machine just mindlessly pulling the lever, hoping one day you might get LUCKY, or just end up looking like those soulless, empty-eyed gamblers sitting in front of a slot machine forever just pulling and pulling the lever until you quit or lose everything.
There's no skill, NO ounce of fun in rolling the dice. It's more of a sense of pent up RELIEF if you actually get a lucky dice roll now (if you happen to get a Seal, or a Double Meld, etc.).
I sincerely hope the Community Reps pass along our thoughts to Yoshida-san and the Relic Weapon Design Team.