that problem is still thereyea would love to see something more substantial spawn up at the end of a behest. I know the Dream toads are a bit old hat by the time you get into the r40 leves but having one spawn up at the end or having a pack of kobalts pop at the end of the behest in blood shore really feels like a nice caper to them.
One bit of feed back i would like to give here is a problem that can occur during behests at broken water. Have not done one in a while so i don't know if its still happening. but sometimes when you have to go north into the ravine/canyon area. Mobs can spawn up in areas that players can not access. its really annoying.
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Signed.
Rank 40+ at Camp Horizon should never happen...
Healer strike is ridiculously foolish and accomplishes nothing
Wild Chocobos spawn at the end and rip you apart.
The reason no one teaches anyone anything is because as soon as someone says something that hurts someones feelings, because they want to play how they want. Its automatically called being an elitist which is not the case at all.ok sorry i see your questions went mostly unanswered. i know you're not playing yet so will answer them.
"first off does every camp do behest?"
yes, almost all camps do have behests including most of the indivicual nodes. some do not, but they are not low level areas at all. i'll use camp riversmeet for example does not but it's all lvl 50-75 mobs.
"Also years to come party grinding will be better."
yes, they will be better, but even when the game had alot of members they still did the same thing
"one of the bigger issues is no one is teaching anyone about anything."
not exactly true. i see some pure rude people sure, but the majority of the people i have met are pretty decent and will always give advice.
the reason people get upset about people way too low or too high is that they hurt the sp gained not just for that person, but everyone in the party. se has it set to where if the group is outside of a 5 lvl range they all take a sp hit on each kill. it's not as much for the middle people, but it is there.
sorry don't mean it if i come across as rude or elitest, but wanted to give the reasons why people do not like the leeches. the problem is the camp for the lower range actually gets passed by to get to the higher camps. those people pass by to go do it on purpose.
Consider this and you can check my sig I have all my jobs over 20 and one almost 50 so I know the combat side of this game very well and I dare anyone to challenge my position.
Rank 1-10 you get 500~sp/kill from a single mob in behest at the rank 1 and 10 behests.
Heck at the rank 10 ish camp solo I was getting about 350sp/kill at drybone. So for those in the rank 11-17 range this is a good place for them to be at and if those people stayed around that area they will get more out of it. Albeit with the current state of the game it won't be 15 people there but I have more often than not ran with 6-8 people avg around 350~sp a kill with about 20-25 mobs there and you actually have fun because you are doing something not uselessly whacking and whiffing at a way to high rank mob.
Now that will alleviate the stress for those 18-26~ rank at horizon allowing to have more people to take advantage of the 10k+ sp that could be had if your within range of the other players in that area.
Also this allows for all players to get the maximum benefit from the event and allows everyone to progress effectively. So having some at rank 11 at a rank 20 behest and not actually wanting them there because it is detrimental to both parties is actually not elitist, its common sense.
I'm very sorry but to those who think that are very wrong and I implore you to smarten up a little.
So for those who think some sort of restiction or better gating to get players to see the light and use the system to their betterment I applaud you very much.
Edited for spelling
A very low minimum rank could be ok for behest, but no upper limit, please.
But, I still prefer no limitations at all. Low ranked characters are already penalized for joining high ranked people (in party or behest), so, low ranked people that still join the behest have other motivations to do so. Let's not remove that joy for these persons.
Freedom of choice and actions, not restrictions to force people to conform.
There needs to be a cap on how high a character can be to join a behest at a certain camp. As I said earlier, r40+ at non-40 camps will cause a ton of problems for the people that are the correct rank for that camp.A very low minimum rank could be ok for behest, but no upper limit, please.
But, I still prefer no limitations at all. Low ranked characters are already penalized for joining high ranked people (in party or behest), so, low ranked people that still join the behest have other motivations to do so. Let's not remove that joy for these persons.
Freedom of choice and actions, not restrictions to force people to conform.
Healer strike is ridiculously foolish and accomplishes nothing
Well, I feel a very strong desire for rank caps in guildleves, Behests and storyline missions for quite some time, but stayed silent until now because I am not looking forward to being flamed to hell ... but now I should stop being a coward :-)
changes to Behest are absolutely necessary. Rank caps or attendance limitations may be easier to realize than appropriate automatic difficulty adjustments (which would mean that mobs should increase in rank, not in numbers. with exp/sp being unchanged).
So here comes a passionate [X] yes from my side for the introduction of rank caps!
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