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  1. #71
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Yeah the amount of mobs in the Behest is dependant on the amount of people in the Behest not their Ranks.
    (0)

  2. #72
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    No i'm pretty sure i've seen larger amounts of mobs with smaller groups of people due to the switch to 50 trick.

    edit:
    I think some testing is in order but nobody wants to get banned
    (0)

  3. #73
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Nephera View Post
    No i'm pretty sure i've seen larger amounts of mobs with smaller groups of people due to the switch to 50 trick.

    edit:
    I think some testing is in order but nobody wants to get banned
    it's not due to the rank of people. it has been tested. yes, if you do it once there may be more mobs one run, but it's because the number of mobs are random. we tested the idea one night toying around in one of my old ls's(well few nights actually). we went to a dead area(humblehearth) and tested it using the same groups of people(of course we'd lose some and gain some here and there) and with the same group the amount of mobs changed from behest to behest regardless of what ranks we were. it was during the sit at the camp craft and behest crazy so we were testing for ways to try to increase the size.

    mobs on the behest are randomized just like the pages on the necros.
    (0)


    http://crystalknights.guildwork.com/

  4. #74
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    FWIW back in beta behest wardens used to have rank restrictions, duno why they removed it for. :S
    (1)

  5. #75
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ranka View Post
    While I do agree people need to go to camps/nodes that are closer to their rank, this also would cause problems.

    For instance, if your on my server, Wutai, then pretty much all camps outside of uldah are fairly empty. So what if you wanted to solo one that was lets say 30 when you are 24 or maybe if you are rank 35. If you are the only one there a rank requirement should not stop you. While this is a good idea, if they can make it only where large groups of people join behest and kicks out those from behest not within certain ranks, only then would I agree with this.
    Even if you were to solo, there would be less mobs in the longrun. If you are too high a level, you'd still be capped, and the difficulty would be increased. Its still possible to complete, but you'd also be earning more SP than you would currently. and since everyone would be capped at a certain level, everyone would be getting the same amount of SP.

    EDIT: Just thought that if parties were to be split up into 2 8-man Parties, there would have to be two Mini-Bosses. Thats something to think about. How would this work out?
    (0)

  6. #76
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    like jinko said, back during testing there were hard rank requirements for joining a behests. would love to see the revived
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #77
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    I made sure to organize all of your comments, suggestions and feedback and submitted it to the development team. As always, thanks for the feedback!

    Of course, if you have any other ideas/feedback please don't hesitate to let us know.
    (14)

  8. #78
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    If there can be rank limitations on leves, there should be rank limitations on behests. I only care about ppl who are too low rank in a behest
    (0)

  9. #79
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Bayohne View Post
    I made sure to organize all of your comments, suggestions and feedback and submitted it to the development team. As always, thanks for the feedback!

    Of course, if you have any other ideas/feedback please don't hesitate to let us know.
    May I add to change the current pitiful ordinary mobs in behest to something more viscous? At least the mobs that appear at the end need to be like a mini-boss. Not some more bugs or more of the same. How about put some beast-men in behests?

    edit: Wow forgot I already posted something similar in this thread. >.>
    (0)
    Last edited by Akumu; 04-06-2011 at 05:21 AM.
    Want to have more freedom on how you look!? Support this thread!:

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  10. #80
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    yea would love to see something more substantial spawn up at the end of a behest. I know the Dream toads are a bit old hat by the time you get into the r40 leves but having one spawn up at the end or having a pack of kobalts pop at the end of the behest in blood shore really feels like a nice caper to them.

    One bit of feed back i would like to give here is a problem that can occur during behests at broken water. Have not done one in a while so i don't know if its still happening. but sometimes when you have to go north into the ravine/canyon area. Mobs can spawn up in areas that players can not access. its really annoying.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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