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  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    A very low minimum rank could be ok for behest, but no upper limit, please.
    But, I still prefer no limitations at all. Low ranked characters are already penalized for joining high ranked people (in party or behest), so, low ranked people that still join the behest have other motivations to do so. Let's not remove that joy for these persons.

    Freedom of choice and actions, not restrictions to force people to conform.
    (1)

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nakiamiie View Post
    A very low minimum rank could be ok for behest, but no upper limit, please.
    But, I still prefer no limitations at all. Low ranked characters are already penalized for joining high ranked people (in party or behest), so, low ranked people that still join the behest have other motivations to do so. Let's not remove that joy for these persons.

    Freedom of choice and actions, not restrictions to force people to conform.
    There needs to be a cap on how high a character can be to join a behest at a certain camp. As I said earlier, r40+ at non-40 camps will cause a ton of problems for the people that are the correct rank for that camp.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Well, I feel a very strong desire for rank caps in guildleves, Behests and storyline missions for quite some time, but stayed silent until now because I am not looking forward to being flamed to hell ... but now I should stop being a coward :-)

    changes to Behest are absolutely necessary. Rank caps or attendance limitations may be easier to realize than appropriate automatic difficulty adjustments (which would mean that mobs should increase in rank, not in numbers. with exp/sp being unchanged).

    So here comes a passionate [X] yes from my side for the introduction of rank caps!
    (1)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  4. #4
    Player
    MiNuN's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,546
    Character
    Azure Xanh
    World
    Hyperion
    Main Class
    Lancer Lv 70
    There is more than enough nodes and camps to spread out the levels! This will allow nodes to have more visits often than just for leves.
    (0)

  5. #5
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Could we get a camp rank range listing somewhere.
    (0)

  6. #6
    Player
    Nergal's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Nergal Ramuh
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm up for some rank restrictions too, and also agree with the last mob spawn, we need something bigger, stronger, something with more strategy envolved that just more of the same zerg fest.
    I also have a suggestion for when you talk with the battle warden accepting your behest entry you should automatically be part of a behest party, i had runs with 2 pt's going on cause people just would not accept the invites.
    (0)

  7. #7
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They should create a level sync type system without level sync lol, basically it just tells you when you are about to break the party buff for the 5 rank difference in people. Everyone in the party would get an indicator with the name of the person about to break buff. For example: I'm in a behest and my name is Zavier Mhigo and I'm a 39 thm at a rank 35-40 camp, just an example. I try to switch to myt 14 conj and bam everyone gets a message like "Zavier Mhigo is going to break party buff" and if you didn't mean to do it, you'd be taken back, and if you're party doesn't want that they will boot you/ yell. I'm thinking the buff can only be obtained from the initial party at the start of the behest and dropping the buff would lose it forever, which would create incentive for people to not eff with other peoples behest and go to a level appropriate one and not leech, this isn't abyssea lol.
    (0)

  8. #8
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Why not just make it so that if someone switches to a job outside of the specified range, they receive no sp/reward? Does there really need to be an elaborate lock-out system?

    To clarify, if the behest is r10-20 range and you switch to from a r12 job to r11 it's still fine and you receive sp when mobs are killed. But if you switch from r12 to r9 or r21, the mobs killed during the time you were on those jobs will net you no sp and you wouldn't receive the reward at the end.
    (5)

  9. #9
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Zuellni View Post
    Why not just make it so that if someone switches to a job outside of the specified range, they receive no sp/reward? Does there really need to be an elaborate lock-out system?

    To clarify, if the behest is r10-20 range and you switch to from a r12 job to r11 it's still fine and you receive sp when mobs are killed. But if you switch from r12 to r9 or r21, the mobs killed during the time you were on those jobs will net you no sp and you wouldn't receive the reward at the end.
    I agree with this. It is simple and to the point. It could use the same basic mechanism that the Guild Mark levequests do when they determine that a player earns no Guild Marks because they were not the correct class during the quest.
    (1)

  10. #10
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    There really should be a system for that.
    Maybe the SP should favor those who joins within an Otimal Rank, so that not everyone is dumped down because of one Low Rank.
    (0)

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