Quote Originally Posted by Jynx View Post
I imagine it would also be frustrating looking at the time/win investment of content and knowing that you don't have that kind of time to invest in a single chunk of content could be frustrating as well.

Some people like being able to roll the dice with the little time they have and get the same chance as everyone else to get rewarded.

Both systems have serious issues, drop rate/win requirements can't be too slack or the bulk of your dedicated subscribers will not last long. Too low/long and your casual players are up in arms because they don't have the time to invest in the game that others do.
That's where you bring in things like the primals totems, @100% 1 totem/person/win, and 10~20 totems/weapon but still have the shit drop rate weapon possibility. You cover both halves, I can do Garuda 70~140 times and RNG will do nothing more than reduce the count if I'm lucky and get a couple weapons, as opposed to just RNG drops which is why there's ppl w/ 6 weapons and 600 wins.

I suspect that for the sake of relic more ppl are willing to invest, say 200 hrs ttl "play" time to it if they get a guarantee that if they put in that time they WILL get "it". Vs. If you put in 200 hrs maybe, maybe not, maybe another 200 hrs and then maybe.

Dyna w/o buying much of any currency was ~100 runs to get 10k worked out to around 300 hrs play time. Just as a comparison. That's ~100 coins/run avg. It was fair, slowed down the hardcores but made it perfectly equal for all that went, you do good farming runs and you will get it in and equal amount of play time.

Is it daunting, fuck yeah, but it's doable and not gonna "maybe" beat you into submission on bad luck chuck.
Again I'm not saying bring Dyna back, just using it as a comparison of some content that while not for everyone didn't bar anyone and didn't make RNG maybe keep you down.