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  1. #141
    Player
    Azurymber's Avatar
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    Gridania
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by Chardrizard View Post
    Yes most people want to have the best gear possible, but when one isn't obtainable, they will go for alternatives, which in this game have many alternatives for every slot.

    It's very different than FFXI where you need to wear Hagun until u can get SAM relic weapon, in this game u have choice of 3 primals weapon currently, GC weapons, green raid weapon which all perfomrs very closely to each other.

    Your scenario only works if best items comes from craftable and triple above melds.

    Because we have our own hierarchy in this game, There is no best craftable items unless you double/triple meld it. We will never have best craftable items if it's not melded.
    Right now the reason triple-meld gear isn't popular is because gear goes from awesome to useless within a few months. If things stay that way then you are right, there probably won't be a serious backlash. But if things stay that way, what will the people who saved up capped gil do? They all saved it up in preparation for relic weapons or something similar.
    Even if people don't care about gil at all, if 3 people flood 999,999,999 gil into the economy its going to have a noticeable effect.

    At some point there will have to be that "epic" gear that stays epic for years. And that is when serious problems will arise.
    (0)
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  2. #142
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    Quote Originally Posted by Azurymber View Post
    Right now the reason triple-meld gear isn't popular is because gear goes from awesome to useless within a few months. If things stay that way then you are right, there probably won't be a serious backlash. But if things stay that way, what will the people who saved up capped gil do? They all saved it up in preparation for relic weapons or something similar.
    Even if people don't care about gil at all, if 3 people flood 999,999,999 gil into the economy its going to have a noticeable effect.

    At some point there will have to be that "epic" gear that stays epic for years. And that is when serious problems will arise.
    And under what assumptions that you think this epic gear will be all gil-based? and even then it wont raise any problem for majority for the players because if it's epic gear it's not something that is obtainable by everyone.

    Did people quit or cry because they can't get/afford relic weapon in FFXI? I didn't think so.

    Also the reason triple-meld gear isn't popular becauase it takes serious luck to obtain them, that is why you don't see anyone selling it. It is popular, it just so happen to not be available to most of the players, do they want them? i am sure as hell they do, they are very rare. Maybe you can count them as our current 'relic' because triple tier IV will be the best in their slot.
    (0)

  3. #143
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    My question is why would SE try to fix the new or old servers at all?

    Why would you expect that a server where everyone starts at the same level would be the same as one where almost everyone is at the cap. It should and will be different for that new fresh start server.

    Here lets put it this way, Every country in the world has a different economy. Should 1 country have control over what the others countries economies should be like?

    All I am saying is that a fresh start server should not be compared to an established server. And that what the economy is on 1 server is not going to be the same on another.
    (0)

  4. #144
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Azurymber View Post
    I realize for -them- it will be balanced in the sense of supply + demand.

    My point is, if SE tries to fix the OTHER broken economy, lets say via gil-sinks, it will UNBALANCE the non-broken one.

    So if server A has inflation and server B is balanced, the policies to fix inflation on server A would -hurt- server B's economy

    I don't know how much clearer I can be about this.
    Don't you think if they were to open a fresh start server that they would recognize that? You act like they would just create a new server and totally ignore this factor. In fact, they already do this today with server populations and that is what the merger was based on. Also, they are flirting with the idea of making supply rating based on server.

    Anyway, what this OP really does is make a mountain out of a very hypothetical situation, and on top of that, totally makes an assumption that SE would not acknowledge it out the door.

    I remember you. You took a break for a while didn't you? I know you probably feel like you're a great addition to any community because when you do post a new OP you strike pretty long discussion. However, it's not long because it's interesting, or very divided, or even remotely intellectual. It usually is made up of ridiculous statements you try to pass off as fact and the rest of the way people trying to let you know how ridiculous you are, FFXI nostalgia driven, or thick. It actually brings back memories to a day where the community was a lot more obnoxious than it is now. Perhaps it is very tragic foreshadowing for 2.0.
    (6)

  5. #145
    Player Alerith's Avatar
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    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    Also, I doubt SE would balance anything economically around a single server or group of server's average gil.

    They would introduce a price for, say, an epic set of armor. This price would be based on the various ways gil can be obtained, such as from levequests, and how quickly it can be done on average.

    It isn't the individual server economies that will dictate future policy.
    (0)

  6. #146
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    Again, every new server in every game that adds a new one is a "fresh start server" and it has NEVER been a problem. What do you suggest? Give every player who creates a character on a new server 10 mil and a bunch of items and materials to use for trade? It doesn't take as long as you think for an economy to establish itself, and this is usually addressed by giving current players who want to switch servers a chance to transfer to the new servers. This way you still have people of all levels. WoW has been doing this for years and it has worked fine for them. I've certainly never heard about anoyne complaining that there's a new server with new players on it.

    I don't know where anyone could get this funny idea that a new server, especially if you're not playing on it, could ruin the game for you or anyone.
    (0)

  7. #147
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Don't you think if they were to open a fresh start server that they would recognize that? You act like they would just create a new server and totally ignore this factor. In fact, they already do this today with server populations and that is what the merger was based on. Also, they are flirting with the idea of making supply rating based on server.

    Anyway, what this OP really does is make a mountain out of a very hypothetical situation, and on top of that, totally makes an assumption that SE would not acknowledge it out the door.

    I remember you. You took a break for a while didn't you? I know you probably feel like you're a great addition to any community because when you do post a new OP you strike pretty long discussion. However, it's not long because it's interesting, or very divided, or even remotely intellectual. It usually is made up of ridiculous statements you try to pass off as fact and the rest of the way people trying to let you know how ridiculous you are, FFXI nostalgia driven, or thick. It actually brings back memories to a day where the community was a lot more obnoxious than it is now. Perhaps it is very tragic foreshadowing for 2.0.
    Really? personally attacking me? If you don't like my posts, don't post.

    When this game was released I basically said it was probably going to fail:
    http://ffxiv.zam.com/forum.html?foru...57471285740#18
    And said the same thing in multiple other threads.
    I got the whole "DON'T HATE, ITS NEW, THEY WILL FIX IT" thing over and over again. "ITS A HYPOTHETICAL PROBLEM, SE IS SMARTER THAN THAT"

    In november I asked ppl to post server populations and predicted that they would drop to 500ish ppl by christmas. Shortly after they stopped showing the server population (and it most likely hit that prediction)
    http://ffxiv.zam.com/forum.html?foru...98487503705074

    When they decided to charge people -before- new jobs I said it would kill off the population.. it did, and finally led to server merges
    http://forum.square-enix.com/ffxiv/t...-a-horrid-idea

    I post the things I post for a reason, and A lot of times they do come true. I might be wrong, but so far I've argued that the game had a bad launch, the economy is a mess, the population would drop drastically, it would take them well over a year to 'fix' the game (most people were saying it would be fixed completely by last christmas), and they would pull the game away from open world stuff towards instanced dungeons. All of those are true or have come true.

    So I don't see where you get the idea that I post ridiculous things.

    As for contributing:
    I've written multiple solo guides, travel guides and gathering guides which have gotten well over 100k views combined. So I don't get why anyone here thinks I'm a troll. I spent hours getting to every corner of the maps so I could give ppl something to find, figured out a way to solo within a week of a bunch of ppl on this board claiming its impossible and the game is not a solo game, etc. What about this stuff makes me troll-like?
    (1)
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  8. #148
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Quote Originally Posted by Alhanelem View Post
    Again, every new server in every game that adds a new one is a "fresh start server" and it has NEVER been a problem. What do you suggest? Give every player who creates a character on a new server 10 mil and a bunch of items and materials to use for trade? It doesn't take as long as you think for an economy to establish itself, and this is usually addressed by giving current players who want to switch servers a chance to transfer to the new servers. This way you still have people of all levels. WoW has been doing this for years and it has worked fine for them. I've certainly never heard about anoyne complaining that there's a new server with new players on it.

    I don't know where anyone could get this funny idea that a new server, especially if you're not playing on it, could ruin the game for you or anyone.
    Fresh start implies NO TRANSFERS, otherwise its not really a "fresh" start, just a new server. If there were transfers this would not be an issue. So you are correct.


    And kindra, you are correct. That is the basic point of this thread.

    And I never said SE wont treat servers differently. they might. But the point is that if they do, people on the servers will complain about being treated different than others. It becomes a question of "how do you treat each server equally without making them think the other server is getting an advantage". And then what if they make a mistake and one server gets a massive advantage for a week?
    (0)
    Last edited by Azurymber; 06-04-2012 at 06:48 AM.
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  9. #149
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    I think the problem is that you are putting this across as fact. "It will." instead of "It could." We don't know what SE has planed and doesn't as far as Gil goes for each server. I know in XI they changed gil prices when the need came around, rusty caps and such. As time went on they changed prices for NPC's. But this was only when the prices were exploited or the need for the items was reduced.

    You know I really should have reread that last post before posting this lol.
    (1)
    Last edited by Kindra; 06-04-2012 at 07:42 AM.

  10. #150
    Player
    BruceyBruceyBangBang's Avatar
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Azurymber View Post
    Really? personally attacking me? If you don't like my posts, don't post.

    When this game was released I basically said it was probably going to fail:
    http://ffxiv.zam.com/forum.html?foru...57471285740#18
    And said the same thing in multiple other threads.
    I got the whole "DON'T HATE, ITS NEW, THEY WILL FIX IT" thing over and over again. "ITS A HYPOTHETICAL PROBLEM, SE IS SMARTER THAN THAT"

    In november I asked ppl to post server populations and predicted that they would drop to 500ish ppl by christmas. Shortly after they stopped showing the server population (and it most likely hit that prediction)
    http://ffxiv.zam.com/forum.html?foru...98487503705074

    When they decided to charge people -before- new jobs I said it would kill off the population.. it did, and finally led to server merges
    http://forum.square-enix.com/ffxiv/t...-a-horrid-idea
    You didn't predict the obvious. First of all, everyone knew the game was awful when it started because we all have eyes and a functioning brain.

    Second, the rate that FFXIV was dying off in terms of it's player base was always very apparent and isn't outrageously shocking to hear by anyone.

    Thirdly, the servers weren't merged because they started charging. In fact, the game didn't take that huge of a hit when it started monthly fees. The merger was already in the works and talked about openly BEFORE they started charging. Again, due to the unpopularity of the game and players not wanting to spend their time in a game that won't be redeveloped til almost a year after they were told.

    I think that you believe you're a lot smarter than you're not.
    (3)

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