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  1. #1
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chardrizard View Post
    Yes most people want to have the best gear possible, but when one isn't obtainable, they will go for alternatives, which in this game have many alternatives for every slot.

    It's very different than FFXI where you need to wear Hagun until u can get SAM relic weapon, in this game u have choice of 3 primals weapon currently, GC weapons, green raid weapon which all perfomrs very closely to each other.

    Your scenario only works if best items comes from craftable and triple above melds.

    Because we have our own hierarchy in this game, There is no best craftable items unless you double/triple meld it. We will never have best craftable items if it's not melded.
    Right now the reason triple-meld gear isn't popular is because gear goes from awesome to useless within a few months. If things stay that way then you are right, there probably won't be a serious backlash. But if things stay that way, what will the people who saved up capped gil do? They all saved it up in preparation for relic weapons or something similar.
    Even if people don't care about gil at all, if 3 people flood 999,999,999 gil into the economy its going to have a noticeable effect.

    At some point there will have to be that "epic" gear that stays epic for years. And that is when serious problems will arise.
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  2. #2
    Player

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    インドネシア語
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    Quote Originally Posted by Azurymber View Post
    Right now the reason triple-meld gear isn't popular is because gear goes from awesome to useless within a few months. If things stay that way then you are right, there probably won't be a serious backlash. But if things stay that way, what will the people who saved up capped gil do? They all saved it up in preparation for relic weapons or something similar.
    Even if people don't care about gil at all, if 3 people flood 999,999,999 gil into the economy its going to have a noticeable effect.

    At some point there will have to be that "epic" gear that stays epic for years. And that is when serious problems will arise.
    And under what assumptions that you think this epic gear will be all gil-based? and even then it wont raise any problem for majority for the players because if it's epic gear it's not something that is obtainable by everyone.

    Did people quit or cry because they can't get/afford relic weapon in FFXI? I didn't think so.

    Also the reason triple-meld gear isn't popular becauase it takes serious luck to obtain them, that is why you don't see anyone selling it. It is popular, it just so happen to not be available to most of the players, do they want them? i am sure as hell they do, they are very rare. Maybe you can count them as our current 'relic' because triple tier IV will be the best in their slot.
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  3. #3
    Player
    Bharata_Senka's Avatar
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    Mar 2011
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    Character
    Bharata Senka
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This whole argument is ridiculous. OP originally started by saying that "Fresh Start Servers" would not work because of {insert poorly constructed argument here}.

    So what is gonna happen when they need to introduce new worlds because existing worlds are at capacity? Do you think we're going to stay at 10 servers indefinitely, just because SE doesn't want things to turn out the way that Azurymber thought they might back in that one thread? If the game becomes popular and successful, are we all going to run around with server lag so bad because we have 50,000 ppl logged in at one time? No, MMO's add new worlds/servers all the time.

    FFXIV economy will always balance out, because the ability to gain money through leves and quests are a constant, and the rest of it is based on supply and demand.

    The only thing that will cause the in-game economy to spiral out of control is Gil-sellers. That is the only potential problem here, not new servers.

  4. #4
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bharata_Senka View Post
    This whole argument is ridiculous. OP originally started by saying that "Fresh Start Servers" would not work because of {insert poorly constructed argument here}.

    So what is gonna happen when they need to introduce new worlds because existing worlds are at capacity? Do you think we're going to stay at 10 servers indefinitely, just because SE doesn't want things to turn out the way that Azurymber thought they might back in that one thread? If the game becomes popular and successful, are we all going to run around with server lag so bad because we have 50,000 ppl logged in at one time? No, MMO's add new worlds/servers all the time.

    FFXIV economy will always balance out, because the ability to gain money through leves and quests are a constant, and the rest of it is based on supply and demand.

    The only thing that will cause the in-game economy to spiral out of control is Gil-sellers. That is the only potential problem here, not new servers.
    I explained this fairly clearly.
    FFXIVs economy will -never- balance out.
    Why?
    Old servers currently have lets say 5000 mil
    new servers have none

    so day 1:
    1mil goes into economy, 500k comes out

    old server: 5000mil 500k
    new server: 500k

    a month later:
    old server: 5015mil
    new server: 15mil

    Both servers will increase gil at the same amount on average. But theres no reason why new ones would reach the amount of gil in old ones.
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  5. #5
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Azurymber View Post
    I explained this fairly clearly.
    FFXIVs economy will -never- balance out.
    Why?
    Old servers currently have lets say 5000 mil
    new servers have none

    so day 1:
    1mil goes into economy, 500k comes out

    old server: 5000mil 500k
    new server: 500k

    a month later:
    old server: 5015mil
    new server: 15mil

    Both servers will increase gil at the same amount on average. But theres no reason why new ones would reach the amount of gil in old ones.
    Just stop posting please that makes no sense does not matter if server 2 only has 150 mil total cause it will be balanced for them.
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  6. #6
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Firon View Post
    Just stop posting please that makes no sense does not matter if server 2 only has 150 mil total cause it will be balanced for them.
    I realize for -them- it will be balanced in the sense of supply + demand.

    My point is, if SE tries to fix the OTHER broken economy, lets say via gil-sinks, it will UNBALANCE the non-broken one.

    So if server A has inflation and server B is balanced, the policies to fix inflation on server A would -hurt- server B's economy

    I don't know how much clearer I can be about this.
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  7. #7
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Azurymber View Post
    I realize for -them- it will be balanced in the sense of supply + demand.

    My point is, if SE tries to fix the OTHER broken economy, lets say via gil-sinks, it will UNBALANCE the non-broken one.

    So if server A has inflation and server B is balanced, the policies to fix inflation on server A would -hurt- server B's economy

    I don't know how much clearer I can be about this.
    Don't you think if they were to open a fresh start server that they would recognize that? You act like they would just create a new server and totally ignore this factor. In fact, they already do this today with server populations and that is what the merger was based on. Also, they are flirting with the idea of making supply rating based on server.

    Anyway, what this OP really does is make a mountain out of a very hypothetical situation, and on top of that, totally makes an assumption that SE would not acknowledge it out the door.

    I remember you. You took a break for a while didn't you? I know you probably feel like you're a great addition to any community because when you do post a new OP you strike pretty long discussion. However, it's not long because it's interesting, or very divided, or even remotely intellectual. It usually is made up of ridiculous statements you try to pass off as fact and the rest of the way people trying to let you know how ridiculous you are, FFXI nostalgia driven, or thick. It actually brings back memories to a day where the community was a lot more obnoxious than it is now. Perhaps it is very tragic foreshadowing for 2.0.
    (6)

  8. #8
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    Apr 2012
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    My question is why would SE try to fix the new or old servers at all?

    Why would you expect that a server where everyone starts at the same level would be the same as one where almost everyone is at the cap. It should and will be different for that new fresh start server.

    Here lets put it this way, Every country in the world has a different economy. Should 1 country have control over what the others countries economies should be like?

    All I am saying is that a fresh start server should not be compared to an established server. And that what the economy is on 1 server is not going to be the same on another.
    (0)

  9. #9
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Also, I doubt SE would balance anything economically around a single server or group of server's average gil.

    They would introduce a price for, say, an epic set of armor. This price would be based on the various ways gil can be obtained, such as from levequests, and how quickly it can be done on average.

    It isn't the individual server economies that will dictate future policy.
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  10. #10
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    Again, every new server in every game that adds a new one is a "fresh start server" and it has NEVER been a problem. What do you suggest? Give every player who creates a character on a new server 10 mil and a bunch of items and materials to use for trade? It doesn't take as long as you think for an economy to establish itself, and this is usually addressed by giving current players who want to switch servers a chance to transfer to the new servers. This way you still have people of all levels. WoW has been doing this for years and it has worked fine for them. I've certainly never heard about anoyne complaining that there's a new server with new players on it.

    I don't know where anyone could get this funny idea that a new server, especially if you're not playing on it, could ruin the game for you or anyone.
    (0)

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