Uhm, no, it's not. Why should repairing have anything to do with the materia system?
repairing is relevant to all items other than underwear, whether they can be converted to materia or not.
Not everyone does guildleves all day. And in particular, I only do company leves right now for company seals. These leves give very little gil and NPC repairs would drain my coffers if I only used them. It's way cheaper to have a player do it. It can cost over 50k to NPC repair a full set of high level items. That's a lot unless you're a crafter selling multi-melded items for millions.I don't think you read that correctly. Guild leves give out plenty of gil and I never have a problem with the NPC repair hit,
Last edited by Alhanelem; 06-04-2012 at 02:00 AM.

Because now there really isn't a point to repairing to 100% I can either dump on an NPC or destroy the item making it in to a materia... So it's a useless system to prevent an NPC from just repair the 1% more... It makes no sense, to put it simply I don't need my gear at 100% therefore I don't need a crafter to repair my items.

you do realize that level 20 guild leves give out 4k - 8k and a level 50 can easily plow through several within minutes right? even if the repair cost is 5,000 gil a piece I'm still not in the negative because I have 99 leve attempts? 396,000 - 792,000 gil This doesn't even include the bonus gil for difficulty and speedy completion and if you take a break for a few days it will climb right back up to 99 leves why do you think the RMTs are doing Leves so much? The NPC repair cost has no effect on me there for giving me no more of an incentive to need a player character to give me 1 more measly percent.Uhm, no, it's not. Why should repairing have anything to do with the materia system?
repairing is relevant to all items other than underwear, whether they can be converted to materia or not.
Not everyone does guildleves all day. And in particular, I only do company leves right now for company seals. These leves give very little gil and NPC repairs would drain my coffers if I only used them. It's way cheaper to have a player do it. It can cost over 50k to NPC repair a full set of high level items. That's a lot unless you're a crafter selling multi-melded items for millions.
If you want to specifically farm gil, sure, it's great. But gil is all you get. Right now I care much more about company seals because i need a ridiculus number of them- and that's where my 99 leve allowances are going. No amount of gil can buy me company seals.you do realize that level 20 guild leves give out 4k - 8k and a level 50 can easily plow through several within minutes right? even if the repair cost is 5,000 gil a piece I'm still not in the negative because I have 99 leve attempts? 396,000 - 792,000 gil This doesn't even include the bonus gil for difficulty and speedy completion and if you take a break for a few days it will climb right back up to 99 leves why do you think the RMTs are doing Leves so much? The NPC repair cost has no effect on me there for giving me no more of an incentive to need a player character to give me 1 more measly percent.
If the NPC repair cost is having no effect on you then you're having a very boring gaming expereince doing nothing but leves all the time. Because it does affect me and even if it didn't significantly effect me, I still hate wasting gil needlessly. Why pay 50k to do something when you can pay 5k together with some dark matter that's probably coming out of your ears?
Last edited by Alhanelem; 06-04-2012 at 03:30 AM.
Lots of things would change. They want you to use player repairs in order to bring an item to saleable condition. Also, there's a significant cost difference, so you have to choose between NPC convenience and lower cost of player repairs.Nothing would change except the NPC's give you 1% more at the click of a button as apposed to the mundane task of getting a player character to repair it.
there is plenty of reason.Because now there really isn't a point to repairing to 100%
1) It's cheaper
2) You need it to be able to sell the item. You might be converting white items to materia, but most blues and greens can't be. Some of them however can be sold, and so you need the player repairs for that.
Well, if you want to pay 10x more for repairs (depending on how you obtained the dark matter), that's your perogative. I for one don't like wasting money.I don't need my gear at 100% therefore I don't need a crafter to repair my items.
Last edited by Alhanelem; 06-04-2012 at 03:24 AM.
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