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  1. #1
    Player
    Liniont's Avatar
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    Vitra Crimsonash
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    Sargatanas
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    Lancer Lv 50

    Repair system discussion

    I'm not exactly sure the repair system is working, here's why I think so. I find myself caring less about 100% repaired items and only bother repairing with an NPC to 99%. I don't bother using the materia system so I have no idea if an item needs to be 100% for a player to de-synthesize it, however is it doesn't require the durability being at 100% then theres another flaw for the repair system. Usually when I'm done using an item I just sell it to an NPC and go about my business because the Guild Leves give me plenty of Gil so why bother? My Battle Leves stay at 99 so I can just grind exp and money to my hearts content.

    I can see repairing being an issue at end game but even then an item at 99% is just as good as 100% right? At least I don't see a difference. I feel like SE is trying to reinvent the wheel and frankly I'm not really caring about it. I'm doing exactly what I have been doing in every other MMO and 99% has become my new 100% as far as durabilities concerned.

    Even though it was a nice idea, perhaps repairing with a player character should be an option. An NPC repairs at 100% and players can then later save money and repair for themselves or friends. Because I think it's nonsense. But I could be wrong what does everyone else think?

    A pro side to this would be that the auction house will actually have an abundance of low level to mid level and mid high level gear for sale and re-sale. Otherwise what I buy from the AH as far as gear and weapons won't be going up for resale ever and the AH will have to rely on crafters to fill it with merchandise instead.

    Let me know what you guys think.
    (0)

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
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    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    One thing I will say, is that I have a lot of items in my retainer that I can't sell because the durability is less than 100% and it would be a really big hassle to try and repair all those items. I think there would be a lot more low level gears in the wards if this wasn't an issue.

    I think player repairs should stay, but I think there needs to be some other incentive to do them. Maybe allow durability to go over 100% if a player does it. Possibly up to 200%
    (4)
    Last edited by Zetsumei_Tsunarashi; 06-04-2012 at 01:34 AM.

  3. #3
    Player
    Liniont's Avatar
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    Vitra Crimsonash
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    Sargatanas
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    Lancer Lv 50
    I agree player repair needs to stay but there should just be an option. I know I can just leave the gear with my retainer so some crafter looking to level up can repair it. But that still a hassle and 9/10 it will sit there for days with no repair, so I don't waste my time anymore. There is no incentive and honestly even 200% isn't enough of an incentive to bother with player repair and if player repair added buffs it would then become a chore that elitist parties will absolutely require for optimal party play... I say just let both player and NPC repair to 100% and be done with it. This doesn't have to be made as complicated as it has been.
    (0)

  4. #4
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    I'm not exactly sure the repair system is working, here's why I think so. I find myself caring less about 100% repaired items and only bother repairing with an NPC to 99%.
    NPC repairs cost considerably more than dark matter repairs.

    Also, you need to 100% repair an item if you want to sell it.

    It's working fine.
    (8)

  5. #5
    Player
    Liniont's Avatar
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    Vitra Crimsonash
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    Sargatanas
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    Lancer Lv 50
    "NPC repairs cost considerably more than dark matter repairs.

    Also, you need to 100% repair an item if you want to sell it.

    It's working fine."

    I don't think you read that correctly. Guild leves give out plenty of gil and I never have a problem with the NPC repair hit, I know that it requires 100% to sell in the AH I really don't care to even bother repairing to 100% to resale I dump old gear on an NPC and be done with it. My argument is that it's flawed. Answer me this, does an item need to be 100% to De-sythisize in to Materia? Because if not why repair it anyway?
    (0)

  6. #6
    Player
    Zetsumei_Tsunarashi's Avatar
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    Zetsumei Tsunarashi
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    Summoner Lv 100
    Quote Originally Posted by Liniont View Post
    Answer me this, does an item need to be 100% to De-sythisize in to Materia?

    No. Only needs 100% spiritbind
    (1)

  7. #7
    Player
    Liniont's Avatar
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    Vitra Crimsonash
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    Sargatanas
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    Lancer Lv 50
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    No. Only needs 100% spiritbind
    Well then there it is! the repair system is flawed
    (0)

  8. #8
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    Quote Originally Posted by Liniont View Post
    Well then there it is! the repair system is flawed
    Uhm, no, it's not. Why should repairing have anything to do with the materia system?

    repairing is relevant to all items other than underwear, whether they can be converted to materia or not.

    I don't think you read that correctly. Guild leves give out plenty of gil and I never have a problem with the NPC repair hit,
    Not everyone does guildleves all day. And in particular, I only do company leves right now for company seals. These leves give very little gil and NPC repairs would drain my coffers if I only used them. It's way cheaper to have a player do it. It can cost over 50k to NPC repair a full set of high level items. That's a lot unless you're a crafter selling multi-melded items for millions.
    (0)
    Last edited by Alhanelem; 06-04-2012 at 02:00 AM.

  9. #9
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    Nothing would change except the NPC's give you 1% more at the click of a button as apposed to the mundane task of getting a player character to repair it.
    Lots of things would change. They want you to use player repairs in order to bring an item to saleable condition. Also, there's a significant cost difference, so you have to choose between NPC convenience and lower cost of player repairs.

    Because now there really isn't a point to repairing to 100%
    there is plenty of reason.

    1) It's cheaper
    2) You need it to be able to sell the item. You might be converting white items to materia, but most blues and greens can't be. Some of them however can be sold, and so you need the player repairs for that.

    I don't need my gear at 100% therefore I don't need a crafter to repair my items.
    Well, if you want to pay 10x more for repairs (depending on how you obtained the dark matter), that's your perogative. I for one don't like wasting money.
    (0)
    Last edited by Alhanelem; 06-04-2012 at 03:24 AM.

  10. #10
    Player
    Liniont's Avatar
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    Vitra Crimsonash
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    Sargatanas
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    Lancer Lv 50
    Here now answer me this, what is the difference in defense or attack between a piece or gear or weaponry that is either 99% or 100%. I haven't seen any difference and if there is I don't imagine it to be to much of a difference to make a difference in performance.
    (0)

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