I'm not exactly sure the repair system is working, here's why I think so. I find myself caring less about 100% repaired items and only bother repairing with an NPC to 99%. I don't bother using the materia system so I have no idea if an item needs to be 100% for a player to de-synthesize it, however is it doesn't require the durability being at 100% then theres another flaw for the repair system. Usually when I'm done using an item I just sell it to an NPC and go about my business because the Guild Leves give me plenty of Gil so why bother? My Battle Leves stay at 99 so I can just grind exp and money to my hearts content.

I can see repairing being an issue at end game but even then an item at 99% is just as good as 100% right? At least I don't see a difference. I feel like SE is trying to reinvent the wheel and frankly I'm not really caring about it. I'm doing exactly what I have been doing in every other MMO and 99% has become my new 100% as far as durabilities concerned.

Even though it was a nice idea, perhaps repairing with a player character should be an option. An NPC repairs at 100% and players can then later save money and repair for themselves or friends. Because I think it's nonsense. But I could be wrong what does everyone else think?

A pro side to this would be that the auction house will actually have an abundance of low level to mid level and mid high level gear for sale and re-sale. Otherwise what I buy from the AH as far as gear and weapons won't be going up for resale ever and the AH will have to rely on crafters to fill it with merchandise instead.

Let me know what you guys think.