Needs to be more of a bonus to repairs. Such as getting to chain5=1% repair to all gear.
Needs to be more of a bonus to repairs. Such as getting to chain5=1% repair to all gear.
Repair system is pretty pointless and more hassle than it's worth. The main purpose of gear durability in some other games is to make crafting "relevant." However in XIV, we have fantastic recipes that are competitive with current endgame gear (with melding). I think gear durability is a poor gilsink and an outdated system that doesn't belong in this game.
The AH is for "new" or "like new" equipment. It's more of a retail store than a pawn shop.
For a little over 600 gil for a weathered tool and 4 goldsmith leves you could have repaired that brass gladius. What you and the OP are not seeing is that this is a mechanic to limit the amount of gear that recirculates in the system. Without the appropriate craft leveled your options are to vendor or materia your gear (or pay a DoH to repair so you can recirculate the item). This keeps the economic cycle humming, crafters need to make new gear to replace the stuff you couldn't recirc, and gatherers have to get items to sell to the crafters.
So yes, the system is working just fine. It is not "flawed" as the OP seems to think.
Actually no i doo about 20 to 30 leves casually with my leve amount already at 99 i bounce on to my second character the next day and do the same when i get back to my other character the leves are replenished and i have a few bars of rested. I usually take a break from leves and go running round killing stuff and exploring or yes play another game, get chores done, spend time wih family, or do my college homework, oh have a full time job helps too because i think its every 2 hours or so your leves get replenish by 4 so my leves stay at 99 i never have to worry about gil, repairs, or running out of leves.
Retail stores sell pre-owned items. Also, why not allow player Bazaars to avoid this restriction as well? While we're at it, add a coat-opening "Whaddayou buyin'?" emote that invokes a black-market atmosphere
Regardless of how easy it would have been to level the craft, that still doesn't change the fact that I couldn't simply hand over an item to a friend without jumping through a hoop. The only other MMO I've played is FFXI (on and off since the PS2 launch), which is morbidly inaccessible by today's standards, and even it did not have these restrictions. I would be shocked to see if this "feature" pervades most modern, successful MMOs. The trading restriction is neither convenient or "immersive", which is funny, because those two concepts seem to be diametrically opposed on this forum.For a little over 600 gil for a weathered tool and 4 goldsmith leves you could have repaired that brass gladius. What you and the OP are not seeing is that this is a mechanic to limit the amount of gear that recirculates in the system. Without the appropriate craft leveled your options are to vendor or materia your gear (or pay a DoH to repair so you can recirculate the item). This keeps the economic cycle humming, crafters need to make new gear to replace the stuff you couldn't recirc, and gatherers have to get items to sell to the crafters.
So yes, the system is working just fine. It is not "flawed" as the OP seems to think.
I understand that the repair system is a gil sink and SE wants to limit the amount of gear that flows throw the Wards. The problem is that this leads to inventory overload on the player's end, which leads exactly to what you said: vendor the gear or convert it.
As a result, in my experience, it has been difficult to find specific pieces of low to mid level gear in the wards. This makes sense: a crafter's primary behavior is likely going to be making the cheapest synths for the most EXP and/or profit, and that doesn't translate into variety of gear in the wards. Later, the materia system kicks in, increasing the possibility that rarely-made equipment simply vanishes from the economy.
The system is working too well if that is its intention. And before you say "just buy the mats and shout for someone to make it for you," I wouldn't need to waste any more time lingering in Ul'dah if other players could just sell their unwanted gear without requiring them to shout for someone to repair it.
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