Endgame is what matters cause if theres not endgame then it would just be one of those free korean mmos that just a grind with no story or nothing.
Endgame is what matters cause if theres not endgame then it would just be one of those free korean mmos that just a grind with no story or nothing.
This cause if its not just go play Cabal when its only a grind and theres i think 180 levels to grind, just for you and i hear you can grind near the end levels for days upon days and not see that xp bar even move.Endgame has always been what mattered in MMOs since there's very little to do beforehand except for grinding, crafting, and the occasional quest and storyline mission.
It's been this way in FFXI, it's been this way in WoW, it's been this way in Aion, it's been this way in Everquest, it's been this way in them all.
The reason for this is actually incredibly simple: The majority of your time in the game will actually be at max level. So the more endgame content there is, the more likely you'll stay and keep playing.
This right here folks.
Who cares if we some people were on the tail end of the poll? Are we just not allowed to talk about how we think it effects the game and our gameplay experience on the forums that were made just for that?
It seems some people are sore winners rather than losers.
Yeah, t'is only leveling grinds that are evil. Endgame raid-grinds and quest-grinds are perfectly valid though.
That's just how it works here sadly.This right here folks.
Who cares if we some people were on the tail end of the poll? Are we just not allowed to talk about how we think it effects the game and our gameplay experience on the forums that were made just for that?
It seems some people are sore winners rather than losers.
I must be one of the few people that misses grind parties since I have all my battle classes at 50.
And to KoujiGeki, I never said we shouldn't have endgame. But this game does have story to it and lots of it. I just can't believe everyone is so focused on endgame content. Where's the story if there is no progression from 1-50? Does the story come second to getting 50 as in you get level 50 first, then go back and zerg through the story? I don't know what to think of some of you people...
You mean the mid-level content we already have where players just ask for a high level player to run through it for them? Like It Kills with Fire, Imperial Devices and Into the Dark? Sounds like a great idea.
Level caps~
Besides, we need a lot more mid game content than we currently have, and a way to make what we do have relevant. I would love more open dungeons like the r10 one that I can't currently recall the name of, one of the most satisfying areas of the game currently
Last edited by Jocko; 06-02-2012 at 03:33 AM.
Honestly im al;l for level cap fights. honestly i am, i loved CoP and i imagine it be like that all over again. But the the level cap stuff get to higher levels like it did in cop. Then any new players are left out, then they complain when theres no help. then Se takes away the lvl caps so lower level ppl can eventually do it. then we arrive right back to where we are now.
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