We'll see whether that works or not soon enough, it's called The Secret World.This gives me an idea...
What if there existed an MMO where 'levels' meant abilities, and exclusively abilities? You don't have a difference in stats aside from support abilities learned and gear equipped, but there is no such thing as a 'class level' or something but there's say, 'AP costs' to learn abilities all around and AP is what you earn from fighting monsters.
It's not about wether you're level 20 or 75, but more about which abilities you've learned.
Okay, that was just a thought exercise



Leveling is not too fast...

If you want to keep equipment rewards on mid-level content and still make it worth doing an appearance tab/slots is a healthy way to either keep folks comming back or atleast having them want to visit. Make Dungeon rewards themed to the dungeon, make mission rewards themed to the mission State/company/guild house etc. And have appearance slots so there is a secondary reason to run besides just stats...
Don't get me wrong, Stats are sweet, good gear is too, but honestly few people are gonna gimp them selves so completely for looks, which means there will only be a few select "worth it" things to run Mid-level range before you've either outleveled it, or will soon enought that the stats won't be worth the run.
On the reverse give those same items themes, interesting or fun skins with an appearance tab, and you give a portion of the population a secondary reason to run/do whatever. To look slick and stylish.
Really hope that come 2.0 this game won't have the "rush to the cap" style of content that is does now. The journey to the cap should be memorable and full of content/milestones for every level range.
Having all the content concentrated at the max level while you grind through everything to simply "get it out of the way" instead of just enjoying the game as you go is not what makes a good MMO.
Leveling would be way too fast if this game actually had anything to do before 50, but it doesn't. Kinda just waiting for 2.0 since the current state of the game is irrelevant.
Lol what if this game didn't base itself around leveling and instead on a gear grind? Where gear is actually more important to character development. Think monster hunter where you physically saw your character grow stronger based on the gear they acquired. Just a different take on things that will quash this leveling is too fast stuffXD
Leveling is too fast. Nuff Said. 1-50 in three days (with NO pl). This is typical ADD WoW fare. As far as i was aware this was Final Fantasy, a game that made its name based on the exact opposite. Get rid of this new PL system, double xp curve (or half the gain) and as an extra bonus get rid of server laag :P
Long Live Final Fantasy ! :P
I like the cut of your jib.Leveling is too fast. Nuff Said. 1-50 in three days (with NO pl). This is typical ADD WoW fare. As far as i was aware this was Final Fantasy, a game that made its name based on the exact opposite. Get rid of this new PL system, double xp curve (or half the gain) and as an extra bonus get rid of server laag :P
Long Live Final Fantasy ! :P
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