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  1. #1
    Player
    Chinchilla's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    58
    Character
    Chin Chilla
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    No one plays this game for the 'fun' of leveling up.

    We play it for the fun shit we can do @ 50.... for a week, until it gets boring.
    (0)

  2. #2
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    IMO, I think in present MMO market, which there are a lot of games out there, people have less patient to play it.
    And if they can't hit lv cap in just 1 month, they might go away and play other game...

    The only way to keep players playing MMO is to let them cap very fast, so they can enjoy the end-game contents for a while, or they can enjoy leveling other class.

    I think OP must look in the big picture that this game don't have only DoW/M to play.. there are other classes too.. DoH, DoL, ppl can play it for many months before all classes cap.

    With introduction to 2.0 and these a lot of contents since Yoshi-P took over the team, it will take new player many months to get everything they need.

    Slow leveling kill the game too. no one want to play for 6 month to cap 1 job anymore. Just forget FFXI and enjoy FFXIV at its current state.
    (1)

  3. #3
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Glad the 2nd thread got locked >_>
    (0)

  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    It's not just that. Leveling is a poor excuse for content, period.

    Giving a bout a 1 hour per level rate solo is optimal, and that's what I experienced mid to late levels on Dragoon. It worked. It was fun, it gave me time to play with new toys and get used to new concepts with it.

    For parties, I learn my task for events, how to work what I need to. But I'm having fun in the current game content.

    And here's the run of it - it should be CONTENT that keeps players occupied. Not trying to achieve the "You must be this tall(In levels) to ride this ride." Part of the theme park.

    Optimally what you want to do is to create a system in which repeating content is both enjoyable and helps contribute to overall long term goals. Where exploration both in terms of physical areas as well as stragities are rewarded rather than punished by pushing speed-run ideals on us.

    And more than anything, story, story, story. FFXI was bursting with lore with only a year into the game (NA release) and having that sort of richness will set the game apart, and make going into the world that much more fun.

    Extending the time it takes to level? That's not the answer to anything. That's not adventuring, that's grinding. I'd rather have fun with a pick-up-group playing slow and casual in a raid run and getting to know each other while still getting good drops for having an odd set up. Then sit there grumbling on how one person is harping about our EXP/Hr being low at some grind party.
    (5)

  5. #5
    Player

    Join Date
    Jan 2012
    Posts
    401
    LOL @ Kouji pic on the bottom of his posts. maybe thats why he is ok with easy lvl cap, apreantly he has issues with games that take a certain lvl or skill or pursistance to be good at. Wich is ok with me, the more people like that this game loses, the less we have worry about SE trying to please em and we can get back to playing a more respectable MMO.

    As far as trying to target the casual gamers and get them to subscribe. I belive its already been said a million times, there are dozens or MMOs that already target that group half of wich are free to play wich is perfect for the targeted audiance because they likely are people who would rather play somthing for a week, beat it, and move on to the next game, XI was full of enthusiast because they actually enjoyed the content and not just the acomplisments. Just my opinion but I realy dont care if we lose the realy casual gamers, they dont offer much to the game and will likely cancle subsriptions once WoW-2 comes out or somthing like it. SE had a good thing with XI prior lvl cap 80+ once the game became simply a notch on some op gamers belt then it was destined for doom. If you want a "Wam bam, thank you ma'm" game , stick to off line games or LOL mmos like WoW, Content should count no matter what lvl it is, right now, no matter what SE releases, it will become a joke of content in about a months time due to insainly fast xping. I dont care to take a month to hit 10 lvls soo long as thats the avg time, just means when I hit cap, I can actually have something to feel acomplished about.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I feel if they did something like this they can control easily how fast people level.
    Nope, people will just kill the weakest monster that caps out and AoE burn them.

    Ther'es no point in trying to limit the fastest, most hardcore players leveling speed. You only end up punishing everyone else for no reason.

    The leveling speed is fine, I don't know what would possess anyone to demand that we level slower.
    (1)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    Nope, people will just kill the weakest monster that caps out and AoE burn them.

    Ther'es no point in trying to limit the fastest, most hardcore players leveling speed. You only end up punishing everyone else for no reason.

    The leveling speed is fine, I don't know what would possess anyone to demand that we level slower.
    You mean like they do now?
    (0)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I voted that the leveling in FFXIV is too slow.

    Here is why not everyone knows a bunch of people playing and can get exp groups, so the only choice for leveling is doing leves which is painfully dull and slow. Very few people use the search feature forming parties that way doesn't work out too well.

    I realize that in a party people can get faster exp then solo but the game is set up in such a way that finding a party is rather difficult. I had exactly 2 exp parties when leveling my gladiator up to 50 it took exactly 1 year and 4 months to get level 50 on Gladiator, now that is not what I called fast.
    (0)

  9. #9
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    it took exactly 1 year and 4 months to get level 50 on Gladiator
    I am guessing you don't play very often? D:
    I have soloed classes 1-50 and I've never found it so painfully slow. . . I don't devote a lot of my time to xp either><;
    (0)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nix View Post
    I am guessing you don't play very often? D:
    I have soloed classes 1-50 and I've never found it so painfully slow. . . I don't devote a lot of my time to xp either><;
    A lot of this was when they had SP and it was random and sometimes you would get bugged and not have any SP gain at all until you logged out and back in.
    (0)

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