Yeah, t'is only leveling grinds that are evil. Endgame raid-grinds and quest-grinds are perfectly valid though.
Yeah, t'is only leveling grinds that are evil. Endgame raid-grinds and quest-grinds are perfectly valid though.



That's more of an argument for shifting dungeons and randomized monster placement (Circa Diablo series) than saying it's ok to force people to agonize over leveling.
As I said before, the level grind is no excuse for content. The 'gear grind' as you want to point out, should be enjoyable enough to repeat.
The biggest point of this is that slowing down the level progression accomplishes nothing. The game should be attractive by making its gameplay attractive - that means raids and dungeons, and yes, quest lines to break up the monotony of lower leves.
That does not mean cut the level pacing so the player feels obligated to do low level content if endgame is their goal. Low level game content should feel optional, enjoyable, and enticing - not mandatory.
It should be 'Man, before you get too high, check out this quest line, It's absolutely awesome!' over "Well, if you want to level up faster, you should do X dungeon runs, that's really the fastest way."
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