Quote Originally Posted by Kairyu View Post
I honestly don't understand how anyone in their right minds can say that leveling is just right.. This is by far the easiest mmo to level in.. What is fun about leveling a character 1-cap in one weeks time or less. It completely makes all game content useless until endgame or max level. I really hope leveling is changed in v2.0 Im not saying it has to be ffxi which that is what I want but at least make it a happy medium lol. If 60% of mmo players usually say that lvling is to slow and ffxiv only has 14% saying that I think there is something wrong with that picture considering other mmo's are successful and ffxiv isnt.

Good reasons for leveling fast:
1. You can play with your friends sooner if they are cap level.
2. You can do endgame content sooner.
3. help me because I cant think of any more

Bad reasons for leveling too fast:
1. Absolutely kills economy (makes any gear pre 50 pointless)
2. It seems like 1/2 the players still suck at their jobs.
3. Many people have no other jobs left to level.
4. The "newer" players have less people to level with.
5. It dumbs down endgame content because everyone has every job therefor just making it easier.
6. No sense of accomplishment whatsoever
7. makes all content pre 50 worthless
8. People can hit lvl 50 before they even learn the game.

Im sure there is more reasons on both the good and bad, and if so you are welcome to add them but honestly I just think the fast pace leveling is one of the major things that is ruining this game
I'll just respond to the bad points:

1) Economy will suck for non-endgame gear no matter what. People will flood the market with cheapies that they create while leveling their crafts, so no one with any sense will try to sell them for a profit, which means unless someone is leveling a craft and happens to be grinding that item, it won't be available. Also! Most people will just convert theirs in materia. And! Once people get level 50 craft, they will only sell highest price point items for profit. Whether or not there is fast leveling, power leveling, etc. will absolutely not change this.

2) People suck at their classes/jobs because they suck, period. Whether it takes them 2 hours or 2 years to hit 50, stupid people will remain stupid. Absolute fact. Have you not played other MMOs to notice this? FFXI had lots of poor players in the endgame scene.

3) Not having any classes left to level frees you up to pursue other things, to "play the game" as it were. You can go do endgame, try to get GC Seals, get them aetherial gates, whatever. There is a lot to do out there besides slug on monsters non-stop. Whether or not it's something you want to do is questionable.

4) I don't think there is a huge influx of new people right now. When 2.0 hits, all the new folks will level with each other. I think that will probably solve the issue. Also, you could always just PL the new folks. Also! Whether or not leveling is fast, anyone who has been playing (actively) since release will be 50 in everything if they wanted to be, anyway, which would still not help out any new folks.

5) This is more a condemnation of endgame than of fast leveling. If SE designs more challenging content, folks won't be able to just stack classes to victory (and, even if they do, they'll still need to work at it). If you can defeat content easily even if you're stupid just because you have the right class, the content is designed poorly. So, again, this has nothing to do with fast leveling, and everything to do with "design more challenging content, please".

6) I've never had any sense of accomplishment when finishing capping a class/job. It's more like "woo! I'm so glad it's over!". Please understand that many/most folks consider leveling a chore, a means toward an end. You should have a sense of accomplishment of clearing difficult content, not slugging on normal monsters. If you want a real sense of accomplishment, cap all your crafting and gathering classes.

7) Do many MMOs really have a ton of useful pre-level cap content? Wouldn't you rather they design content for level cap, where you'll be stuck at for a long time, rather than stuff you'll do once then never care about again because you have at least one class to 50 already, and will just crush everything on that?

8) This is the same point as 2), but nice try.

So, that makes 2 good reasons for, and 0 reasons against. Cheers.

I'll give you another good reason for: Folks who are sick and tired of leveling all their crafting and gathering to 50 can get a slight reprieve in that they can blitz their battle classes to 50 without slogging through it forever, as they have been so far.

If you'd prefer to level slower, you can always kill lower level mobs!