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  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    The issue is that we're given a boring grind, and then we're expected to repeat that boring grind 6 more times because the game is designed around 'cap' meaning 'every job capped'. This brings up the secondary issue with mid game content, as it becomes increasingly difficult to create enough stuff to play through for 7 different classes (You can't play the through the story quests 7 times, for instance. That's one less thing to do for each proceeding class you level), and also greatly lowers the significance of mid game for each individual class, as they all level past the need for midgame so quickly.

    If the game were focused on one long grind as opposed to seven shorter ones, midgame would become the method to which the game is presented to a player, bringing them new concepts and areas at a steady rate, creating milestones for players to work towards, with plenty of new content accessed on a regular basis. I'm pretty sure that's what everyone fighting for a slower leveling pace is wanting, not just a longer grind

    To be fair, this could be alleviated with the current system if leveling each class offered a unique experience. As of right now, grinding marauder to 50 is the same process as grinding lancer to 50, and advancing those two classes horizontally (Job quests and equipment hunting) is also basically the same, the job quests being similar quests with a different coat of paint. Taking XI in example (I know, I know), developing Blue Mage was more than just "grind on mobs", to develop the class you had to go all around the world hunting specific mobs for blue spells. Playing Summoner had you soloing Avatar fights to gain your summons. Black Mage had to purchase spells etc. Every class felt like a unique experience. If XIV could offer that for every class, than the current leveling pace wouldn't be that big of a deal, at least in my opinion
    (2)
    Last edited by Jocko; 05-30-2012 at 07:39 AM.

  2. #2
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kairyu View Post
    I honestly don't understand how anyone in their right minds can say that leveling is just right.. This is by far the easiest mmo to level in.. What is fun about leveling a character 1-cap in one weeks time or less. It completely makes all game content useless until endgame or max level. I really hope leveling is changed in v2.0 Im not saying it has to be ffxi which that is what I want but at least make it a happy medium lol. If 60% of mmo players usually say that lvling is to slow and ffxiv only has 14% saying that I think there is something wrong with that picture considering other mmo's are successful and ffxiv isnt.

    Good reasons for leveling fast:
    1. You can play with your friends sooner if they are cap level.
    2. You can do endgame content sooner.
    3. help me because I cant think of any more

    Bad reasons for leveling too fast:
    1. Absolutely kills economy (makes any gear pre 50 pointless)
    2. It seems like 1/2 the players still suck at their jobs.
    3. Many people have no other jobs left to level.
    4. The "newer" players have less people to level with.
    5. It dumbs down endgame content because everyone has every job therefor just making it easier.
    6. No sense of accomplishment whatsoever
    7. makes all content pre 50 worthless
    8. People can hit lvl 50 before they even learn the game.

    Im sure there is more reasons on both the good and bad, and if so you are welcome to add them but honestly I just think the fast pace leveling is one of the major things that is ruining this game

    Go play Aion.
    (1)

  3. #3
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    You have to remember level caps are probably being raised. So I imagine getting to 60 would be even longer, and getting to 70 would be even longer, and 70-75 would probably require more exp than 1-70, as was the case in FFXI.

    I think if level cap was raised, there would be lots of people lingering around 50s and 60s, and 70s.
    (1)

  4. #4
    Player
    Fuma-Kotaro's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Fuma Kotaro
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Not trying to break balls..as i think the curve could be a tad higher

    But the poll is over. Cant argue with an "official" numbers... its clear 50%+ dont think there is an issue. Not only that it was very similar in multi regions.
    (1)

  5. #5
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Didn't read any of the however many pages of responses, so (hopefully) most of what I am about to say has already been said.

    Quote Originally Posted by Kairyu View Post
    If 60% of mmo players usually say that lvling is to slow and ffxiv only has 14% saying that I think there is something wrong with that picture considering other mmo's are successful and ffxiv isnt.
    So, first off lets point out that actually one of the main reasons ffxiv lost a lot of its first day players was because exp was initially excruciatingly slow (fatigue says hi), NOT because it is fast now. The exact opposite of what you say.

    Quote Originally Posted by Kairyu View Post
    Bad reasons for leveling too fast:
    1. Absolutely kills economy (makes any gear pre 50 pointless)
    2. It seems like 1/2 the players still suck at their jobs.
    3. Many people have no other jobs left to level.
    4. The "newer" players have less people to level with.
    5. It dumbs down endgame content because everyone has every job therefor just making it easier.
    6. No sense of accomplishment whatsoever
    7. makes all content pre 50 worthless
    8. People can hit lvl 50 before they even learn the game.
    1. Wrong, just wrong. The in-game economy is incredibly healthy considering the abundance of gil hoarders with almost capped gil, constant patches completely changing stat magnitudes (1.20?) and dependances, making all kinds of gear useless. "Useless" gear exists in all MMOs, and it doesn't affect the economy at all because it barely interacts with it! Just look at the vast amounts of dated, relatively useless gear in any mature MMO, clearly not an economy killer.

    2. I know people that took a job to 50 in a week and play it perfectly, i also know people that took a job to 50 over the course of a year and suck at it. You have all the time in the world to learn a job when it's 50, and you can't even begin to master it until it is, if you think you are good at a job just because you took a long time to get it to 50, you are sorely wrong. Even someone that completely leeched to 50 can put in the time to learn a job perfectly afterwards, the two things are at best weakly correlated. "1/2 of the players" aren't crap because they levelled fast, they are crap because they are crap.

    3. Honestly out of all the people I know with all 50s, none of them complain. I'm pretty sure SE arent aiming to make this game about the levelling up, they are going to make it about what you do when you get there.

    4. Yes, valid point - almost. The game has now been out so long that even at a slower xp pace, newer players would still have been left behind. The only clear remedy here is some kind of level sync, but I don't know where I stand on that front.

    5. Wait, what? This is just silly. It makes endgame more accessible given the horrific habit of the player base to class stack. Honestly, dungeons were designed with class swapping in mind, and newer content is locking job swapping altogether. When you are in Hamlet defence in your party of DoH and DoL, does the fact that you also all have Dragoon 50 which you cant even swap to really make it that much mind-numbingly easier. Endgame content is easy because the dev team hasn't managed to get content difficulty right yet - well they did for Garuda, and everyone avoids that like the plauge, regardless of if they AI exploited themselves 7/7 or not.

    6. The accomplishment in this game isn't supposed to come from leveling, and rightfully so. I don't know about everyone else but I get a far greater sense of accomplishment from triumphing over a challenge than I do from knowing I have successfully sunk enough time into something to fill a blue bar 49 times.

    7. Yes and no. A big YES in the case of behests etc, but Toto-rak is still frequently raided, and most of the low level content is "compulsory" anyway (GC/Job/Story quests). I think bringing behests etc up to the 50 level and adding some useful rewards (read: Seals) would be better than slowing xp or capping levels for them, I like having all of my abilities and traits >.>

    8. Lol at trying to make 2 points out of one, see my response to 2.
    (3)
    Last edited by MeeYow; 05-30-2012 at 09:01 AM.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Jokerz View Post
    ...Why would anyone intentionally make leveling harder on themselves? I mean...it's not really an achievement like low manning a dungeon>.>
    Firstly, you should do yourself a favor and remind yourself that what may or may not be an achievement to someone else isn't for you to decide. Secondly, read what I say to the next poster.

    Quote Originally Posted by KoujiGeki View Post
    want slower xp? then solo to 50. dont do leves or quest or mission. that should be slow enough for you.
    Been there, seen it, done it. Like I said, 2 maybe 3 posts before you posted that, there's not even the illusion of choice, especially since those like myself don't like solo to begin with, not for an MMO anyways. If I want to solo, I will just go play Dragon's Dogma, FFXIII-2, Skyrim, or Dark Souls where the single-player experience IS going to outshine any MMO's soloing experience ever to come out (which may be a newsflash but an MMO cannot do single-player experience the way a non-MMO can, period). I'm not going to bother staying online to constantly solo. These things have led me to just quit playing and to only log in when asked to do a linkshell event, as there is absolutely nothing else to do and I'm not going to just log on and waste my bandwidth by doing nothing either.

    But it's okay, because I'm just a minority in a playerbase where the majority want nothing less than to skip the leveling process completely just to grind endgame raids so they can log off and just grind an endgame raid in the next big triple-A MMO.
    (1)

  7. #7
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Dragon View Post
    Firstly, you should do yourself a favor and remind yourself that what may or may not be an achievement to someone else isn't for you to decide. Secondly, read what I say to the next poster.



    Been there, seen it, done it. Like I said, 2 maybe 3 posts before you posted that, there's not even the illusion of choice, especially since those like myself don't like solo to begin with, not for an MMO anyways. If I want to solo, I will just go play Dragon's Dogma, FFXIII-2, Skyrim, or Dark Souls where the single-player experience IS going to outshine any MMO's soloing experience ever to come out (which may be a newsflash but an MMO cannot do single-player experience the way a non-MMO can, period). I'm not going to bother staying online to constantly solo. These things have led me to just quit playing and to only log in when asked to do a linkshell event, as there is absolutely nothing else to do and I'm not going to just log on and waste my bandwidth by doing nothing either.

    But it's okay, because I'm just a minority in a playerbase where the majority want nothing less than to skip the leveling process completely just to grind endgame raids so they can log off and just grind an endgame raid in the next big triple-A MMO.
    Im sorry that wasnt ment to sound like a personal attack.
    (1)

  8. #8
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dragon View Post
    Firstly, you should do yourself a favor and remind yourself that what may or may not be an achievement to someone else isn't for you to decide. Secondly, read what I say to the next poster.



    Been there, seen it, done it. Like I said, 2 maybe 3 posts before you posted that, there's not even the illusion of choice, especially since those like myself don't like solo to begin with, not for an MMO anyways. If I want to solo, I will just go play Dragon's Dogma, FFXIII-2, Skyrim, or Dark Souls where the single-player experience IS going to outshine any MMO's soloing experience ever to come out (which may be a newsflash but an MMO cannot do single-player experience the way a non-MMO can, period). I'm not going to bother staying online to constantly solo. These things have led me to just quit playing and to only log in when asked to do a linkshell event, as there is absolutely nothing else to do and I'm not going to just log on and waste my bandwidth by doing nothing either.

    But it's okay, because I'm just a minority in a playerbase where the majority want nothing less than to skip the leveling process completely just to grind endgame raids so they can log off and just grind an endgame raid in the next big triple-A MMO.
    I agree with you on the second part, I was just stating that it's human nature to take the easiest path. As for my first response it wasn't an attack at you or anything. I just don't feel it should be on us the players to intentionally slow ourselves down when we are paying SE to develop content for us.
    (0)

  9. #9
    Player

    Join Date
    Oct 2011
    Posts
    59
    yea i totally agree that leveling is too fast that alot my friend left the game to play other game b/c they max out and got nothing esl to do. Just this month hit me the hardest when 32 linkshell member stop playing to play diablo b/c they max out and the end game stuff here are like this "Do you feel lucky", b/c it not hard but base on luck. prime and dungeon drop all base on luck, any ls can go do it 500 time get 0/500+ on speed run chest vs ls who go in 10 run get a speed run drop.
    (2)

  10. #10
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    I am fine with fast leveling because exp parties are just not fun never will be. I used to play FFXI for 6 years and now I don't have much time to play MMO anymore but still want playing it. When I am in exp party for more than an hour and I usually want to get out because it's so boring. We kill same things over and over how fun is that?
    (1)

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