Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 244

Hybrid View

  1. #1
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Trollestia View Post
    It's a joke. No MMO is ever going to be on the caliber of XI. Ever. Why? Because of WoW syndrome baddies.
    I don't like WoW. And I absolutely loved XI back in the day, but for the most part leveling was still a huge boring grind. Facerolling Colibri (or whatever happened to be the current fastest EXP camp at the time) for months with very little else to do was not what made XI such a great game.

    Quote Originally Posted by Kairyu View Post
    If 60% of mmo players usually say that lvling is to slow and ffxiv only has 14% saying that I think there is something wrong with that picture considering other mmo's are successful and ffxiv isnt.
    XIV isn't succesful because the UI was horrible (and still isn't great), the combat was boring, there was no content, and it runs horribly even on high-end systems.

    The leveling speed has nothing to do with it. As long as players are enjoying themselves, it doesn't matter if it takes a year or a month to get to cap.

    In our current XIV, making it take longer to get to 50 would not make it more fun. It isn't fun now, and just making it longer without adding anything enjoyable to it (which the devs currently aren't in a position to do) would make it worse.
    (3)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Trollestia View Post
    It's a joke. No MMO is ever going to be on the caliber of Everquest. Ever. Why? Because the MMO genre has changed.
    Fixed for you. If you're gonna troll about that, at least have the decency to mention the game FFXI copied.

    Edit: just looked at the name of the person I was quoting... >.>;
    (4)
    Last edited by Duelle; 05-29-2012 at 02:51 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Problem is that they make this game use alot of support actions based off of other Jobs. This is also why gameplay the way it is cus its really needs you to level everything in order to progress threw the hard content. It's mainly cus they dont define the Jobs well enough to be based around content. Also Job switching is big cause of unbalanced gameplay. What I mean is staying 1 Job halve way threw a raid then changing to something else that can handle the next bit of the raid.

    FFXI had it so it forced you to go threw that hole dungeon as the game job without changing. What you had, is what you had to play. Like say you entered Crag of Dem/Promys as Thief.. Which is useful then u got to the final boss and u needed Ranger and Summoners to own it and you cant just swap to another job you were forced to play as Theif or exit and reenter as a Summoner or Ranger.

    I beat all crag bosses as Thief and Boy it was very hard. Had to use ton of meds, but I remember it forever cus even playing a Job that has extremely low DP at lv30 it still beat that boss with a Party.

    I personally think content is too easy and made to be too much about placement & Damage Speed runs.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Venat View Post
    Problem is that they make this game use alot of support actions based off of other Jobs. This is also why gameplay the way it is cus its really needs you to level everything in order to progress threw the hard content. It's mainly cus they dont define the Jobs well enough to be based around content. Also Job switching is big cause of unbalanced gameplay. What I mean is staying 1 Job halve way threw a raid then changing to something else that can handle the next bit of the raid.
    So lock people's class and jobs once they enter the instance. It's not something that world-changing to implement and would help the devs balance content appropriately. Speed runs still need to go and never return, though. And dungeons should be a little more than running around to beacons.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player

    Join Date
    Sep 2011
    Posts
    104
    I love how people think just because some of us think that leveling is to fast, that we were power leveled. I leveled every single one of my jobs from 1-50 and two of them before the exp change and before the implemented EXP "Grinding" parties. I hate leves so much but I enjoyed taking my first two jobs from 1-50 so much more because I actually felt accomplishment from them when I was finished. Shit I think i leveled my last 4 jobs in 2 weeks from lvl 10-50, while is was boring as fuck its just stupid that I was able to do it no matter how much i played. Someone that had the desire and will power to level all DoW/DoM jobs to 50 within one month could do so very easily now, and in my opinion that is so sad considering leveling should be 1/2 the game. I have a buddy that started just over a month ago and he already has 3 50's has a full time job and does events every night when he gets home from work.. I mean seriously??? this game is way to easy.. People talk about job balance, and yeah, we all know it is bad but part of the problem is because everyone has every job. People would of learned to do ifrit or AV or CC without job stacking if not everyone had BLM.

    I personally thought it was a blast leveling my character in ffxi. I am also not ignorant and know there are many that do not like the grind which is why I think the leve system is actually a good system as much as i personally hate it. The problem lies not only in how long it takes to level but the battle content itself. Everyone in this thread is correct when they say leveling is boring as hell, I never said it was fun, but I do want some accomplishment out of it when I am finished. Nevertheless, at the rate this game will go, parties will always job stack as well considering everything in this game is AOE AOE AOE. Is ifrit the only fight in the entire game where you dont really need AOE? This goes for exp parties as well. This multiple mob shit sucks balls and needs to go. IF leveling was more fun I think people would change there minds on how the pace of leveling is. Malakii is so right though when he said it is destroying this game, because it truly is. I cant even log on and play anymore because I have NOTHING to do.... I go to college, have a job, and play sports and yet I have everything 50.. This should never be and it makes me sick that I have pretty much beat everything this game has to offer...
    (0)

  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Levelling is fine, the poll states so.

    Why bother arguing over it.

    In the end, levelling is pointless. I mean when you all had 50's before PL,then they went and changed the skill set, your whole "levelling experience" was useless because you no longer knew how to play your char anyway so was a waste of time lol

    Sure 1-30 and 40-50 should be flipped. But pssh, nothing to argue over.

    Its great people "felt like they had accomplishments getting 50" "it was amazing getting that first one", to me, it was a chore, to others its a chore, its boring, why increase the length of crapness when majority of people dont want to and think its fine where it is now.
    (3)

  7. #7
    Player

    Join Date
    Mar 2012
    Posts
    408
    I love how they added (Excluding Power Leveling) when asking the question.

    I also find it down right giggle worthy that people say it is 'just right' when I know a good bulk of the population PL'd anyways and have no damn clue what "just right" even entails.


    The very base of the game must be the leveling speed. It sets the tone for the entire stage. Endgame, instance, and story line alike. The care and thought you see in the leveling process itself is reflected on everything else the game does. You have easy leveling, you have easy game. Period.

    Just because a few select End Game events pose some degree of difficultly it is undermined by the fact that GETTING to endgame is a breeze and 1/2. The only longevity it poses is insanely low drop rates. Which the community is already in revolt after being subjected too. Need to quit pussy feather footing around and get some grit in these leveling sorties.

    Make me work for it. Slow down the pace enough that I can appreciate each and every level I gain. Give me a reason to buy new equipment or go hunt an NM for an exclusive item. Since right now I'll blow past it's expiration date in a few hours at the most. More importantly give me something to challenge myself so at the end I can feel like I accomplished something. Rather then checked off another task in my Red Crown napkin 2du list.
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  8. #8
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Well, apparently hundreds of people think leveling pace is fine. This thread is invalid
    (12)

  9. #9
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    To be fair have you played one of these new triple A titles like SWTOR or WoW these days? Me and my Bf have returned with the Welcome Back campaign cause when we started 2 years ago it was impossible to get anything done pretty much but lately we have enjoyed the game so much as it has more challenge and grind than the 2 above mentioned mmo's and we havent had to skip any content as of yet.

    I also live stream the game when I play and its actually encouraged alot of people who used to play 2 years ago to give the game a go again and their actually enjoying it, The game feels fine though the power levelling I have to agree is abit dodgy.
    (2)

  10. #10
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Forgive me if this has been said earlier in the thread but I haven't read it all.
    I think one of the reasons though not the only reason that levelling was made so easy in this incarnation of the game is because it is after all now just a huge beta test. SE needed a decent amount of people playing endgame in order to test the system out, see what kind of stuff was popular etc etc.

    EDIT:
    Having now read the whole thread I think I've just moved my position from a "make levelling harder" one to a "do away with it alltogether" one.
    Instead of levels how about bringing back ranks? We don't increase hp/mp or stats as we increase in rank, the rank would just signify how far along we are in the process of obtaining all the quested skills for the job. This would allow the people who cba or don't have loads of gametime to do endgame. For those players who want to play only with the experienced or higher calibre players then the rank system would help to distinguish them from the newer ones.
    (0)
    Last edited by charlemagne; 05-29-2012 at 08:39 PM.

Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast