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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    OP i agree with everything you said i want you like your post 10,000 times but sadly i can not. A Few things i wanted to note tho.

    Like you said pld needs to be able to handle more mobs.

    They could make cover act like Rampart, if cover hits anyone in range the monster attack will be auto directed to the user.

    Flash: I would really like to them to make this skill act more like XI's version insane acc down that will make the mob usually miss their first attack before it wears.

    War drum: This skill needs the block req removed and make it cost 500tp also make it so the skill forces pld to the top of the hate list for 10 secs for anything it hits.

    Lastly DEF: This one annoys me the most cause i would like to know if the dev team can speak on if they are making stats work like shit on purpose. While this does include other classes when changing to jobs other stats need to change besides base stats.

    GLA: DEF/MDEF should increase by 150 when changing to pld.

    THM: Enfeebling magic pot/should increase by 100 when changing to BLM

    CNJ: Should get 150 more Enhancing magic potency.

    PGL; 100 Evasion when changing to mnk.

    LNC: 50 attack power/50 crt hit rate when changing to drg

    MRD: 75 DEF/75 attack when changing to war

    ARC: idk don't play the class >_>.

    I also think these should come with some other stat being reduced.
    (5)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Firon View Post
    War drum: This skill needs the block req removed and make it cost 500tp also make it so the skill forces pld to the top of the hate list for 10 secs for anything it hits.
    If we're going to change War Drum into a taunt ability, I'd change it to single target, really shorten the cooldown and have Cover reset its cooldown if a Covered party member is struck by the mob.

    Then I'd bring back Circle Slash on a 30-45 second cooldown with decent/good damage potential.

    This way PLD gains two things: 1) a taunt ability which would then allow the developers to use taunting as an encounter mechanic (which can't currently be done because PLD doesn't have one) and 2) a good way to generate AoE enmity in a way that makes sense and works well with Flash because of the comparable cooldowns.

    It'd be kind of nice if, in addition to VIT/DEX affecting Shield Block Damage/Shield Block Rate, STR/MND would somehow be a secondary modifier for those shield traits respectively
    this definitely makes sense, and I agree.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)