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  1. #11
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I had an alternate idea ever since the primal seals were discovered as a new item type-

    1. Make all totems/nut charms/headdress etc drops continue to operate as they do now, aka: earn a specific amount and trade in to Rowena for the weapon of choice.

    2. Make a new item drop (for all intents and purposes, let's call it a primal signet) directly into a player's inventory (cannot be traded via loot list, like weapons), and this item would drop in place of all potential weapon drops. (i.e. It would have the same rarity that any weapon drop ever had)

    3. This new item, unlike the totems or nut charms or headdresses, would have a 1:1 value when trading in to Rowena for a weapon.

    This would make it so that when an actual weapon drops, the player will always have the ability to choose which class the earned weapon will be.


    TL;DR version--

    Primal totems/headdresses/nut charm drops >>>>>>> Primal totems/headdreses/nut charm drops
    Random Primal weapon drops >>>>>>>>>>>>>>>> Primal signet drops (exchangeable 1:1 for weapon of choice)

    thoughts?
    (13)
    Last edited by Duuude007; 05-26-2012 at 07:42 AM.