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  1. #1
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    [ Request ] Make all totems 100% drop

    Not much to be said.

    Like this thread if you agree with this.

    Garuda already has this. There's no reason why Moogle and Ifrit shouldn't. Specially after they refused lowering the totem requirement. And specially when they are removing the fights come 2.0

    I'm sick and tired of clearing Ifrit just to wait for the gods to smile upon me.

    And lets get this implemented by 1.22b please?
    (190)
    Last edited by Majidah; 05-26-2012 at 05:39 AM.

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Like this comment if you disagree and are a douche.
    (19)

  3. #3
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I'm all for tangible progress.

    Raise the total needed, make it 100% drop rate.
    (16)

  4. #4
    Player
    Fayette's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    264
    Character
    Fayette Purrcy
    World
    Hyperion
    Main Class
    Weaver Lv 52
    Are they being removed in 2.0? I haven't seen any confirmation of whether they are or not but I have asked several times :/

    I agree in increasing the amount needed and making them 100% drop like Garuda
    (9)

  5. #5
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I had an alternate idea ever since the primal seals were discovered as a new item type-

    1. Make all totems/nut charms/headdress etc drops continue to operate as they do now, aka: earn a specific amount and trade in to Rowena for the weapon of choice.

    2. Make a new item drop (for all intents and purposes, let's call it a primal signet) directly into a player's inventory (cannot be traded via loot list, like weapons), and this item would drop in place of all potential weapon drops. (i.e. It would have the same rarity that any weapon drop ever had)

    3. This new item, unlike the totems or nut charms or headdresses, would have a 1:1 value when trading in to Rowena for a weapon.

    This would make it so that when an actual weapon drops, the player will always have the ability to choose which class the earned weapon will be.


    TL;DR version--

    Primal totems/headdresses/nut charm drops >>>>>>> Primal totems/headdreses/nut charm drops
    Random Primal weapon drops >>>>>>>>>>>>>>>> Primal signet drops (exchangeable 1:1 for weapon of choice)

    thoughts?
    (13)
    Last edited by Duuude007; 05-26-2012 at 07:42 AM.

  6. #6
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I'd like to point out the second post has a hidden text! Try and highlight it
    (21)

  7. #7
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duuude007 View Post
    (for all intensive purposes, let's call it a primal signet)
    I liked your post but had to point out the saying is "for all intents and purposes".

    On another note I completely agree with everyone here, I don't care if it's 100% drop on totems, charms etc. or a new item that drops in place of weapons that can be exchanged for a weapon of your choice just give us something! I've been running the Moogle fight a lot; trying to get an axe, but all I've had drop so far in the past two weeks is four nut charms and a fork (which is totally useless to me). A member of my linkshell however; has received not one but two direct axe drops on the same runs as me, this makes me want to scream! especially seeing the second axe get discarded... the amount of times I've run that stupid fight now I should have a damn axe!
    (5)

  8. #8
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I agree with everyone here. I especially like the ultra rare drop that can be turned in for what you want. I'd be so frustrated seeing the weapon I want dropped because someone who didn't even need it in the first place had no room and couldn't use it. So wasteful and depressing. Or make the weapons passable. I don't understand why that hasn't been changed. It's seems like a pretty big deal to the community as I see a lot of the posts crop up.

    It's clear that people don't mind spending the time, but they want to have a sense of progression. That seems to be the overall sentiment I get from these kinds of threads. It's about time the dev team makes it happen.
    (3)

  9. #9
    Player
    BlackomegaKingofwaffles's Avatar
    Join Date
    Mar 2011
    Posts
    226
    Character
    Blackomega Kingofwaffles
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Majidah View Post
    I'd like to point out the second post has a hidden text! Try and highlight it
    I don't get it the text just turns white and is highlighted in blue.
    (0)
    Removed due to size restrictions and possible seizures risks.

  10. #10
    Player

    Join Date
    Jul 2011
    Posts
    289
    Since they are allowing us to turn in Ifrit weapons for seals, and there is more content besides Ifrit now, make it so he drops totems every kill.
    (5)

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