


I agree with everyone here. I especially like the ultra rare drop that can be turned in for what you want. I'd be so frustrated seeing the weapon I want dropped because someone who didn't even need it in the first place had no room and couldn't use it. So wasteful and depressing. Or make the weapons passable. I don't understand why that hasn't been changed. It's seems like a pretty big deal to the community as I see a lot of the posts crop up.
It's clear that people don't mind spending the time, but they want to have a sense of progression. That seems to be the overall sentiment I get from these kinds of threads. It's about time the dev team makes it happen.
Since they are allowing us to turn in Ifrit weapons for seals, and there is more content besides Ifrit now, make it so he drops totems every kill.
I predict:
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Last edited by Denmo; 05-26-2012 at 10:08 AM. Reason: drew it


Agreed so very much. Effort is fine but don't pretend bull crap luck based drops are related to effort. If you can go in and get lucky first try that undermines any idea of 'effort'. If it's x amount of kills to get a weapon then you can claim it's effort.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books

It's 10 wins for garuda weapon, as long as they make it 1 totem 100% then it makes sense. Anything more than 1/run is too crazy


NO problem with 100% drop rate on totems, but they need to increase the amount needed.
Balance is the issue. Content cannot become null and void after a week from hardcores spamming it.
I am sure you will still be able to do these fights after 2.0.
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