Quote Originally Posted by darkstarpoet1 View Post
that was just an example, but i actually liked pretty much all of the original classes more. i enjoyed the diversity that the original system had as opposed to this cookie cutter setup that is in place now.
I kind of agree with dark here. I miss Astral/Umbral on THM, I miss water element, I miss CNJ being about elements rather than Cure, Cure, Stone for magic evasion down so the THMs can burn it. I miss THM having enfeebling magic spells. I miss PGL being able to stack skill effects like Concussive Blow. I miss the speed bonus on Power Surge for Lancer.

I dunno, in some weird way, even though the jobs have more defined "roles" somehow the skills seem less and less unique. There's one way to play each job/class and only that one way, no option for skills, no flexibility in combat. It's all turning into "If you want to beat X, the party setup is Y."