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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    i'm one of the ones that enjoyed the original battle system much more than the system we have now. wow thunder>thunder>thunder is so much fun............
    The solution to that is to stop playing BLM. ^^
    (2)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kitfox View Post
    The solution to that is to stop playing BLM. ^^
    that was just an example, but i actually liked pretty much all of the original classes more. i enjoyed the diversity that the original system had as opposed to this cookie cutter setup that is in place now.
    (1)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    that was just an example, but i actually liked pretty much all of the original classes more. i enjoyed the diversity that the original system had as opposed to this cookie cutter setup that is in place now.
    I kind of agree with dark here. I miss Astral/Umbral on THM, I miss water element, I miss CNJ being about elements rather than Cure, Cure, Stone for magic evasion down so the THMs can burn it. I miss THM having enfeebling magic spells. I miss PGL being able to stack skill effects like Concussive Blow. I miss the speed bonus on Power Surge for Lancer.

    I dunno, in some weird way, even though the jobs have more defined "roles" somehow the skills seem less and less unique. There's one way to play each job/class and only that one way, no option for skills, no flexibility in combat. It's all turning into "If you want to beat X, the party setup is Y."
    (2)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kiroh View Post
    I kind of agree with dark here. I miss Astral/Umbral on THM, I miss water element, I miss CNJ being about elements rather than Cure, Cure, Stone for magic evasion down so the THMs can burn it. I miss THM having enfeebling magic spells. I miss PGL being able to stack skill effects like Concussive Blow. I miss the speed bonus on Power Surge for Lancer.

    I dunno, in some weird way, even though the jobs have more defined "roles" somehow the skills seem less and less unique. There's one way to play each job/class and only that one way, no option for skills, no flexibility in combat. It's all turning into "If you want to beat X, the party setup is Y."
    that's what i am talking about actually.

    the old tank you had 5mil hate abilities it felt like and each tank played it a little different. now all tanks use the same abilities because that's all that's offered.

    cnj could play as a nuker or healer so it wasn't stuck into the single role of healer. with things like debuffs/buffs/heals/nukes/battle regimens each cnj you ran across played differently. now they are all just carbon copies of each other.

    thm could heal/nuke/dot/enfeeble and they weren't just casting either fire in a combo or thunder in a combo. the class took the choices and took them down to you play this class exactly this way.

    pug you had multiple different ways to build tp with pummel and it's combo base attack. the best thing pug did originally was it was a fantastic class to use with the incap that the game had and the battle regimens.

    mrd i do feel like has become much more fun to play than it was originally. to me it was just too slow originally, but i feel like the changes to it has made it a much more fun class to play now over what it was early in the game.

    lancer i feel has also improved over what it was originally. it was more fast pace originally, but i feel the abilities now have made it a much more viable class and more strategic and that i do like alot.

    archer i loved originally. it seems that it is almost the same speed as it was originally, but with the skill revamps i feel that it's abilities are lacking now compared to what it had at release.

    i just feel the class revamps didn't need to be as extreme as they were. i like the defining of the roles by the addition of jobs, but i feel like when they changed the classes the way they did it got rid of the good aspects of the armory system. the classes were meant to be jack of all trades and they have became a job without changing the names. to me the classes should have been toned down some, but not completely holed them into the exact same role that their advanced job was. the classes needed multiple ways to be played because they needed that second fall back to role to be able to allow for the second job per class(example thm with dot's and nukes).
    (2)


    http://crystalknights.guildwork.com/