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  1. #61
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Why? Why is everyone going on about the damage that black mage does with two spells!? Two spells that are the same element? It's our only two spells and a half that do damage. Take that away and black mage has nothing.
    What's your point? "Take away those spells and black mage has nothing"? Well, it does have those spells, and spamming them is incredibly effective and out-damages the hell out of all the other DD classes even with the MP issues BLM ocassionally faces. Though I've yet to see how DRG and MNK do after this hotfix.

    Fire combo is also crazy effective for groups and pretty much lays waste to the mobs in raids, so even this "only 2 good spells" nonsense of yours is wrong.

    "Just you wait until Ramuh hits the scene" is kind of a redundant thing to say, that's just one battle, what about all the content we're dealing with right now? Besides, the element wheels don't seem to have much purpose these days sadly. I don't see anyone exploiting Ifrit's supposed weakness to wind or Garuda's weakness to ice for example, thunder combo will always be the order of the day unless they make some heavy adjustments to the spell system.

    The "Higher damage, lower defense" argument doesn't pan out at all either as BLM is usually way safer than MNK and DRG, so there's absolutely no added risk in being a BLM.

    I share your sentiment that BLM lacks variety though, it would be nice if it had some of the stuff you listed so spamming thunder or spamming fire wasn't the sole purpose of BLM.

    Quote Originally Posted by Phe View Post
    high damage, low defense.
    - is this concept really that hard to understand?
    high damage, rarely gets hit so low defense is a moot point.
    - is this concept really that hard to understand?
    (10)
    Last edited by UmJammerSully; 05-25-2012 at 12:08 AM.

  2. #62
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Black Mages spammed thunder spells in 11 until voidwatch came out and Ramuh is in that game as well and the world kept on spinning.
    (2)

  3. #63
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Black Mage doesn't need a nerf. Here's why.

    1. MP already limits your Damage output. Black mage is best suited to a quick 2 min or less battle. After that, they need to rest or conserve MP to keep up their DPS.
    2. Mobs HATE getting hit for large damage at once, means BLM's really have to watch their +EMN. Because most 'event' mobs will EAT a BLM in 1-2 hits if they pull hate. Melee DD's can at least take a hit or two while tank gets hate back.
    3. BLM is one of the few Jobs in game at moment that better gear does actually trump player skill. Therefore, being a decently geared BLM is an investment. Don't get me wrong, you can't just have mack-daddy gears and expect to be an awesome BLM if you don't know how/when to use what spells and abilities...but just knowing how to use your spells and abilities and using 'meh' gear, won't help you much on high resistance mobs like Garuda. One resist=messed up combo, downtime for BLM...so in this respect, it is always going to be a class requiring above average gear. (=expensive)
    4. Did it ever occur to all those in the 'nerf blm camp' that the reason BLM setup works for so many battles right now is that we're fighting Mobs with High Def, lots of AOE and lower Mag Def? The fact that BLM reigns supreme should be a no brainer.
    5. BLM is supposed to be RAW damage, that's it. The 'enfeebles' it has are all (with the exception of Flare) Mob mobility stopping, slowing, sleeping or -emn reducing for a reason. They are BLM's only defense, and they are intended to help BLM's keep the mob at a distance....so they can keep nuking.
    6. Yes, currently the community over uses BLM. I think most of us can agree on that. But the reasons for the overuse aren't because BLM is too powerful (which IS why WAR is still tank over PLD) but because there are some basic flaws in dungeon/primal battles right now that favor BLM's style. If SE would reconsider speed runs=5 chests, AOE boss attacks, requiring more movement in a fight, and create some magic resistant and/or magic immune mobs, we'd be whining about Lancer or Archer or Warrior stacking... (which by the way HAS been whined about in the past).
    7. A majority of the 'endgame elite' shells happen to have a lot of people in them that Main Black Mage, Bard or Monk. This is why you see those combinations so often. They are simply playing their favored classes to clear new content, but then their method becomes 'the way it must be done'.

    Now about Archer/Bard
    Yes, when people stacked Archers to do darkhold Buffalo etc, I'm sure archers had a blast. But square decided to morph Archer into a DD/support class hybrid. When they did that, they HAD to reduce Arc/Bard damage to balance things out. Also, while I know most parcer's don't calculate this, think about how much damage a Bard is indirectly responsible for by giving the party boosts? My White Mage rarely gets to throw out any DD spells with the exception of the occasional Stone (which I cast to make the BLM's more effective btw). But without me, the party's damage would suck 'cause they'd be dead. A 3 second recast when you WS is nothing...it doesn't even change your gameplay.
    (5)

  4. #64
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Luwnax View Post
    Increasing magic defense of mobs is a nerf to MNK as well...

    Can we not go there?
    I...what?

    How is adding more content that doesn't revolve around BLMs a nerf to MNK? MNK hasn't been exactly terrible, you know. Aside from Cutter's Cry, I haven't seen an instance where Monk was inefficient.
    (0)

  5. #65
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    In every game Caster have always been more powerful than DDs because they have lower hp and def and pull alot more hate than DDs so they inturn will die fast than a DD that why they are a backline job thats the trade off. And unlike DD that can always attack if the Blm runs out of MP its siuts there with its thumb up its ass till it recovers. DD? do they stop attacking when they run out of TP no they melee still. Ann DDs in this game still have way better survivability than Blm. Mnks have better Second wind to give better hp bach than necrosis. Drg have now Jump that evades life surge and dread spike and Second wind also.

    If ppl are asking for Blm nerf then i say nerf DDs HP and Def so they no how bad it is to get hit like a Blm and die in 2 hits.
    (1)

  6. #66
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kinseykinz View Post
    Black Mage doesn't need a nerf. Here's why.
    Alright, I'll try and tackle your points.

    Quote Originally Posted by Kinseykinz View Post
    1. MP already limits your Damage output. Black mage is best suited to a quick 2 min or less battle. After that, they need to rest or conserve MP to keep up their DPS.
    Ballad of Magi pretty much solves any MP issues they once had with the content we have right now (especially primals), and if the battle is long enough to put a BLM to zero MP, it really doesn't take too long of a rest period to bring it back to full again. I'd say your "2 mins or less" is also way off, black mages have to pace themselves to avoid getting hate.

    Quote Originally Posted by Kinseykinz View Post
    2. Mobs HATE getting hit for large damage at once, means BLM's really have to watch their +EMN. Because most 'event' mobs will EAT a BLM in 1-2 hits if they pull hate. Melee DD's can at least take a hit or two while tank gets hate back.
    As above, good black mages will pace themselves and watch their hate. They can still dish out crazy damage whilst being careful not to pull hate.

    Quote Originally Posted by Kinseykinz View Post
    3. BLM is one of the few Jobs in game at moment that better gear does actually trump player skill. Therefore, being a decently geared BLM is an investment. Don't get me wrong, you can't just have mack-daddy gears and expect to be an awesome BLM if you don't know how/when to use what spells and abilities...but just knowing how to use your spells and abilities and using 'meh' gear, won't help you much on high resistance mobs like Garuda. One resist=messed up combo, downtime for BLM...so in this respect, it is always going to be a class requiring above average gear. (=expensive)
    I disagree, BLM's with full AF might not have the ridiculous damage melded folks put out but are still pretty damn decent. Still a better choice thank MNK or DRG in most situations.

    EDIT: Deleted half the post 'cause I don't like having essay long replies... :3
    (4)
    Last edited by UmJammerSully; 05-25-2012 at 12:55 AM.

  7. 05-25-2012 12:50 AM
    Reason
    I failed

  8. #67
    Player

    Join Date
    Apr 2012
    Posts
    11
    Quote Originally Posted by UmJammerSully View Post
    What's your point? "Take away those spells and black mage has nothing"? Well, it does have those spells, and spamming them is incredibly effective and out-damages the hell out of all the other DD classes even with the MP issues BLM ocassionally faces. Though I've yet to see how DRG and MNK do after this hotfix.

    Fire combo is also crazy effective for groups and pretty much lays waste to the mobs in raids, so even this "only 2 good spells" nonsense of yours is wrong.

    "Just you wait until Ramuh hits the scene" is kind of a redundant thing to say, that's just one battle, what about all the content we're dealing with right now? Besides, the element wheels don't seem to have much purpose these days sadly. I don't see anyone exploiting Ifrit's supposed weakness to wind or Garuda's weakness to ice for example, thunder combo will always be the order of the day unless they make some heavy adjustments to the spell system.

    The "Higher damage, lower defense" argument doesn't pan out at all either as BLM is usually way safer than MNK and DRG, so there's absolutely no added risk in being a BLM.

    I share your sentiment that BLM lacks variety though, it would be nice if it had some of the stuff you listed so spamming thunder or spamming fire wasn't the sole purpose of BLM.



    high damage, rarely gets hit so low defense is a moot point.
    - is this concept really that hard to understand?
    Agreed here. I really just wish the elements made more sense overall too. Including elemental resistance. I know testing has been done and whatnot, but compared to XI it feels like the elements just make no sense right now in this game. I'd just like a little more variety to spells.

    I've also heard arguments that THM/BLM shouldn't have all of the elements. I can sub these spells from CNJ anyway so why not give a single job all the spells and let the other sub what they want instead? That's another topic sorry.

    Slightly on topic, is it just me or does Stone seem more powerful than Aero everytime it's used?
    (1)
    Last edited by Tureni; 05-25-2012 at 01:04 AM.

  9. #68
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by UmJammerSully View Post
    I personally wouldn't mind a 20% reduction in BLM damage coupled with a 20% reduction in MP cost, that way they can still dish out just as much damage but it takes them longer to do it.
    BLM isn't 20% more powerful, and nobody that isn't BLM/whm is limited by MP. This would be an INSANE and totally unnecessary nerf.

    This is why everyday people aren't in charge of balance. The main problem was that BLMs could nuke heavily with no consequenses because of collusion. Now, they still gain some enmity, so they'll take hate sooner after the effect wears off. If people are conciously deciding to beat contents without BLM (particularly hamlet defense) then it's obviously not so overpowered that it can be used for everything.

    Slightly on topic, is it just me or does Stone seem more powerful than Aero everytime it's used?
    it is, but its because Aero has an additional DoT. Though the DoT doesn't seem like it's strong enough to make up for the power difference.
    (0)
    Last edited by Alhanelem; 05-25-2012 at 01:08 AM.

  10. #69
    Player
    abby's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    27
    Character
    Abrielle Florie
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NotApplicable View Post
    Buffed PGL/MNK and LNC/DRG? Good to hear, but how can you nerf ARC/BRD and leave THM/BLM untouched?
    What...is wrong with you?

    (1)

  11. #70
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by abby View Post
    What...is wrong with you?

    hes a noob/troll
    (1)

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