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  1. #91
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Don't care if BLM is nerfed or not, but I need to respond to all the idiots who think collusion was the thing that made BLM OP.

    First off if you read these threads without knowledge of the game you would assume collusion was on a 10 second timer thanks to all the misinformation and idiocy around these parts. Newsflash it's not. The cool-down is quite long and cannot be fired off with impunity constantly. It was a bonus to help solidify hate at the start of the battle not a idiot proof tool for BLM's.

    Secondly, for most boss fights like Chimera outside of the initial collusion it was downright suicidal to run to where the warrior is tanking and get a collusion every 1 and a half minutes. Any tank worth his salt should have hate solidified halfway through a battle.

    So regardless of what happens to BLM, spare us the excuse that it was collusion that made you guys OP.

    Aside from that, the issue is how SE fails at proper content design. Not that BLM is OP. All ranged classes are OP because SE has never been one for designing well-thought out content.
    (5)

  2. #92
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    blm is fine.
    (1)

  3. #93
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Funny collusion mentioned here since WAR was needed for that. Most of my playtime didn't even use one, save for several rare occasion like the 2nd phase of King Mog primal, and even without it we're still doing fine. ;D

    This cannot be counted as an excuse to nerf BLM. Blaming because other class skills is plain stupid. Gonna blame for having BRD's ballads and WHM's protection too?

    And in case we BLMs (or WHMs) ever need those buff is because we are working as a team as to benefit entire pt, not just for our selfish gain. Sometimes it was really for the sake of classes/jobs besides BLM in pt.
    And even that, we BLM kinda have to prepare incase there's no buffs in pt, save for WHM's protection which is a must because without it kinda makes us like a sitting ducks waiting to be raped.
    (1)

  4. #94
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    Really , this thread made my day. Laugh so hard.
    so the OP is Jelly of BLM?

    Why should we nerf blm anyway?
    BLM concept in most of the MMO game is the strongest in Magic damages
    that outright the other class damage by 4 or 5 times (now it's only about 2 times)
    with lowest physical defense means you can only nuke once in awhile or else "dead await"

    So why bother nerf directly to BLM? How about decreased the enmity cap?
    Just push up more BLM magic damages about 2 or 3 times
    Over nuke = Dead , Problem solve!!
    (0)

  5. #95
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Here my opinion about blm take it or leave it. I am for nothing easy mode even though I realize that a lot about this game is easy mode and doesn't really take a lot of skill for any job to be played the way it suppose to. Melee jobs have a little more difficulty then mage jobs cause they have to worry about combo positions and blm/whm's dont. I honestly believe that blm is already nerf as it is and some of the spells don't make since. While yes i will agree blm put out massive damage. They're suppose to that is what blm's are for and the reason why we have the lowest hp in the game. My problem with blm is we have a burst which does direct damage to the target. It should be the best move on blm it takes 15 minutes to recast it. This is crazy since thundaga can easily out damage it np. Yes i'm in low health sometimes i have been as low as 30 or below. It doesn't touch thundaga. Then we have flare, a self center aoe that is retard as fuck. Granted it has it situation where it can be implemented but, why do we have a self center nuke when we are suppose to be range mages. What benefits do we get from casting it on our selves versus casting it on a target. 3rd comes in freeze..... this move is great but, i just don't get it. How does a move that does damage reduce your hate. Like i know some people are going to be your thinking way to much in two this and i will agree to a point. But, all these moves are the top dawgs of magic. They are the supreme spells and should be doing the most damage out of all our spell. Instead of causing us to lose hate. I mean i know that this is a rage on blm but, i do like the jobs but, i really wish their was more was to play it then just the thunder combo. As far as damage tho yeah their good but, i don't thinking nerfing them is the way to go because as i see it they are already nerfed.
    (2)
    Last edited by Malakii; 05-25-2012 at 07:45 PM.

  6. #96
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Since THM is listed on the site as a class that can eclipse the power of the disciples of war, and BLM is supposed to be even more powerful than THM, it's fine, thanks.
    (3)

  7. #97
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ArkNova View Post
    Black Mages spammed thunder spells in 11 until voidwatch came out and Ramuh is in that game as well and the world kept on spinning.
    First off Ramuh in XI doesn't share the same importance as the Primals in this game, Avatars in that game were a one time deal, in which you killed them to obtain the avatar (and maybe come back once more for your evoker's ring). In this game, a new Primal (Ramuh in this instance) would be the current "End game" content that people endlessly spam for 7/7 weapons. Second, your statement about thunder is incorrect, I don't know how terrible at BLM you were or if you just lacked a decent linkshell to get you Atma, but once Abyssea was released, Thunder IV was dethroned by Atma of the Beyond which made Blizzard the dominant spell, long before voidwatch.

    Honestly, BLM does need to be reworked, but not in the form of a nerf, especially since we only have Thunder spells at our disposal for major boss fights. I can't really speak for what 2.0 has to offer yet, but I hope they either A. revisit the old method of spellcasting with spell tiers and an AoE toggle, or B. Adopt the method of spell diversity used in XI, Which will require the use of tier spells again, and the addition of Aga spells (i.e. Thunder > Thunder II > Thunder III / Thundaga > Thundaga II > Thundaga III). The main thing that somewhat concerns me about BLM is the fact that we got our Agas so early, if the level cap is to reach anywhere from 80 to 99 in the years to come what sort of spell tiers can we look forward too; considering they removed the numbered tiers, because I'd assume at mid 60's we'd get Firaja and Thundaja... then what all the way until 99? Regardless, that's all like 5 years or more from now, best not to worry about it until we cross that bridge.
    (1)
    Last edited by Pofo; 05-26-2012 at 03:55 PM.

  8. #98
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I prefer XI's BLM that could call down incredible spike damage but burned themselves out fast and had to rest/regen MP.
    In XIV BLM can sustain high damage for entire fights without even really having to rest. This wouldn't be a huge ordeal if fights like Chimera didn't offer BLM's safe spots to simply stand in and spam thunder combinations while ignoring just about every mechanic of the fight.

    I don't really think BLM needs a nerf as much as I would perhaps like to see it receive an adjustment and adjustments aren't necessarily nerfs.
    That said, there's not a whole lot of things to do in the game right now to really see where all these classes are at so over all i'm withholding judgement and content to simply say the Chimera fight is lame.
    (4)

  9. #99
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    To clarify Pofo I was a ninja and yes your 100% right blm switched to blizzard when abyssea came out which all your saying to me is blizzard took thunder's spot as the spell to spam except when procing grellow on a NM and I dont like using abyssea in any argument when it comes to content because yes I had a great linkshell but atmas made you a god and could solo, duo, or trio 90% of the content and for that oh shit moment you could pop a brew which did make you a god and I was just pointing out how Ramuh is one fight of many possible primal fights I wasnt saying blm needs a nerf I was saying the world will keep on spinning take a chill pill dude and come to my place I'll have the beer ready just supply the chips.
    (0)
    Last edited by ArkNova; 05-28-2012 at 12:55 AM.

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