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  1. #1
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I personally wouldn't mind a 20% reduction in BLM damage coupled with a 20% reduction in MP cost, that way they can still dish out just as much damage but it takes them longer to do it.
    (3)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by UmJammerSully View Post
    I personally wouldn't mind a 20% reduction in BLM damage coupled with a 20% reduction in MP cost, that way they can still dish out just as much damage but it takes them longer to do it.
    Why? Why is everyone going on about the damage that black mage does with two spells!? Two spells that are the same element? It's our only two spells and a half that do damage. Take that away and black mage has nothing.

    Anyone that agrees to this thread, give me good reasons to it not just "Black mages needs a nerf to damage". I try to get a thread about changing black mage to have more variety to spells and here we have people it needs to be gimped more.

    -No Armor for defense
    -No Hp we die in two hits maybe less.
    -Lost AoE toggle (I would rather have toggle back than just have all fire spells aoes)
    -Lost conal aoe
    -Movement Spell Cancel (Because of the Pvp whiners when it's no where near close to being out...)
    -Higher Interruption rate
    -We have no useful enfeebles (After the first one they hardly work, useless on bosses)
    -Lolice
    -Ancient Magics are a pure joke not useful reliable damage, which they should be.
    -Hardly any useful gear/weapons (Double meld Lightning brand/Garuda staff... such a selection there)
    -Fighting Earth/Lightning mobs render us useless, look at the Dragoon Final Fight.
    -No Siphon MP (Big Nerf to Thm/blm in my opinion, under losing half the elemental wheel)
    -Lolice (Cause it's just that god damn bad)

    My god, is this because people skilled enough to use a black mage burn on Garuda and Ifrit and it's overpowered? I call that skill. If Ramuh and Titan came out and Blm burns took them down then that would be amazing but it isn't gonna happen with how crappy Fire/Ice lines are.

    All those nerfs and you still want more cause we excel at two spells, are you kidding me!?
    (9)

  3. #3
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Why? Why is everyone going on about the damage that black mage does with two spells!? Two spells that are the same element? It's our only two spells and a half that do damage. Take that away and black mage has nothing.
    What's your point? "Take away those spells and black mage has nothing"? Well, it does have those spells, and spamming them is incredibly effective and out-damages the hell out of all the other DD classes even with the MP issues BLM ocassionally faces. Though I've yet to see how DRG and MNK do after this hotfix.

    Fire combo is also crazy effective for groups and pretty much lays waste to the mobs in raids, so even this "only 2 good spells" nonsense of yours is wrong.

    "Just you wait until Ramuh hits the scene" is kind of a redundant thing to say, that's just one battle, what about all the content we're dealing with right now? Besides, the element wheels don't seem to have much purpose these days sadly. I don't see anyone exploiting Ifrit's supposed weakness to wind or Garuda's weakness to ice for example, thunder combo will always be the order of the day unless they make some heavy adjustments to the spell system.

    The "Higher damage, lower defense" argument doesn't pan out at all either as BLM is usually way safer than MNK and DRG, so there's absolutely no added risk in being a BLM.

    I share your sentiment that BLM lacks variety though, it would be nice if it had some of the stuff you listed so spamming thunder or spamming fire wasn't the sole purpose of BLM.

    Quote Originally Posted by Phe View Post
    high damage, low defense.
    - is this concept really that hard to understand?
    high damage, rarely gets hit so low defense is a moot point.
    - is this concept really that hard to understand?
    (10)
    Last edited by UmJammerSully; 05-25-2012 at 12:08 AM.

  4. 05-25-2012 12:50 AM
    Reason
    I failed

  5. #5
    Player

    Join Date
    Apr 2012
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    11
    Quote Originally Posted by UmJammerSully View Post
    What's your point? "Take away those spells and black mage has nothing"? Well, it does have those spells, and spamming them is incredibly effective and out-damages the hell out of all the other DD classes even with the MP issues BLM ocassionally faces. Though I've yet to see how DRG and MNK do after this hotfix.

    Fire combo is also crazy effective for groups and pretty much lays waste to the mobs in raids, so even this "only 2 good spells" nonsense of yours is wrong.

    "Just you wait until Ramuh hits the scene" is kind of a redundant thing to say, that's just one battle, what about all the content we're dealing with right now? Besides, the element wheels don't seem to have much purpose these days sadly. I don't see anyone exploiting Ifrit's supposed weakness to wind or Garuda's weakness to ice for example, thunder combo will always be the order of the day unless they make some heavy adjustments to the spell system.

    The "Higher damage, lower defense" argument doesn't pan out at all either as BLM is usually way safer than MNK and DRG, so there's absolutely no added risk in being a BLM.

    I share your sentiment that BLM lacks variety though, it would be nice if it had some of the stuff you listed so spamming thunder or spamming fire wasn't the sole purpose of BLM.



    high damage, rarely gets hit so low defense is a moot point.
    - is this concept really that hard to understand?
    Agreed here. I really just wish the elements made more sense overall too. Including elemental resistance. I know testing has been done and whatnot, but compared to XI it feels like the elements just make no sense right now in this game. I'd just like a little more variety to spells.

    I've also heard arguments that THM/BLM shouldn't have all of the elements. I can sub these spells from CNJ anyway so why not give a single job all the spells and let the other sub what they want instead? That's another topic sorry.

    Slightly on topic, is it just me or does Stone seem more powerful than Aero everytime it's used?
    (1)
    Last edited by Tureni; 05-25-2012 at 01:04 AM.

  6. #6
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    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by UmJammerSully View Post
    I personally wouldn't mind a 20% reduction in BLM damage coupled with a 20% reduction in MP cost, that way they can still dish out just as much damage but it takes them longer to do it.
    BLM isn't 20% more powerful, and nobody that isn't BLM/whm is limited by MP. This would be an INSANE and totally unnecessary nerf.

    This is why everyday people aren't in charge of balance. The main problem was that BLMs could nuke heavily with no consequenses because of collusion. Now, they still gain some enmity, so they'll take hate sooner after the effect wears off. If people are conciously deciding to beat contents without BLM (particularly hamlet defense) then it's obviously not so overpowered that it can be used for everything.

    Slightly on topic, is it just me or does Stone seem more powerful than Aero everytime it's used?
    it is, but its because Aero has an additional DoT. Though the DoT doesn't seem like it's strong enough to make up for the power difference.
    (0)
    Last edited by Alhanelem; 05-25-2012 at 01:08 AM.

  7. #7
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    BLM isn't 20% more powerful, and nobody that isn't BLM/whm is limited by MP. This would be an INSANE and totally unnecessary nerf.
    How about 10%? ;D

    The trade-off for being limited by their MP when other damage-dealing classes aren't would be that BLM can attack effectively from a safe distance, they still have crazy AoE and they don't have to worry about positioning when it comes to combos. I'm not seeing how a damage nerf would be OMG INSANE.

    Quote Originally Posted by Alhanelem View Post
    The main problem was that BLMs could nuke heavily with no consequenses because of collusion. Now, they still gain some enmity, so they'll take hate sooner after the effect wears off.
    Nerfing collusion is nothing, it has barely made any sort of a difference to BLM. BLM's can still go to town after the tank gets a little hate, not to mention that nerfing collusion affects all classes, not just BLM.
    (0)

  8. #8
    Player
    KoujiGeki's Avatar
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    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Quote Originally Posted by UmJammerSully View Post
    How about 10%? ;D

    The trade-off for being limited by their MP when other damage-dealing classes aren't would be that BLM can attack effectively from a safe distance, they still have crazy AoE and they don't have to worry about positioning when it comes to combos. I'm not seeing how a damage nerf would be OMG INSANE.



    Nerfing collusion is nothing, it has barely made any sort of a difference to BLM. BLM's can still go to town after the tank gets a little hate, not to mention that nerfing collusion affects all classes, not just BLM.


    so can all the other dds. and all the Other DDs got awesome buffs theres no reason to nerf Blm. Its working as intended the 1 spell line it has which will be gimp at ramuh or titan or and lightning based or earth based mobs. And you keep saying Fire line which is only good on trash mobs. And youll burn through you mp in no time against a boss mob.
    (2)

  9. #9
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    high damage, low defense.
    - is this concept really that hard to understand?
    (11)

  10. #10
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Phe View Post
    high damage, low defense.
    - is this concept really that hard to understand?
    /thread RIGHT HERE!!!!

    God-.- BLM's are meant to dish out tons of damage check any mmo/rpg out or that has a similar job. We can easily be one shotted and are role is particularly focused into one aspect, doing damage from a distance. We can usually be one shotted at anytime due to mistakes, bad positioning, hell grabbing hate by accident. Issue isn't with the job itself...
    (1)

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