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  1. #1
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    Join Date
    Mar 2011
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    インドネシア語
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    Quote Originally Posted by Velhart View Post
    For bosses, they just really need to tone the AoE down. The biggest problem with Chimera is that it is just not melee friendly at all. Poisons and his AoE potentially instant kills whatever is near him. How do you expect WHM's to keep up with this? You are practically begging people not to use melee in this fight. Chimera is the most unbalanced boss fight I have ever gone against in my MMO career. Sure have AoE in there, but AoE should never be bad to the point that it isn't practical to be near him.

    So if you want to make bringing melee and PLD viable, you really need to adjust the conditions of the dungeons. Speed runs screw a lot of things up.
    You know how clueless you sounds right now? the only AoE's that will hit melee at Chimera is Voice of Ram and it does 1.7k-2k at most, easily avoidable because of the casting time. The other AoE is Poison Sting, very deadly and fast cast, but if you incapacitate the chimera's tail, it will stop using Poison Sting and it suddenly become a very melee friendly fight.

    Every fight so far since CC/AV to Garuda is very melee friendly, i am not even sure u have tried to attempt meleeing Chimera properly, by properly i mean not mindlessly punching but playing cautiously making sure skills doesn't get you while attempting to incapacitate its tail.

    I am sure we all are after the same thing here, but it's hard to agree with someone that doesn't even deliver the correct information.

    and most of the suggestions is very biased to the jobs they wanted to play, nerf the one they hated, So no there aren't really any properly written suggestions. I would love being proved wrong though.
    (3)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Chardrizard View Post
    You know how clueless you sounds right now? the only AoE's that will hit melee at Chimera is Voice of Ram and it does 1.7k-2k at most, easily avoidable because of the casting time. The other AoE is Poison Sting, very deadly and fast cast, but if you incapacitate the chimera's tail, it will stop using Poison Sting and it suddenly become a very melee friendly fight.

    Every fight so far since CC/AV to Garuda is very melee friendly, i am not even sure u have tried to attempt meleeing Chimera properly, by properly i mean not mindlessly punching but playing cautiously making sure skills doesn't get you while attempting to incapacitate its tail.

    I am sure we all are after the same thing here, but it's hard to agree with someone that doesn't even deliver the correct information.

    and most of the suggestions is very biased to the jobs they wanted to play, nerf the one they hated, So no there aren't really any properly written suggestions. I would love being proved wrong though.
    I have done Chimera enough to know how he works, and I know it kills players not in the right spot, that stacked with the poison also. If you are such an expert as you say you are, you would know even if that AoE doesn't kill the melees, you still have the WHM's not only having to keep up with them, but also watch hate on Chimera, which is a very delicate thing and most people don't want to deal with that. Not to mention I have been in a run with WAR/MNK replacing all the BLM's, did the run a few times and not once did his tail break off after using the correct abilities several times, the tail does not just come off. It is inconvenient and adds a huge risk factor to your party's speed run bringing in melee.

    Is it possible with a diverse setup? Yes. Do people want to deal with this obscure obstacle if they don't have to? No. Congrats to you if your LS does it this way, but it is only ignorant on your end if you believe Chimera is a balanced fight. I don't think you can actually call an entire community out for using a cookie cutter setup. It is simply that they know better that the fight isn't melee friendly. Rather you can accomplish it or not, it is not balanced fight.

    EDIT: Since you don't think it is a good idea, doesn't mean it is a bad one, you just don't like it simply. I love to play as all jobs and always go as what is needed, and I really love the BLM job, but I know that it's AoE needs to be toned down. Rather you agree or not is your own opinion, but that is how I stand on it.

    Garuda is also melee friendly because it is forced. I rather be influenced to have a diverse setup, not one forced upon me. It pretty much says that SE can't balance boss fights, so they need to make forceful conditions to make players invite different jobs. Know the reason other MMO's are more successful in class balancing? Because the conditions for everyone is the same and each class brings something to the table that others can't give. So IMO people want diverse parties.
    (2)
    Last edited by Velhart; 05-24-2012 at 11:36 PM.