

The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Part of the problem may simply be so few jobs?
One Healer (WHM)
Two Tanks (WAR/PLD) (no giggling at PLD tank)
One Magic DD (BLM)
One Range DD (BRD)
Two Melee DD (MNK, DRG)
If the target is weak to magic: One choice -- BLM
If the target is too dangerous to be near: Two Choices -- BLM/BRD
If the target is weak to melee: Two choices -- MNK/DRG
Given that a lot of enemies are just too dangerous to get near, but easy to take out from afar, is it no surprise that BLM/BRD is nice to stack?
That being said, what if we had a variety of different jobs that filled the role of 'Ranged DD':
BLM, SMN, BRD, RNG, COR, SCH, RDM
There would be less job stacking... because the issue not really is the desire to stack a job.. but rather, the desire to stack a role. The primary roles being: Tank, Healer, Melee DD, Ranged DD, Support
If we had 5 jobs for each of those roles, I feel stacking would be gone.
(And if those jobs could co-ordinate together for bonuses, such as in Weapon Skill Chains, then there would be more interest in non-stacking).
You listed Red Mage as if it were a ranged DD.Part of the problem may simply be so few jobs?
One Healer (WHM)
Two Tanks (WAR/PLD) (no giggling at PLD tank)
One Magic DD (BLM)
One Range DD (BRD)
Two Melee DD (MNK, DRG)
If the target is weak to magic: One choice -- BLM
If the target is too dangerous to be near: Two Choices -- BLM/BRD
If the target is weak to melee: Two choices -- MNK/DRG
Given that a lot of enemies are just too dangerous to get near, but easy to take out from afar, is it no surprise that BLM/BRD is nice to stack?
That being said, what if we had a variety of different jobs that filled the role of 'Ranged DD':
BLM, SMN, BRD, RNG, COR, SCH, RDM
There would be less job stacking... because the issue not really is the desire to stack a job.. but rather, the desire to stack a role. The primary roles being: Tank, Healer, Melee DD, Ranged DD, Support
If we had 5 jobs for each of those roles, I feel stacking would be gone.
(And if those jobs could co-ordinate together for bonuses, such as in Weapon Skill Chains, then there would be more interest in non-stacking).

Great news for DRGs, spamming Surge abilities was driving me to distraction... sometimes I'd just leave it. Thanks devs!

My god i expected them to nerf MNK because of Miser.

Let just wait for the E3 Video for any clues on new classes or jobs.. But Y.P. told us there where going to be a lot of stuff that we already have in the game, so let just hope that new element are good.
PLD should have a superior HP pool to WAR, I'm not sure why it was deemed that PLD needs less HP. Right now I still see a 400HP base difference then WAR. Also as stated the massive enmity from wardrum is broken.
One thing that I could see as a real fix and give PLD its tanking prowess is a buff to Sentinel to increase enmity on ALL actions similar to how Antagonize works for WAR. Right now Sentinel seems to increase enmity of ws's by about 100 but does nothing for voke/flash/rampart etc. If PLD got a sentinel increase II that gave increased enmity for all actions by 100 not just ws's I think that would help level the enmity generation playing field which is the only thing I care about for tanking purposes. Every encounter is easy once you learn the mechanics so if your going to take a PLD over a WAR and loose some DPS from the tank then it needs to make up for that with a higher hate ceiling.
I want to put my 181 enmity set to use on PLD not just WAR burning. I think PLD is a fun job and the skill ceiling to play optimally is much higher then facerolling on WAR but your just not fully rewarded for the effort and that is my problem.
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