Page 19 of 22 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 257

Dev. Posts

Hybrid View

  1. #1
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zyph View Post
    Just gonna pop in here and say that after doing Ifrit a few times tonight, the Benediction range increase is goddamn magical.
    I haven't had a chance to test it out yet but is it a really big increase? o.o
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #2
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Wevlum View Post
    I haven't had a chance to test it out yet but is it a really big increase? o.o
    Oh yeah, I have tested it much, but from what I saw it was like x2 Curaga range, it's ridiculous.
    (2)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Part of the problem may simply be so few jobs?
    One Healer (WHM)
    Two Tanks (WAR/PLD) (no giggling at PLD tank)
    One Magic DD (BLM)
    One Range DD (BRD)
    Two Melee DD (MNK, DRG)

    If the target is weak to magic: One choice -- BLM
    If the target is too dangerous to be near: Two Choices -- BLM/BRD
    If the target is weak to melee: Two choices -- MNK/DRG

    Given that a lot of enemies are just too dangerous to get near, but easy to take out from afar, is it no surprise that BLM/BRD is nice to stack?

    That being said, what if we had a variety of different jobs that filled the role of 'Ranged DD':
    BLM, SMN, BRD, RNG, COR, SCH, RDM

    There would be less job stacking... because the issue not really is the desire to stack a job.. but rather, the desire to stack a role. The primary roles being: Tank, Healer, Melee DD, Ranged DD, Support

    If we had 5 jobs for each of those roles, I feel stacking would be gone.

    (And if those jobs could co-ordinate together for bonuses, such as in Weapon Skill Chains, then there would be more interest in non-stacking).
    (0)

  4. #4
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Asiaine View Post
    Part of the problem may simply be so few jobs?
    I still feel like the game is new, honestly. We have what FFXI by now, less if you just count the jobs, but I feel they are going to add more then just a couple of jobs for 2.0
    (0)

  5. #5
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Asiaine View Post
    Part of the problem may simply be so few jobs?
    One Healer (WHM)
    Two Tanks (WAR/PLD) (no giggling at PLD tank)
    One Magic DD (BLM)
    One Range DD (BRD)
    Two Melee DD (MNK, DRG)

    If the target is weak to magic: One choice -- BLM
    If the target is too dangerous to be near: Two Choices -- BLM/BRD
    If the target is weak to melee: Two choices -- MNK/DRG

    Given that a lot of enemies are just too dangerous to get near, but easy to take out from afar, is it no surprise that BLM/BRD is nice to stack?

    That being said, what if we had a variety of different jobs that filled the role of 'Ranged DD':
    BLM, SMN, BRD, RNG, COR, SCH, RDM

    There would be less job stacking... because the issue not really is the desire to stack a job.. but rather, the desire to stack a role. The primary roles being: Tank, Healer, Melee DD, Ranged DD, Support

    If we had 5 jobs for each of those roles, I feel stacking would be gone.

    (And if those jobs could co-ordinate together for bonuses, such as in Weapon Skill Chains, then there would be more interest in non-stacking).
    You listed Red Mage as if it were a ranged DD.
    (1)

  6. #6
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Vinta View Post
    You listed Red Mage as if it were a ranged DD.
    I would have also listed it as melee DD and Tank and Support but I did not get to those lists ^.^
    (0)

  7. #7
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Great news for DRGs, spamming Surge abilities was driving me to distraction... sometimes I'd just leave it. Thanks devs!
    (2)

  8. #8
    Player
    Volfield's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    147
    Character
    Klaus Volfield
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    My god i expected them to nerf MNK because of Miser.
    (0)

  9. #9
    Player
    ydp002's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    168
    Character
    Kidd Ikuto
    World
    Hyperion
    Main Class
    Archer Lv 50
    Let just wait for the E3 Video for any clues on new classes or jobs.. But Y.P. told us there where going to be a lot of stuff that we already have in the game, so let just hope that new element are good.

  10. #10
    Player

    Join Date
    Sep 2011
    Posts
    289
    PLD should have a superior HP pool to WAR, I'm not sure why it was deemed that PLD needs less HP. Right now I still see a 400HP base difference then WAR. Also as stated the massive enmity from wardrum is broken.

    One thing that I could see as a real fix and give PLD its tanking prowess is a buff to Sentinel to increase enmity on ALL actions similar to how Antagonize works for WAR. Right now Sentinel seems to increase enmity of ws's by about 100 but does nothing for voke/flash/rampart etc. If PLD got a sentinel increase II that gave increased enmity for all actions by 100 not just ws's I think that would help level the enmity generation playing field which is the only thing I care about for tanking purposes. Every encounter is easy once you learn the mechanics so if your going to take a PLD over a WAR and loose some DPS from the tank then it needs to make up for that with a higher hate ceiling.

    I want to put my 181 enmity set to use on PLD not just WAR burning. I think PLD is a fun job and the skill ceiling to play optimally is much higher then facerolling on WAR but your just not fully rewarded for the effort and that is my problem.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

Page 19 of 22 FirstFirst ... 9 17 18 19 20 21 ... LastLast