I don't. i levelled the class to be a dd (ala ffxi ranger) the fact i can sing songs on it is a bonus.
squeezing in all those light shots between skills is how the hell we keep up with the other dds and now looks pretty fkd. no lightshots between skills = hugely less tp = hugely less damgage = lol dd. if our skills didnt suck so much then it wouldn't be a problem. but the only way a bard/archer could compete with any other dd class was with the light shot spam fest.
paladin updates look kinda crap unless goring blade puts out some omgwtfpwn damage. given that emnity is a huge issue for paladin and nothing theyve mentioned seems to impact it. wars nerfed? little less damage the dd may have to watch hate a little but beats watching it alot with a paladin and parry bonus just makes them even more survivable....
looks like now both my favorite jobs are crap.
Oh how i really hope i'm so very wrong when i log in.
kinda looks like i'll be jumping on the black mage band wagon......
You can't design single target classes over AoE ones when the majority of the content entails masses of mobs. I guess it will take them a year to realize that as usual.
Give paladin a pulse aoe or at least give it back circle slash.
Ohhh Lancers are losing their accuracy reduction on some abilities i like this change =D!
I am actually sad we're looking accuracy reduction on Chaos Thrust. Amusingly enough I liked missing with a couple of hits on that. It basically allowed me to follow it up with Feint and combo that into Disembowel, making an otherwise 3-hit combo into a 5-hit combo, even if I lost up to half the damage on Chaos Thrust.
Actually, no I have my feet firmly planted in reality.
You should do more reading.
Every Melee Class got some sort of buff, with Marauder only getting a nerf in some of its AoE Rape-face situations. (Berserk even got a buff.)
Critical Damage boosts across the board got buffed, which will benefit melee jobs more as they'll have more critical chances.
Meanwhile BLM's got nothing. This likely means the power creep was balanced out some. Will people still play the easy button game of class stacking? Sure, because that's how band-wagon players think. You can't break that sort of 'path of least resistance' mentality, people will just find another exploit.
But as far as cries for 'nerf blm'. Even though I agreed before the patch that Magic Damage needs some adjusting, I'll smack the crybabies first, then see what the adjustments have done for the game in general, instead of knee-jerking.
Something you should adapt into your gaming policy as well.
Skies, good call, I also enjoyed doing the same.
With higher monsters still packing impressive evasion, and the possible fix done on Critical Attack bonuses, I don't think you'll have to worry about potential misses being eliminated. Your build will likely change slightly to compensate for the possibility for more damage, likely shaving a tad of excess accuracy in the process and perhaps leaving that window of opportunity open.I am actually sad we're looking accuracy reduction on Chaos Thrust. Amusingly enough I liked missing with a couple of hits on that. It basically allowed me to follow it up with Feint and combo that into Disembowel, making an otherwise 3-hit combo into a 5-hit combo, even if I lost up to half the damage on Chaos Thrust.
We'll have to see how it all plays out when the numbers get re-crunched.
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