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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Part of the problem may simply be so few jobs?
    One Healer (WHM)
    Two Tanks (WAR/PLD) (no giggling at PLD tank)
    One Magic DD (BLM)
    One Range DD (BRD)
    Two Melee DD (MNK, DRG)

    If the target is weak to magic: One choice -- BLM
    If the target is too dangerous to be near: Two Choices -- BLM/BRD
    If the target is weak to melee: Two choices -- MNK/DRG

    Given that a lot of enemies are just too dangerous to get near, but easy to take out from afar, is it no surprise that BLM/BRD is nice to stack?

    That being said, what if we had a variety of different jobs that filled the role of 'Ranged DD':
    BLM, SMN, BRD, RNG, COR, SCH, RDM

    There would be less job stacking... because the issue not really is the desire to stack a job.. but rather, the desire to stack a role. The primary roles being: Tank, Healer, Melee DD, Ranged DD, Support

    If we had 5 jobs for each of those roles, I feel stacking would be gone.

    (And if those jobs could co-ordinate together for bonuses, such as in Weapon Skill Chains, then there would be more interest in non-stacking).
    (0)

  2. #2
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Asiaine View Post
    Part of the problem may simply be so few jobs?
    I still feel like the game is new, honestly. We have what FFXI by now, less if you just count the jobs, but I feel they are going to add more then just a couple of jobs for 2.0
    (0)

  3. #3
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Asiaine View Post
    Part of the problem may simply be so few jobs?
    One Healer (WHM)
    Two Tanks (WAR/PLD) (no giggling at PLD tank)
    One Magic DD (BLM)
    One Range DD (BRD)
    Two Melee DD (MNK, DRG)

    If the target is weak to magic: One choice -- BLM
    If the target is too dangerous to be near: Two Choices -- BLM/BRD
    If the target is weak to melee: Two choices -- MNK/DRG

    Given that a lot of enemies are just too dangerous to get near, but easy to take out from afar, is it no surprise that BLM/BRD is nice to stack?

    That being said, what if we had a variety of different jobs that filled the role of 'Ranged DD':
    BLM, SMN, BRD, RNG, COR, SCH, RDM

    There would be less job stacking... because the issue not really is the desire to stack a job.. but rather, the desire to stack a role. The primary roles being: Tank, Healer, Melee DD, Ranged DD, Support

    If we had 5 jobs for each of those roles, I feel stacking would be gone.

    (And if those jobs could co-ordinate together for bonuses, such as in Weapon Skill Chains, then there would be more interest in non-stacking).
    You listed Red Mage as if it were a ranged DD.
    (1)

  4. #4
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Vinta View Post
    You listed Red Mage as if it were a ranged DD.
    I would have also listed it as melee DD and Tank and Support but I did not get to those lists ^.^
    (0)