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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    289

    job balancing discussion (1.22a-hotfix)

    Quote Originally Posted by Okipuit View Post
    Greetings everyone!

    As you may have read, the previously announced class/job action adjustments that were scheduled to take place in 1.22b, are actually going to be included in today’s 1.22a hotfixes. Keep in mind that this is only the action-related portion of the changes and not the entirety of the hot fixes going in today.
    • When changing from Gladiator to Paladin, instead of HP being reduced, INT will now be reduced.
    • When executing WS as Archer/Bard, the recast timer for Shot will become active.
    • While casting it will be possible to block with your shield and if the block is successful, casting will not be interrupted.
    • Below are the adjustments that will be made to actions and traits.

      «Pugilist»
      • Concussive Blow
        • The effect of the combo bonus will be increased.
      • Haymaker
        • Physical attacks will deal more damage.
      • Aura Pulse
        • Physical attacks will deal more damage.
      • Howling Fist
        • The effect of the combo bonus will be raised.
      • Simian Thrash
        • The effect of the combo bonus will be raised.

      «Monk»
      • Dragon Kick
        • Physical attacks will deal more damage.

      «Gladiator»
      • Riot Blade
        • Physical attacks will deal more damage.
      • Goring Blade
        • Recast time will be reduced from 80 to 60 seconds.
        • Physical attacks will deal more damage.

      «Paladin»
      • Invincible
        • Effect will be changed from “Renders you impervious to physical attacks” to “Renders you impervious to most attacks.”

      «Marauder»
      • Berserk
        • The physical damage bonus effect will be increased.
        • The physical defense down effect will be increased.
      • Rampage
        • The effect will be changed from “Increases your attack speed and power for each physical attack against your, and restores HP for each critical hit you land” to “Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land.”
        • Effect will wear off at a faster rate.
      • Whirlwind
        • The combo bonus effect will be changed from “Consumes TP to increase damage when you are below 50% HP” to “Resets Berserk effect when active to increase damage.”

      «Warrior»
      • Collusion
        • The effect will be changed from “Redirects enmity generated by target party member’s next attack to you” to “Redirects a portion of enmity generated by target party member’s attack to you.”
      • Steel Cyclone
        • TP cost will be reduced from 2000 to 1000.
        • Physical area of effect attack damage will be reduced.
        • Rampage will grant less of a damage bonus.

      «Lancer»
      • Vorpal Thrust
        • The accuracy penalty will be removed.
      • Impulse Drive
        • The accuracy penalty will be moved.
      • Life Surge
        • Effect duration will be increased from 60 to 180 seconds.
      • Power Surge
        • The effect will be changed from “Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge” to “Increases attack power and reduces defense. Duration is extended when a weaponskill or Jump is used on the target. Effect is enhanced if duration is extended several times, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge. Effect ends upon reuse.”
        • Recast time will be reduced from 30 to 10 seconds.
        • Action no longer consumes TP.
      • Chaos Thrust
        • The effect will be changed from “Delivers a six fold attack at low accuracy” to “Delivers a six fold melee attack and grants a bonus to critical damage.”
      • Enhanced Power Surge
        • Effect potency will be reduced.

      «Dragoon»
      • Jump
        • The effect will change from “Delivers a jumping attack, returning you to your original position after the attack is made” to “Evades physical attacks and delivers a jumping attack. Returns you to your original position after the attack is made.”

      «White Mage»
      • Benediction
        • Area of effect will be expanded.

    I am really excited to try out the changes, what about you?
    (25)
    Last edited by Tango; 05-24-2012 at 03:32 AM.
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  2. #2
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    MNK power.
    (8)

  3. #3
    Player

    Join Date
    Sep 2011
    Posts
    289
    ugh just trying to avoid cluttering up Reinhearts thread I think its too late.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  4. #4
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Its a good idea, I was going to do the same but then got lazy.
    (0)

  5. #5
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i hope they dont nerf Warrior's rampage too much, but at least they are giving up on nerfing classes now and they're starting changes in the positive way boosting classes to balance the game.
    (2)

  6. #6
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I was about to start one but glad you got one going

    Quote Originally Posted by elreed View Post
    i hope they dont nerf Warrior's rampage too much, but at least they are giving up on nerfing classes now and they're starting changes in the positive way boosting classes to balance the game.
    It increases parry rate instead in a way can be useful with the 2 parry moves we got now.
    (4)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Quote Originally Posted by Sigmakan View Post
    MNK power.
    Unless I read it wrong, only PUG is getting those increases hence why they separated PUG/MNK WAR/MRD GLD/PLD LNC/DRG.

    Make people play CLASSES more.
    (2)

  8. #8
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    PLD still useless.
    (7)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  9. #9
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Geo View Post
    Unless I read it wrong, only PUG is getting those increases hence why they separated PUG/MNK WAR/MRD GLD/PLD LNC/DRG.

    Make people play CLASSES more.
    No they just listed that way because the actions are learned from that class/job.
    For the classes one still can be used by the Jobs as usual with those new changing coming in today's hotfix.

    Quote Originally Posted by Rau View Post
    PLD still useless.
    Right now, still might be useless. With level cap increase to 60-65 with new actions/abilities from own/other class/job might turn the game around for PLD.
    We only see the game right now unlike devs looking at the big picture.
    (5)

  10. #10
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I really don't see the point of the BRD change. The class is already overlooked by many groups because it doesn't generate enough DPS to be useful, why reduce it even more?
    (6)

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