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  1. #31
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    By the way isn't Sharlayan more like middle east? I probably misunderstood a few texts but it seems to give me an arabic feel...
    (0)

  2. #32
    Quote Originally Posted by Andrien View Post
    BLU, COR and PUP was implemented very well in FFXI.
    You heard about Blue Mages during the CoP era, 2 years before ToAU.

    You heard about Corsairs from Pirate musings and Crystal War musings from random NPCs before ToAU as well. "During the War pirates used to be larger in number and more active at sea (Corsairs.)"

    Puppetmaster was the only thing that got mentioned during ToAU reveals given it was originally intended to be Necromancer, which you heard about and did quests regarding Necromancy in CoP. So once again it's not laziness, because we already get dialog in this game regarding a floating city we don't have access to and western lands and Eorzea is but one small corner of the world...so is SE being lazy, or are you just being anal about something perfectly acceptable for no reason?

    I'll like to add that SAM and NIN was brought to us by an expansion pack with new zones
    In XI, it was brought to us via the Tenshodo, aka it fit your "need lore!" requirement. It was brought in with the Zilart expansion, aka Norg, which is also the 'main base of the tenshodo'. So while it may be a far-eastern art, we don't need to go to a far eastern land to learn it because it can be taught elsewhere. Why do you think in the real world you can learn martial arts that originated in the east without needing to go to the east? It's like..people who studied it brought it over to teach others or something..

    The fact of the matter is the nature of these new jobs came from somewhere.
    And they implemented it perfectly fine without needing new zones. They can implement all the classes and jobs they want especially since their original plan was to add them in patches and not expansion packs.
    (4)

  3. #33
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    *random incoherent speech*
    You're misunderstanding me. Before you slander and call names, what part do you not understand that they made lore, and new zones to implement all those jobs?

    fyi Elexia, NIN, SMN, SAM and DRG was brought on over with the Rise of the Zilart expansion if i remember correctly, along with the NA release. Don't get me wrong I understand what you're saying, but you're misunderstanding me and seem to take offense. I just prefer they don't go the lazy way and just put an npc that ran off from his homeland from some far off continent and is willing to teach you the arts of bluemage. I want to actually go there on an adventure instead and not be bond by the same repetitive zone.



    However with your analogy, if I want to go over shores to learn shaolin kung fu, I can surely do so. Same reason why people travel over seas to go to universities.
    (0)
    Last edited by Andrien; 05-24-2012 at 01:35 AM. Reason: fix mistake

  4. #34
    Quote Originally Posted by Andrien View Post
    fyi Elexia, NIN, SMN, SAM and DRG was brought on over with the Rise of the Zilart expansion
    NPCs talked about them long before Zilart, much like you did errands for a guy who was in business with the near east through a Blue Mage, which didn't get released until ToAU, however they were present in the game world long before being even a job choice which is the point. You don't need new areas or an expansion to add in new jobs, especially since the lore for them can exist prior to it, which happened with the new jobs in FFXIV thus far.

    They don't need to make new zones to implement jobs, especially since a lot of jobs in XI came in with a patch, not an expansion that added new zones, which is exactly what they planned to do with XIV, make new classes via patches rather than full blown expansion packs which is what a lot of MMO developers does when adding new classes. Lore is nice and all, but I can guarantee the majority care for how a new job/class will affect gameplay rather than the life of a Summoner or Red Mage who decides to teach you his art.
    (1)

  5. #35
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Andrien View Post
    I'm not talking about FFXI. If you want to get more serious I suggest you read the OP again as I mention new lore and origin for new jobs. As it is the main topic of this thread.
    The point is, many of the jobs in FFXI were made without the need of adding new zones to explain origins, though some of them were utilized by the zones added with the expansion. Mainly for quests and AF location.

    Last time I checked, the same company that made FFXIV also made FFXI. Pretty sure they made a whole bunch of other FF games too with incredible story and lore as well as several other games.

    We do not necessarily need new zones for new jobs. I'm pretty confident that SE will do it right, if not even better, when new classes and jobs come out. My only concern is how will they add new guild buildings for each new classes outside of Arcanist and Musketeer.

    Sure, I'm all for new zones myself, and looking forward to it, but honestly, we don't strictly need new zones to explain new jobs.
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


  6. #36
    Player
    StianGold's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    184
    Character
    Stian Holymoogle
    World
    Hyperion
    Main Class
    Archer Lv 50
    bard is best
    (0)

  7. #37
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    NPCs talked about them long before Zilart, much like you did errands for a guy who was in business with the near east through a Blue Mage, which didn't get released until ToAU, however they were present in the game world long before being even a job choice which is the point. You don't need new areas or an expansion to add in new jobs, especially since the lore for them can exist prior to it, which happened with the new jobs in FFXIV thus far.

    They don't need to make new zones to implement jobs, especially since a lot of jobs in XI came in with a patch, not an expansion that added new zones, which is exactly what they planned to do with XIV, make new classes via patches rather than full blown expansion packs which is what a lot of MMO developers does when adding new classes. Lore is nice and all, but I can guarantee the majority care for how a new job/class will affect gameplay rather than the life of a Summoner or Red Mage who decides to teach you his art.
    with the lore we have now, I would rather them work on that first instead. there is room for beastmaster, musketeers, arcanist and a slight hint for necromancer, and even summoner. leave the far eastern stuff for actual full fledged expansions is what I want.
    (0)

  8. #38
    Player
    Durian's Avatar
    Join Date
    Dec 2011
    Location
    Till Sea Swallows All!
    Posts
    39
    Character
    The Fear
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Andrien View Post
    Without giving them a place of origin and a home.

    On the forums, some of the popular jobs being requested is Bluemage, Thief, Ninja, Samurai, and Summoner. I can see Gridania being the place of origin for Summoner. But, truth be told we don't have a place of origin for the others yet. Ask yourself this question, where would jobs like Ninja, and Samurai come from? What would that place look like? I think we'll need new area, and lore to accompany each job respectfully.

    We don't really have a holy place where WHM or PLD can call a home, and DRG cant even enter Ishgard and so on and so fourth.

    Discuss:
    This actually makes sense. I totally agree, while hoping these changes would come soon -_-
    (2)

  9. #39
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Gridania, Summoner? Pfft
    Limsa's Arcanists, with Summoner as their Job. There you have it.
    Thief, really? Really? You can't put the thieves in Ul'Dah? Shame on you, my friend.

    Ninja and Samurai, now that's a little bit more complex. Then again, you do know that Paladins are merely the Sultansworn, right? They're not warriors of light, they're just the Ul'Dahn royal guard. That, heavens, would make it very easy to put the Samurai as the pirate lords of Limsa and Ninja as Gridanian deep forest trackers.
    (1)

  10. #40
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Skies View Post
    Gridania, Summoner? Pfft
    Limsa's Arcanists, with Summoner as their Job. There you have it.
    Nope.

    From the thread about unimplemented classes from back at launch:
    [Arcanist]
    - A Disciple of Magic that makes use of magic along with mechanics.
    - Their guild is currently located in Limsa Lominsa.
    - Their magic skill is called "Arcanima."
    - Their auto attack is called "Magic Missle", which uses "arcance" magic. Damage type varies with equipped item.
    - They can use "Create Distaff" to create Arcane Distaffs and use "Animate Distaff" to animate them, placing them down and activating them. Distaffs are items imbued with power by the arcanist. They can be placed down as traps, arcanima fields, and more. There is a limit number of distaffs that can be placed down per party, and they have a set duration.
    - Their actions "Create Distaff" and "Animate Distaff" are similar to "Refill" as Archer or normal attacks as classes. They cost no action points, MP, or TP.
    - Their weapon is a combination of a staff and mechanics.
    Sounds more like Puppetmaster to me. Also seeing as how Arcanists use very mechanical looking staffs that are in the game already...

    And before you go all like "That was from launch, things have changed," in that thread there was a list of unimplemented abilities for existing classes at the time of launch, half of which now have been implemented as of the ability revamp or as job skills.

    This doesn't mean that I don't want SMN in the game, I really do, it just won't come from Arcanist.
    (0)
    Last edited by Zyph; 05-24-2012 at 04:07 AM.

  11. 05-24-2012 04:03 AM
    Reason
    Spammer was deleted so no longer valid

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