For example, set a thresh hold at 25% so people can only repair your gear once it falls to 25% or lower. I'm getting tired of having my gear repaired at 98% :P I can turn it off, but wouldn't it be a nice feature?![]()
For example, set a thresh hold at 25% so people can only repair your gear once it falls to 25% or lower. I'm getting tired of having my gear repaired at 98% :P I can turn it off, but wouldn't it be a nice feature?![]()
I have to agree with you there. But on the other hand, I disable the repair request feature when I don't need any repairs, and when I do... I just switch it back on in hopes they repair the proper gear : /
Howdy!
There was actually just recently a similar request on the Japanese forums, which got a response![]()
Though it would be after patch 1.22, we are looking into implementing this type of setting. Also, while on this topic, we are also looking into making it possible to set repair requests by equipment slot. However, we cannot promise any specific timing just yet.We can already have gear repaired while it is equipped, but it would be really great if we could designate something like, “repair when damage is xx%.”
With the current system, I am having repairs done even at 99% and while I would like to keep playing while my request is up, getting repairs after just one fight is impractical.
Devin "Camate" Casadey - Community Team
Howdy!
There was actually just recently a similar request on the Japanese forums, which got a response![]()
Though it would be after patch 1.22, we are looking into implementing this type of setting. Also, while on this topic, we are also looking into making it possible to set repair requests by equipment slot. However, we cannot promise any specific timing just yet.We can already have gear repaired while it is equipped, but it would be really great if we could designate something like, “repair when damage is xx%.”
With the current system, I am having repairs done even at 99% and while I would like to keep playing while my request is up, getting repairs after just one fight is impractical.
I have an update regarding repairing items that fall below a certain percentage. It was mentioned previously that we would be looking into this for patch 1.22b, however, it was determined that the development effort was too large and there are other development tasks that are higher in priority, so this will be pushed back.
We are planning to change the overall flow of repair requests quite significantly in version 2.0. Since the specifics are currently being worked on, we cannot say anything about it at the moment, but we will be sure to introduce the features once we receive word they are done.
Bethany "Rukkirii" Stout - Community Team
Ahhh "pushed back" I already knew I would see that term as soon as I saw the yellow dev post. I think we should just assume everything is going to be "pushed back" until 2.0.I have an update regarding repairing items that fall below a certain percentage. It was mentioned previously that we would be looking into this for patch 1.22b, however, it was determined that the development effort was too large and there are other development tasks that are higher in priority, so this will be pushed back.
We are planning to change the overall flow of repair requests quite significantly in version 2.0. Since the specifics are currently being worked on, we cannot say anything about it at the moment, but we will be sure to introduce the features once we receive word they are done.
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First quoted solution is infinitely better than what these second-quote threads keep asking for. Do want.
Awesome. I don't want to request a repair of something at 99%
why do they always add in systems that are just poorly thought out? i had to strip down so people dont waste my stuff on stuff i dont want fixed. Now you only have to wait upwards of 5+ months before this stupid feature gets fixed. Seriously...do they think about or test these things at all first?
oh wait....we are the testers...
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