Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 99
  1. #21
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    3 of each aaaaaaaaaaaaaaaaaaaaaaaaaaahahahaha how horrible.
    (6)

  2. #22
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    I've seen a much higher drop rate than 10-15% if score is over 60k. Maybe we've just had luck though. Also this can't be called RNG. Score matters. A lot.
    (0)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  3. #23
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Ehh, I dunno... I've seen about 20 wins now above 50k, at least half or more 65k+. To my recollection there's only been 3 seals.
    (0)

  4. #24
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Thats just a bit nauseating. Is tanaka back in charge? Those weapons better be freaking amazing because getting an entire linkshell geared out with them hardly seems worth the effort at this point.
    (18)

  5. #25
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    The comments in this thread fascinate me, in a scientific, social science sort of way. These requirements really aren't 1/100th as steep as those for getting relic weapons, even 1/1000th. Yet while I can barely recall a complaint a year about the difficulty of procuring relic weapons, it prompts a veritable flood of complaints in this context. What is it that has changed? Is it the perception of the community? The implementation? The very social structure of MMO players? Or perhaps a combination of all three.
    (1)

  6. #26
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Hulan View Post
    The comments in this thread fascinate me, in a scientific, social science sort of way. These requirements really aren't 1/100th as steep as those for getting relic weapons, even 1/1000th. Yet while I can barely recall a complaint a year about the difficulty of procuring relic weapons, it prompts a veritable flood of complaints in this context. What is it that has changed? Is it the perception of the community? The implementation? The very social structure of MMO players? Or perhaps a combination of all three.
    In XI- you actually felt like you were working towards a goal, you could buy the bills, and although in all actuality it took longer, the process wasn't that bad because you could see your progress, and if you had the gil, you could buy progress..

    In XIV - It's all luck, everything in this game is luck, you could pick this game up day one and have a chance of picking up a relic within a few months, considering this is even how you get them.

    On a side note - I kinda disliked XI's system as well, but I think the system they have now is a step even further in the wrong direction...
    (22)
    Last edited by RathSkybreaker; 05-23-2012 at 02:48 PM.

  7. #27
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RathSkybreaker View Post
    In XI- you actually felt like you were working towards a goal, you could buy the bills, and although in all actuality it took longer, the process wasn't that bad because you could see your progress, and if you had the gil, you could buy progress..

    In XIV - It's all luck, everything in this game is luck, you could pick this game up day one and have a chance of picking up a relic within a few months, considering this is even how you get them.
    Yes, this is exactly my issue. Typically in an MMO, you want to design content around rewarding skill (execution and being well geared) or effort/dedication (something you can work towards over a period of time, gaining a steady amount of progress as you do so). All of XIV's content does neither, instead forcing players to do the same piece of content over and over again, handing out rewards blindly like a lotto. I would really like to attribute this being an easy way to hold over players while they dump their main efforts into 2.0, but if this remains the design philosophy past that...count me out.
    (3)

  8. #28
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Hulan View Post
    The comments in this thread fascinate me, in a scientific, social science sort of way. These requirements really aren't 1/100th as steep as those for getting relic weapons, even 1/1000th. Yet while I can barely recall a complaint a year about the difficulty of procuring relic weapons, it prompts a veritable flood of complaints in this context. What is it that has changed? Is it the perception of the community? The implementation? The very social structure of MMO players? Or perhaps a combination of all three.
    Also, have you seen how repititious hamlets are? All three are exactly the same in design and you'll be doing the exact same tasks with absolutely no variation hundreds of times--maybe thousands if you don't have a static-- to maybe stand a chance at the seals necessary. Basically it's taking all of the faulty XIV game design and forcing you to do it endlessly (crafting, gathering...)

    ...Yeah, right. This is just what people are going to want to see in 2.0 >_>
    (2)
    Last edited by Victor; 05-23-2012 at 02:57 PM.

  9. #29
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jocko View Post
    Yes, this is exactly my issue. Typically in an MMO, you want to design content around rewarding skill (execution and being well geared) or effort/dedication (something you can work towards over a period of time, gaining a steady amount of progress as you do so). All of XIV's content does neither, instead forcing players to do the same piece of content over and over again, handing out rewards blindly like a lotto. I would really like to attribute this being an easy way to hold over players while they dump their main efforts into 2.0, but if this remains the design philosophy past that...count me out.

    I've been an avid followed of 2.0 since the days of it's codename "Rapture" and sadly I have to agree, Luck should definitely be a factor. But seriously? I feel like when I play the game I get shat on in terms of rewards.. Definitely not worth it .
    (2)

  10. #30
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    This is much more tolerable than a Relic Weapon, seeing as how you don't need 64 other people to work on stuff for a single person. That situation was just idiotic and asking for drama to have everyone willing to give up that much time for a single person. I'm looking forward to this as a long-term goal and we should see how the drop rates are once higher tier Hamlets get released.

    That said, though, I do agree with what everyone is saying about random drops. Points would be great not only for the AF weapons but for the Militia gear which is pretty damn nice. I don't mind putting long-term effort in but at the very least we should see progress. It also lets everyone work on their weapons together as a group, with everyone benefitting and no one having to fight over drops.
    (3)
    Last edited by Estellios; 05-23-2012 at 03:25 PM.

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast