Quote Originally Posted by Bayohne View Post
Greetings,

Eemeefu from the Localization team has confirmed that this is indeed a typo in the English language version and the correct number should be three of each seal. The issue will be addressed in patch 1.22b. Sorry for the confusion.

Originally Posted by Eemeefu Sorry for the confusion on this one, guys. As you suspected, it is simply a mistranslation from the original Japanese. You do indeed, need three of each of the three different primal seals.

I've just made the necessary changes to the text, which will go live in patch 1.22b.

Again, sorry for any confusion this caused, and thank you very much for bringing it to our attention.
Hi Bayohne,

Thanks for the updated information.

If you could pass along our sentiments to Yoshida-san & the Battle Team:

* Please, please let them know that many of us are tiring of the current Random Number Generator Drop Rate % that's currently found in all the Max Level Content (and especially now with the Primal Seals, needing 3 of EACH type).

I'm fine with long-term goals. I'm also OK with items being rare / hard to acquire as well.

But the system we've been exposed to since Ifrit, through Darklight Gear, Materia Melding, and now with the Primal Seals / Hamlet Instances is really about Gambling / Rolling the Dice, repeatedly over and over in the hopes that luck is on your side to get the drop.

The big difference in something like Dynamis (early days) for Relic Weapons is that the player sees Incremental Gains EACH TIME they participate in Dynamis (via Ancient Currency).

And to counteract the point Hulan brought up - there's still an element of the "Lottery / Gambling" / Random Number Generator (that this Dev Team seems so enamored with - via you might be only getting Single "One Byne Bills" or you could get some "One Hundred Byne Bills" (different levels of currency) in the process of slaughtering Dynamis Xarcabard, and other Dynamis Instances.

You also work towards different goals in Dynamis. There are different Branches / Paths, different NMs, different Drops.

You could be working toward beating Dynamis Lord. Or Getting Fragments or Attestations.

But here, it's running the same Instance repeatedly and just rolling the dice.

I think Random Number Generator certainly has a place in this game, but for Long Term Goal-Oriented Systems like a "Relic / AF Weapon + Upgrading," having a Point System where players can work towards it and SEE that they're making gains each time they commit is highly desirable and much-needed.

It still achieves the Time Sink that Yoshida-san wants with dragging out content, but many Players would be far more receptive, and willing to work towards those Goals vs. what we have now.

Thank you!