Yeah, I've seen over 10 drop since running them. I have two of them and am thinking, "Woohoo! Just need a grid seal!"whats funny is some shells have gotten 10+ seals already and its only been a week, and im sure if they worked at keeping hamlets at level 2 more often theyd probly have even more in some cases
its gonna be something you have to work for, sorry to tell everyone, if you dont wanna work for it, much like achievements, then DONT
Then I read this thread. Back to work!
That was basically last night for me. I got my "final" seal and then this post went up right after. It was the single greatest buzz kill for me in the history of this game.
I think it's better to know the truth, than to freak out over rumors. Thanks Eemeefu and Bayohne!
The drop rate is lowish, but at my LS's current drop rates, 4-6+ a hamlet, that works out to about 1-2 weapons every 3-4 days.
Which really isn't too bad.
I like frog
Hi Bayohne,Greetings,
Eemeefu from the Localization team has confirmed that this is indeed a typo in the English language version and the correct number should be three of each seal. The issue will be addressed in patch 1.22b. Sorry for the confusion.
Originally Posted by EemeefuSorry for the confusion on this one, guys. As you suspected, it is simply a mistranslation from the original Japanese. You do indeed, need three of each of the three different primal seals.
I've just made the necessary changes to the text, which will go live in patch 1.22b.
Again, sorry for any confusion this caused, and thank you very much for bringing it to our attention.
Thanks for the updated information.
If you could pass along our sentiments to Yoshida-san & the Battle Team:
* Please, please let them know that many of us are tiring of the current Random Number Generator Drop Rate % that's currently found in all the Max Level Content (and especially now with the Primal Seals, needing 3 of EACH type).
I'm fine with long-term goals. I'm also OK with items being rare / hard to acquire as well.
But the system we've been exposed to since Ifrit, through Darklight Gear, Materia Melding, and now with the Primal Seals / Hamlet Instances is really about Gambling / Rolling the Dice, repeatedly over and over in the hopes that luck is on your side to get the drop.
The big difference in something like Dynamis (early days) for Relic Weapons is that the player sees Incremental Gains EACH TIME they participate in Dynamis (via Ancient Currency).
And to counteract the point Hulan brought up - there's still an element of the "Lottery / Gambling" / Random Number Generator (that this Dev Team seems so enamored with- via you might be only getting Single "One Byne Bills" or you could get some "One Hundred Byne Bills" (different levels of currency) in the process of slaughtering Dynamis Xarcabard, and other Dynamis Instances.
You also work towards different goals in Dynamis. There are different Branches / Paths, different NMs, different Drops.
You could be working toward beating Dynamis Lord. Or Getting Fragments or Attestations.
But here, it's running the same Instance repeatedly and just rolling the dice.
I think Random Number Generator certainly has a place in this game, but for Long Term Goal-Oriented Systems like a "Relic / AF Weapon + Upgrading," having a Point System where players can work towards it and SEE that they're making gains each time they commit is highly desirable and much-needed.
It still achieves the Time Sink that Yoshida-san wants with dragging out content, but many Players would be far more receptive, and willing to work towards those Goals vs. what we have now.
Thank you!
Alternatively, if the beastmen themselves had a chance to drop the seal, and the 50k chest was garaunteed a seal. Im just spitting ideas though. At the end of the day, the Hamlets still lack fun and skill in order to fully clear.Hi Bayohne,
Thanks for the updated information.
If you could pass along our sentiments to Yoshida-san & the Battle Team:
* Please, please let them know that many of us are tiring of the current Random Number Generator Drop Rate % that's currently found in all the Max Level Content (and especially now with the Primal Seals, needing 3 of EACH type).
I'm fine with long-term goals. I'm also OK with items being rare / hard to acquire as well.
But the system we've been exposed to since Ifrit, through Darklight Gear, Materia Melding, and now with the Primal Seals / Hamlet Instances is really about Gambling / Rolling the Dice, repeatedly over and over in the hopes that luck is on your side to get the drop.
The big difference in something like Dynamis (early days) for Relic Weapons is that the player sees Incremental Gains EACH TIME they participate in Dynamis (via Ancient Currency).
And to counteract the point Hulan brought up - there's still an element of the "Lottery / Gambling" / Random Number Generator (that this Dev Team seems so enamored with- via you might be only getting Single "One Byne Bills" or you could get some "One Hundred Byne Bills" (different levels of currency) in the process of slaughtering Dynamis Xarcabard, and other Dynamis Instances.
You also work towards different goals in Dynamis. There are different Branches / Paths, different NMs, different Drops.
You could be working toward beating Dynamis Lord. Or Getting Fragments or Attestations.
But here, it's running the same Instance repeatedly and just rolling the dice.
I think Random Number Generator certainly has a place in this game, but for Long Term Goal-Oriented Systems like a "Relic / AF Weapon + Upgrading," having a Point System where players can work towards it and SEE that they're making gains each time they commit is highly desirable and much-needed.
It still achieves the Time Sink that Yoshida-san wants with dragging out content, but many Players would be far more receptive, and willing to work towards those Goals vs. what we have now.
Thank you!
My speculation is that this quest will get you a weapon that is on par with (just slightly better than) the current primal weapons. Then there will be an upgrade quest that make them even better.
I'm kind of hoping their goal is to have a line of quests that will keep upgrading these over the lifetime of the game. Use today's upgraded weapon down the road (when the level cap is raised) to do another upgrade that will continue to keep the weapon the best in the game for the job.
my speculation? ffxi didnt have official forums. i bet if we looked thru 3rd party ones wed find plenty of griping.
i gripe myself a lot too, because i can. but this is my theory
Gennario Veltaine: Propieter of G&J's Pleather Pleasures
kkkkkkkkkkkkkkkkkkkkkkkkkk
I do wonder what the reaction of adding these seals to the qq black market for a seemingly absurd amount of beast man currency would be.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Hearing that this is pRNG is getting pretty old. Run 10 hamlets and get a low score (Copper Chest). Run 10 hamlets and get a high score (Gold Chest). Count up how many seals you got from each. I think you'll find that skill and performance have boosted your drop rate significantly. That's not even taking into account the militia gear that will drop.
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