Results 1 to 10 of 99

Dev. Posts

Hybrid View

  1. #1
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Hulan View Post
    The comments in this thread fascinate me, in a scientific, social science sort of way. These requirements really aren't 1/100th as steep as those for getting relic weapons, even 1/1000th. Yet while I can barely recall a complaint a year about the difficulty of procuring relic weapons, it prompts a veritable flood of complaints in this context. What is it that has changed? Is it the perception of the community? The implementation? The very social structure of MMO players? Or perhaps a combination of all three.
    In XI- you actually felt like you were working towards a goal, you could buy the bills, and although in all actuality it took longer, the process wasn't that bad because you could see your progress, and if you had the gil, you could buy progress..

    In XIV - It's all luck, everything in this game is luck, you could pick this game up day one and have a chance of picking up a relic within a few months, considering this is even how you get them.

    On a side note - I kinda disliked XI's system as well, but I think the system they have now is a step even further in the wrong direction...
    (22)
    Last edited by RathSkybreaker; 05-23-2012 at 02:48 PM.

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RathSkybreaker View Post
    In XI- you actually felt like you were working towards a goal, you could buy the bills, and although in all actuality it took longer, the process wasn't that bad because you could see your progress, and if you had the gil, you could buy progress..

    In XIV - It's all luck, everything in this game is luck, you could pick this game up day one and have a chance of picking up a relic within a few months, considering this is even how you get them.
    Yes, this is exactly my issue. Typically in an MMO, you want to design content around rewarding skill (execution and being well geared) or effort/dedication (something you can work towards over a period of time, gaining a steady amount of progress as you do so). All of XIV's content does neither, instead forcing players to do the same piece of content over and over again, handing out rewards blindly like a lotto. I would really like to attribute this being an easy way to hold over players while they dump their main efforts into 2.0, but if this remains the design philosophy past that...count me out.
    (3)

  3. #3
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jocko View Post
    Yes, this is exactly my issue. Typically in an MMO, you want to design content around rewarding skill (execution and being well geared) or effort/dedication (something you can work towards over a period of time, gaining a steady amount of progress as you do so). All of XIV's content does neither, instead forcing players to do the same piece of content over and over again, handing out rewards blindly like a lotto. I would really like to attribute this being an easy way to hold over players while they dump their main efforts into 2.0, but if this remains the design philosophy past that...count me out.

    I've been an avid followed of 2.0 since the days of it's codename "Rapture" and sadly I have to agree, Luck should definitely be a factor. But seriously? I feel like when I play the game I get shat on in terms of rewards.. Definitely not worth it .
    (2)

  4. #4
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jocko View Post
    Yes, this is exactly my issue. Typically in an MMO, you want to design content around rewarding skill (execution and being well geared) or effort/dedication (something you can work towards over a period of time, gaining a steady amount of progress as you do so). All of XIV's content does neither, instead forcing players to do the same piece of content over and over again, handing out rewards blindly like a lotto. I would really like to attribute this being an easy way to hold over players while they dump their main efforts into 2.0, but if this remains the design philosophy past that...count me out.
    Count me out too. I played xi for years, lineage 2 and got hero status, I can eat sleep and breathe mmo but this is just not fun and no motivation to do it. Se really? Can we have something at least somewhat fun and enjoyable? . I don't want my weapon handed to me by any means but I just can't get into this spam same crap over and over...with 0 reward. At least if hamlet was fun...ugh..
    (3)