So much truth, can't contain it in the box, RUN! /boomThat said, though, I do agree with what everyone is saying about random drops. Points would be great not only for the AF weapons but for the Militia gear which is pretty damn nice. I don't mind putting long-term effort in but at the very least we should see progress. It also lets everyone work on their weapons together as a group, with everyone benefitting and no one having to fight over drops.
Count me out too. I played xi for years, lineage 2 and got hero status, I can eat sleep and breathe mmo but this is just not fun and no motivation to do it. Se really? Can we have something at least somewhat fun and enjoyable?Yes, this is exactly my issue. Typically in an MMO, you want to design content around rewarding skill (execution and being well geared) or effort/dedication (something you can work towards over a period of time, gaining a steady amount of progress as you do so). All of XIV's content does neither, instead forcing players to do the same piece of content over and over again, handing out rewards blindly like a lotto. I would really like to attribute this being an easy way to hold over players while they dump their main efforts into 2.0, but if this remains the design philosophy past that...count me out.. I don't want my weapon handed to me by any means but I just can't get into this spam same crap over and over...with 0 reward. At least if hamlet was fun...ugh..
Relic weapons were insanely powerful, and by no means "needed". Also, you were hardly only working on getting a relic weapon when you did Dynamis. Huge pools of loot would have fallen between when you started and when you finished. Most NM drops were fairly easy to get in FFXI. Stuff like quests were even guaranteed! Whereas, in FFXIV, unless you only want to wear crafted gear, everything takes a bazillion runs to get. Even if it's a quest. Even if it's a faction leve. It's like killing Tiamat 100 times and getting nothing but a stack of fire crystals. I don't know whose idea of "happy fun times" that is, but it's not mine. Judging by how these forums have been lately, I'm pretty sure it's almost no one else's, either. I can only assume the apologists and other folks who think the terribad drop rate for anything of mild value is ok are the folks who aren't even trying to get those items. Or they are just huge masochists that think all of us should sink 90-100% of our free time repeating the same event 30 times a day to maybe someday get that mildly valuable drop.The comments in this thread fascinate me, in a scientific, social science sort of way. These requirements really aren't 1/100th as steep as those for getting relic weapons, even 1/1000th. Yet while I can barely recall a complaint a year about the difficulty of procuring relic weapons, it prompts a veritable flood of complaints in this context. What is it that has changed? Is it the perception of the community? The implementation? The very social structure of MMO players? Or perhaps a combination of all three.
I'm not even sure how to explain to someone who doesn't even understand. I played endgame in FFXI for 5 years or so. Sometimes I was annoyed at low drop rates, but FFXIV is like some next level shit when it comes to poor drop rates. If it's this bad for mildly valuable items, if you ever want to get the equivalent of a relic weapon in this game, maybe if you dedicate 100% of your free time for the rest of your life... your grandchildren might finish it up after you die and pass on your character to them (and that's assuming you're 20 now, and live to be 80).
I've always found it fascinating (in a scientific, social science sort of way) how people in general put up with so much nonsense in MMOs that they'd never put up with a "real" video game. What if you had to kill the final boss for a chance for the ending to "drop"? And it was possible you had to kill it 100+ times for that to happen? The first 99 times it was all like "as you prepare to deliver the killing blow, mist rises from the earth, obscuring your sight. you quickly strike, but you hit nothing but soft earth. quick! find the villain!" then you have to go find the boss again, and he's fully healed. Oh, and this fight takes like 30-60 minutes each time. Would you kill the boss until you got the ending? You'd seriously devote 100 hours to that? I kind of doubt it.
where was it said that you even needed those for af weapons? they arent even in the game so for all we know this could be for something else
i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra
Does seals currently drop to loot pool or straight to inventory?
My XIVPad: http://xivpads.com?1225801
At least when getting a relic you achieve something each time you go into dynamis..you don't have to complete the same boring mundane task with 0 reward. There is a huge difference. I would be all for this if I at least gained something for my time spent. FFXIV is going in a really poor direction atm imho.Still hopeful they will ditch this crap in 2.0 and actually put in challenging, enjoyable content!
This might be a good time to make all those beast tribe currency items useful, since those also are awarded from the Hamlet Defense chests. Perhaps a Goblin NPC would allow the purchase of the primal seals for a large number of beastcoins as an alternative to help cut down on the frustration of gathering seals solely from Hamlet Defense.
I really dislike this random nonsense crap, please make something that is "progressed"...
Rather have say 15 seals required and give a 100% drop to each member when you acheive a gold chest. Maybe 25% drop chance to each member at the blue chest.
With those numbers given 30min run and 15min cooldown, it would take over 11 hours with straight hamlet def in EACH area to get.
With the current "maybe one drop each run to one of the eight members" you'd take weeks to make a full 8 man group finish one of the three areas.... Or just 3 runs if you have luck...which makes it unfair on so many diffrent levels.
My XIVPad: http://xivpads.com?1225801
Don't forget that in XI's Dynamis it benefited EVERYONE helping out.
Some people were there for Relic gear, some people were there for currency, others for clears.
Hamlet defense sounds like it will benefit only 1 person at a time with current drop rates and conditions. Not to mention all those people in your LS not included in the super group of 8 who will undoubtedly get geared first, and then quickly lose interest in helping others with the same enthusiasm.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.