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  1. #1
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    Quote Originally Posted by Kaedan View Post
    Actually, I have. It's in the OP.

    The problem here is you are making the claim that we shouldn't have SP loss. But you have failed to give even 1 reason why. How about you start at the beginning (giving reasons for why SP is a bad idea) rather than just saying, "Mommy, I don't want to eat my brocolli!"

    By the way, "Other MMOs don't have xp loss" is not an argument since there are LOTS of MMOs that have xp loss.
    What's in your OP, the only thing I see is that money won't be a deterrent. That's not much of a good reason, especially since the same applies for your system. You haven't given me a good reason why having an SP loss would be better, the only thing you've said is choice, which ALSO in an equipment repair system. Hell, you haven't disproved that your system is vastly different from an equipment repair system. It's your job to convince me why an SP loss system would be better, because the system I want is going to be in place.

    Anyway, the reason I don't want to lose SP is because it's nothing but a timesink, nothing is worse than spending an hour, two hours, or three hours getting a bunch of EXP and seeing half of it go away because of one death. All that wasted time, I could be getting my subjob quest done, but now I have to level up again. Now you're probably gonna say, "It's a penalty, it's supposed to be bad!!", but if it's so supposed to be that way, why are you even suggesting an option to buy it back? I still think there's other ways to penalize players than taking away SP.

    I said MMOs these days, besides if there's LOTS of MMOs with EXP loss then you should probably be playing those instead. Anyway this is last post in this topic, I don't care what else you write, so you don't even have to respond to this message.
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  2. #2
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Anyway, the reason I don't want to lose SP is because it's nothing but a timesink, nothing is worse than spending an hour, two hours, or three hours getting a bunch of EXP and seeing half of it go away because of one death. All that wasted time, I could be getting my subjob quest done, but now I have to level up again. Now you're probably gonna say, "It's a penalty, it's supposed to be bad!!", but if it's so supposed to be that way, why are you even suggesting an option to buy it back? I still think there's other ways to penalize players than taking away SP.
    Gear damage is a timesink. Weakness is a timesink... any form of penalty is a timesink. So you have no point. My point is that Gil is so easy to get, that it's not a significant enough discouragement. If you would bother reading, I said I prefer Anima as the buyback currency, but I put Gil in there as an option for SE to consider as well.

    I finally see your problem. You seem to think that you'll lose hours of SP from a single death. That's RIDICULOUS. I suggested maybe 5% of the SP needed to level. SP penalties don't have to be as harsh as they were in FFXI.


    I said MMOs these days, besides if there's LOTS of MMOs with EXP loss then you should probably be playing those instead. Anyway this is last post in this topic, I don't care what else you write, so you don't even have to respond to this message.
    So very mature of you. At least we won't need to listen to you repeating "I don't want SP loss" over and over without any real reasoning behind it. I especially loved the "go back to <insert MMO> retort". *rolleyes*

    Aion was released "these days". It has an xp penalty.
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  3. #3
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    Quote Originally Posted by Kaedan View Post
    Gear damage is a timesink. Weakness is a timesink... any form of penalty is a timesink. So you have no point. My point is that Gil is so easy to get, that it's not a significant enough discouragement. If you would bother reading, I said I prefer Anima as the buyback currency, but I put Gil in there as an option for SE to consider as well.

    I finally see your problem. You seem to think that you'll lose hours of SP from a single death. That's RIDICULOUS. I suggested maybe 5% of the SP needed to level. SP penalties don't have to be as harsh as they were in FFXI.




    So very mature of you. At least we won't need to listen to you repeating "I don't want SP loss" over and over without any real reasoning behind it. I especially loved the "go back to <insert MMO> retort". *rolleyes*

    Aion was released "these days". It has an xp penalty.
    Here you go, you lured me back in. True, those things are timesinks, in that case why have a SP penalty? A penalty does NOT have to a timesink, I suggested awhile back if you died a over certain amount of times over a week, you have to buy your guildleves for awhile, that's a penalty and not a timesink. Using Anima is the same thing as using Gil, there's no difference! If Gil is easy to get then people would have no problem buying Anima. I know you said you would get back a limited amount of Anima, but if you're going to do that, why not limit the amount of Gil instead? If they did that, you don't have a point either.

    You're not very mature yourself, especially with your "rolleyes" remark. You should be happy that I'm posting, no one else seems to care about your topic or idea.
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