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  1. #61
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Meatdawg View Post
    You know what the problem is?

    It takes zero skill to level 1-50
    People either spam leves or get power leveled. They never get to flush out how to play their class as they level.

    Bam, 50 hits and now all of a sudden you have no clue how to play your class and interact with others and not be the weak link to a 8 man party.

    This is why PUG's (pick up groups) fail. You get 2 people that know what they are doing and 6 people trying it for the first time that have no idea how to properly play their class. You can't win with this setup. No matter how many times you try.

    They then run to the forums to cry/qq about how hard content is, or unfair, or be forced to play x job when they have no freaking clue how to play the job/class they just got to 50 in under a week.

    How about we make it hard to level to 50? Require people to learn some skill as they level up?
    I'm not so sure how accurate this statement is. Truth be told, most skills that you need to learn to use are North of level 40 or obtained in the first 10 levels. Also keep in mind that many skills are learned via the job quests. This means that there is a gap of 30 levels or more.

    So I am not so confident that people don't learn how use/play jobs without grinding them forever. A more accurate statement would possibly be that people who respond to /sh are less likely to be heavily involved with static groups and therefore will have less experience on that specific content.
    (1)
    Last edited by Yves; 05-16-2012 at 11:49 PM.

  2. #62
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Chimaira View Post
    The fight is full of latency, ( same for ifrit but atlast u can read logs when he does eruption and just run back even if nothign happen under your butt, but in garuda you dont know where she will lands) for example after Aerial Blast, is really hard to dodge her cone attack, u can also go behind her but you will be pushed as u was in front, i sene it soo mant times, that why still pepole use to pull her to 30% hp, so you can skip this phase (thats the most used strategy now) . If you want do it you also want some DD lke BLMs nukeing fulltime, whit other classes is pretty hard, that is not only player fault,is job balance aswell, i dont know on other servers, but on Excalibur probably half server has like 3 weapon out of 7 thanks to BLM Burn "glitch". that kinda pisses me off
    Running behind her generally is not the best option. Watch your mini map you will see where she is rather quickly and then run as far away from her as possible, in this phase you can out range her AoE
    (0)

  3. #63
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Yves View Post
    I'm not so sure how accurate this statement is. Truth be told, most skills that you need to learn to use are North of level 40 or obtained in the first 10 levels. Also keep in mind that many skills are learned via the job quests. This means that there is a gap of 30 levels or more.

    So I am not so confident that people don't learn how use/play jobs without grinding them forever. A more accurate statement would possibly be that people who respond to /sh are less likely to be heavily involved with static groups and therefore will have less experience on that specific content.

    Just because you obtain the "useful" skills from 1-10 or 40-50 doesn't mean you understand how to use them in a group setup. There is nothing hard from 1-50, or that you can't do solo.

    Finding a wolf party at level 40 so 5 hours later you can ding 50 doesn't help the problem either.

    There needs to be way more mid-low level dungeons to encourage small to full parties to group up and play together. (And no I don't mean run it solo on your level 50 one time to get an achievement).

    Content should be level capped, or scaled (50 joins and is scaled to level 30) so that team mechanics are being developed at early levels.

    I have done a few PUG's to help some people get there AF armor in Darkhold and I have never seen such horrid play by level 50's before. No idea what the concept of "hate" control is, no idea how to dodge or position themselves in mechanics where you cant stand still and spam WS A-B. This isn't a leve... You cant just rush in and spam WS over and over and have a total disregard for your actions.

    Normally they will die in under 10 seconds on ogre while the 3 of us that understand concepts kill it and raise them up. Even explaining the tactics doesn't help.

    This system allows players to create an account today, and have a 50 with full AF by the end of the week who could have spent as little as an hour actually Playing his class. (PL anyone?)

    Then they join and Ifrit/moogle/garuda/darkhold party and are floored that an encounter takes actual skill, attention, patience, teamwork, effort..... and promptly run to the forums to qq about lag (god forbid you prepare for a plume, astral flow, etc), difficulty, class stacking etc etc

    This is my main issue with the game atm
    (4)

  4. #64
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Meatdawg View Post
    Just because you obtain the "useful" skills from 1-10 or 40-50 doesn't mean you understand how to use them in a group setup. There is nothing hard from 1-50, or that you can't do solo.

    Finding a wolf party at level 40 so 5 hours later you can ding 50 doesn't help the problem either.

    There needs to be way more mid-low level dungeons to encourage small to full parties to group up and play together. (And no I don't mean run it solo on your level 50 one time to get an achievement).

    Content should be level capped, or scaled (50 joins and is scaled to level 30) so that team mechanics are being developed at early levels. Conversely, by your reasoning every player who doesn't possess this "skill" would never succeed until they learned the job better. In reality, most players can beat CC/AV/DH/Ifrit/Moogle after one or two tries with voicechat. Moreover, those players appear "skilled" once they understand the fight.

    I have done a few PUG's to help some people get there AF armor in Darkhold and I have never seen such horrid play by level 50's before. No idea what the concept of "hate" control is, no idea how to dodge or position themselves in mechanics where you cant stand still and spam WS A-B. This isn't a leve... You cant just rush in and spam WS over and over and have a total disregard for your actions.

    Normally they will die in under 10 seconds on ogre while the 3 of us that understand concepts kill it and raise them up. Even explaining the tactics doesn't help.

    This system allows players to create an account today, and have a 50 with full AF by the end of the week who could have spent as little as an hour actually Playing his class. (PL anyone?)

    Then they join and Ifrit/moogle/garuda/darkhold party and are floored that an encounter takes actual skill, attention, patience, teamwork, effort..... and promptly run to the forums to qq about lag (god forbid you prepare for a plume, astral flow, etc), difficulty, class stacking etc etc

    This is my main issue with the game atm
    Get them on voicechat. We do that and it alleviates the problems you are talking about to a large extent. Again, this is a function of familiarity and not actual skill. I've seen great players fail in the same ways when content is new to them.

    If what you are talking about was a function of skill then every top player would succeed immediately which isn't the case. Conversely, every player who didn't grind by your standards would fail until they "learned the job" which is also highly untrue. After one or two tries on voicechat they succeed and appear to be "highly skilled."

    This isn't XI - there is minimal complexity to this game.
    (0)
    Last edited by Yves; 05-17-2012 at 01:05 AM.

  5. #65
    Player

    Join Date
    Mar 2012
    Posts
    408
    So what happened to the players of FFXIV? Where has teamwork gone ? What about mutual aid? Maybe you are done with Garuda, but can you not help other people with it ? Now almost everyone plays for his own interest.
    When was it there in the first place?

    People wanted casual play and we got it
    People wanted to be able to cap with little to no effort and we got it
    People wanted everything to be near soloable so you hardly ever needed a full PT and we got it

    This is the bed casualization has made and now we all get to sleep in it.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  6. #66
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zaaku View Post
    When was it there in the first place?

    People wanted casual play and we got it
    People wanted to be able to cap with little to no effort and we got it
    People wanted everything to be near soloable so you hardly ever needed a full PT and we got it

    This is the bed casualization has made and now we all get to sleep in it.
    There is no rewarding content that is "near soloable." AC/CC/Garuda/Ifrit/Moogle - all the content that has tangible and relevant rewards requires at least 6 people for a speedrun or a realistic win.

    Here are some examples to help differentiate between "skill" and familiarity.

    Ifrit - requires familiarity - watch for swipes and don't WS, time your abilities. This isn't skill. And avoiding plumes just requires players to DPS from a specific spot and maybe move a tiny bit depending on tank positioning.

    Moogle - requires familiarity - if anyone think that this fight requires skill they are mistaken. Moving when you see Flare and killing in a specific order is all about awareness/familiarity.

    AV/CC - requires familiarity - There is no skill needed to stand in one spot and nuke while counting down 60 seconds before a guard pops. Being mindful of hate as a BLM isn't a skill thing since everyone can figure that out in about 10 seconds.

    Soloing Sentinel Celata and low-manning these require skill since your MP/HP will be taxed. If anything, these are functions of skill regarding your tank and healer since even average tanks can keep hate held. Sometimes you will get DD that push DPS into upper tiers but they will usually be part of a static group.

    Again, this isn't XI - there is no complexity.
    (0)

  7. #67
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    For anyone having trouble in the first phase and getting behind rocks when she teleports, you get a pretty large warning before she actually does it. If you are targeting her you will lose target a good second or so before she disappears, you can start running behind a rock immediately as you lose target then fine tune when she actually appears. You can even watch the mini-map to see where she is slightly before she appears too.

    For the 2nd teleport + Mistral Song phase, there are tricks to how it works. She will either pop north/south/east/west or at the tank. If she pops at the edges of the arena you can run away from her to the very edge of the Tornado to avoid damage (once again, if you watch the mini map you get a good amount of warning). Your tank should be fighting her at the edge of the tornado so if she pops at the tank, they can run as soon as she disappears and she will reappear facing the wall still and won't hit anyone if you are gathering at the center when she teleports.

    This fight just takes a lot of practice, efficient DPS (and gearing heavily for Accuracy), and smart use of combos. Our big breakthrough was not holding TP for AOEs and instead initiating combos on Garuda when she returned from Mistral Song/Shriek and closing the combo with AOE moves on clusters of Plumes after they spread out, with Bards picking up any stragglers. Doing it that way you still are able to AOE but also do extra damage to Garuda through the starter combos. We regularly do the fight with 1 WHM, 2 WAR, 2 BRD, 2 DRG (or 1 DRG 1 MNK), and 1 BLM and have no issues anymore getting past Aerial Blast. A WAR tank won't be necessary either once PLD gets fixed.
    (0)

  8. #68
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Don't count on pickup parties for Garuda. Our LS is still doing her for example, though not as often as we used to. If you want to do endgame content, find an endgame LS.

    Quote Originally Posted by Zozma View Post
    So you basicly live in Japan? Try 5300 miles (air distance), european players have the worst network topographic connection ever. Look at this crap;

    Hold it. Did you actually read what the proxy trace does? It doesn't trace your signal from your pc -> servers, it goes from your pc -> that website's server -> SE servers.

    For example it's telling me my latency to SE's site is 3500ms. That's 3.5 seconds.
    My actual signal goes to Japan directly, not making a visit to the US as you can see here:



    The majority of the lag doesn't come from the distance to the servers, but from the servers themselves and the game engine wasting time waiting for the server to confirm every byte of action you take.

    ~350ms delay won't lead to me getting hit by sandtraps in CC when i'm already at the Princess.

    Quote Originally Posted by Catapult View Post
    Oh, by the way, try dealing with this:
    <snip>
    Now do you understand why Australians hate going through Europe? >_>
    See what I wrote about that site above.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #69
    Player
    Zozma's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    41
    Character
    Zozma Facinaturu
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Yeah I do know what proxy trace means. But my regular tracert gives me a jump to Dallas, Texas before jumping to Japan. I clearly just wanted to simplify the idea with a picture for forum users with less network knowledge.

    I'd imagne Australian players route via singapore or something then going to Japan.




    Lag is no excuse for not being able to do content, it just adds some slight extra challenge and kills some of the game experience.
    When I look at gameplay from JP players on youtube, my gaming experience is nowhere close as smooth as their. I dont expect SE to move servers or anything like that just maybe turn more stuff client based or something. There is a fine line where you decide what goes server side and whats client side.
    (0)
    Last edited by Zozma; 05-17-2012 at 07:01 AM.

  10. #70
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by ArkNova View Post
    We're on the same server together if your looking to join a link shell that does primals drop me a tell, right now from what ive seen alot of people are discouraged by garuda, she is pretty tough! My small group is getting more excited cause now we're starting to survive aerial blast and the whole 4 hours we were there it was only us and my party still couldnt take in that we were the only ones there cause atleast on our server its empty cause you have the group of people that burned her and the group that didnt jump on the blm burn bandwagon when it was there.
    Stop running Garuda without me and maybe you'll win.
    (0)

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