Results 1 to 10 of 120

Hybrid View

  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    There's a simple solution to your woe of 'what if I face an R: Thunder enemy' question. Turn off your Black Mage Job, and equip Stone/Stonera and Aero/Aerora.

    Yep, suboptimal. Indeed, from what I can see, working as intended.

    I have to say I personally find it very unfun for every single spell to be just a different-element carbon-copy of another and I like the way that the devs are going with the distribution of spells.

    So why don't you try to find solutions more along the lines of what the devs are working with? You want all elements on one character? Alright, let's call that the Elementalist Job for Thaumaturge in 2.0, so we don't have to alter THM at it's base. You know we got ST damage on Thunder, AoE on Fire and Instant-cast Bind on Ice. Give me ideas for Wind, Earth and Water that are neither Single Target damage, AoE damage or Instant-cast Bind.

    Edit: Also yes, making nighttime scarier is more important than giving more elements to Thaumaturge. Not nearly as important as a third DoM, however.
    (1)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Skies View Post
    There's a simple solution to your woe of 'what if I face an R: Thunder enemy' question. Turn off your Black Mage Job, and equip Stone/Stonera and Aero/Aerora.

    Yep, suboptimal. Indeed, from what I can see, working as intended.

    I have to say I personally find it very unfun for every single spell to be just a different-element carbon-copy of another and I like the way that the devs are going with the distribution of spells.

    So why don't you try to find solutions more along the lines of what the devs are working with? You want all elements on one character? Alright, let's call that the Elementalist Job for Thaumaturge in 2.0, so we don't have to alter THM at it's base. You know we got ST damage on Thunder, AoE on Fire and Instant-cast Bind on Ice. Give me ideas for Wind, Earth and Water that are neither Single Target damage, AoE damage or Instant-cast Bind.

    Edit: Also yes, making nighttime scarier is more important than giving more elements to Thaumaturge. Not nearly as important as a third DoM, however.
    You should double check your spells. Stonra/Aerora are Conjury only. So using Stone and Aero by themselves is completely useless. Their enfeebles are just as useless since they don't last long and they won't after the first use.

    Any spell, any ability is a copy of another that point is dumb. Stoneskin is just a more effective limited form of protect, attack spells are just over-glorified ranged attacks with visual effects. Damage is damage, buffs are buffs, enfeebles are enfeebles.

    A better solution: I have stated it quite a few times already.

    Black Mage only: All elemental spells that act like Conjurers Combo lines. The first spell is always single target. When comboed the second spell is converted to single target as well but is also enhanced by Intelligence to do more damage. Using any Tier II spell or higher should be AoE. Drop the god damn worthless enfeeble spells of the spells cause they are worthless with this enfeeble system.

    Change Flare to Firaja, Freeze to Blizzaja, and Burst to Thundaja. They aren't ancient magic spells. They are just lesser versions of the other spells. Ancient Magic spells like Flare and etc have always been pure damaging spells not dumb enfeebles.

    Save enfeebles for Red Mage only. Why does Cjn get DD spells, enfeebles and heals? That'll just make White and Red mage similar to what Thm/Cjn was in the beginning of the games release.

    Holy should do amazing damage for all MP. And Cjn should get a combo line of Scrourge/Banish.

    Black Mage becomes alot better than Thm for party play, and Cjn/whm can still DD, everyone's happy. Simple solution.

    I said give the elements to Black Mage only, not Thaumaturge. You should be getting more variety from spells against more mobs for giving up your survivability. Cjn/Whm doesn't lose much survivability compared to Black Mage.
    (0)