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  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    I wish the magic classes/jobs were more driven by combinations of magicite and leveling up of magicite through usage. That being said I don't think this will ever happen.

    I'd like to see some crazy singular magic system that involves something like the following:
    Grandia magic from equipping eggs..final fantasy 7ish too I guess, which you level by usage, and or combos of different eggs to get different spell sets.
    Chrono trigger type combos. Combo action set select your skill, choose companion to combo with...companion gets menu open trigger combination skill input your skill...activate combo.
    Final Fantasy Mystic Quest...find your magic spells on your journey...

    What could be feasible is the following though:
    You have X spell points to commit to memory.
    Spell is attuned to X Class/Job in order to add this spell with your current Class/Job you need to devote more spell points to use this magic under this Class/Job.

    Or you could have your set spells as Class/Job. You are allotted daily a set of X spells outside your school of magic to commit to memory with limited uses.

    I dunno...

    I also favor the idea of abolishing MP. Anime and magicks are always shown to require a persons stamina and life force to cast. A strong spell takes time to conjure up...Meteo killed Tellah, magic should sap a players HP. I'll shut up now rambling LOL
    (0)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    So many good ideas/references for spells. Yet none being forwarded to the developers or
    mention of a revamp. Very unsettling.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    So many good ideas/references for spells. Yet none being forwarded to the developers or
    mention of a revamp. Very unsettling.
    Might want to make a re-thread eventually to put up all the best ideas from here. Repeat or not, it'll be worth it to keep the quality of suggestions churning upwards and keep them with easier sight of the eyes of the devs, or at least whatever PR guy watches the forum and knows an effective idea when he sees one.
    (0)

  4. #4
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Idea...mages may be attuned to X # of elements. Quest progression to unlock the number of elements you can attune to at any given time.

    Example 1: 5 elements attuned. Caster sets 1 to each element, has level one spells for all elements, has a few mega spells related to rainbow elemental attuned setting.

    Example 2: 5 elements attuned. Caster sets 5 to fire. Has all fire spells.
    (0)

  5. #5
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Spell casting progression ala Chrono Trigger...use a spell 100x learn the next higher level spell.

    The price of casting a strong spell. Death...status ailment ie confusion...tired and fall asleep. HP damage...makes status resistance gear useful.
    (0)

  6. #6
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    No waaaaay, keep BLM having the original BLM spells please. Maybe make more content that can utilize Fire aoe and make Blizzard ... useful haha. Other than that, no, I love the idea of traditional BLM.
    (2)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  7. #7
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    My thoughts for blm would be this.

    Make ice fire and lighting all high damage single target spell lines, then add two stances one that reduces damage and makes all spells aoe and one that reduces damage and enhances potency/acc of the debuff associated with each spell. Both stances would stack onto each other so for example.

    Blizzard alone does 500 damage with very very low chance of heavy, with aoe stance up Blizzard does 300 damage on multiple targets with very very low chance of heavy on each of them. And then if you add the debuff stance on top blizzard does 100 damage on each target with high chance of inflicting heavy. Or you can choose to have only the debuff stance up for a 300 damage blizzard with high chance of inflicting heavy. Keeping the utility of spell debuffs and aoes while gaining the ability to deal damage equaly in each element to single and multiple targets.
    (4)
    Last edited by Alaltus; 06-01-2012 at 08:48 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alaltus View Post
    My thoughts for blm would be this.

    Make ice fire and lighting all high damage single target spell lines, then add two stances one that reduces damage and makes all spells aoe and one that reduces damage and enhances potency/acc of the debuff associated with each spell. Both stances would stack onto each other so for example.

    Blizzard alone does 500 damage with very very low chance of heavy, with aoe stance up Blizzard does 300 damage on multiple targets with very very low chance of heavy on each of them. And then if you add the debuff stance on top blizzard does 100 damage on each target with high chance of inflicting heavy. Or you can choose to have only the debuff stance up for a 300 damage blizzard with high chance of inflicting heavy. Keeping the utility of spell debuffs and aoes while gaining the ability to deal damage equaly in each element to single and multiple targets.
    Still makes me wish Fire and Lightning were more interesting, with more reason to not have just one element spammed varying only on situation (so, reasons for and entertainment in cross-element combinations), but this certainly fixes just about everything that's actually problematic.
    (1)

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