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  1. #31
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Well, let's see what each system produces.

    Aggro'ed mobs that will chase a player until the end of a zone allow the opportunity for:
    1. Incredible and memorable escapes.
    2. Acts of `valor` within a party.
    3. Teamwork.
    4. Chance encounters with another player that sometimes lead to lasting friendships when you save or are saved by a random stranger.
    5. Sense of danger leading to greater immersion.
    6. Etc, etc.

    Aggro'ed mobs that decide to leave you alone shortly after:
    1. Not much.
    2. Boring adventures.
    3. Lack of concern about surroundings.
    4. Watching youtube while making periodic course corrections on auto-run.
    5. Etc, etc.
    (11)

  2. #32
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by DarthTaru View Post
    Well, let's see what each system produces.

    Aggro'ed mobs that will chase a player until the end of a zone allow the opportunity for:
    1. Incredible and memorable escapes.
    2. Acts of `valor` within a party.
    3. Teamwork.
    4. Chance encounters with another player that sometimes lead to lasting friendships when you save or are saved by a random stranger.
    5. Sense of danger leading to greater immersion.
    6. Etc, etc.

    Aggro'ed mobs that decide to leave you alone shortly after:
    1. Not much.
    2. Boring adventures.
    3. Lack of concern about surroundings.
    4. Watching youtube while making periodic course corrections on auto-run.
    5. Etc, etc.
    Okay.. phew... You were being sarcastic lol. Good to know

    And on that note, I agree with your break-down 100%.
    (1)

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hycinthus View Post
    What about bringing back "Sneak" and "Invisible", and "Casting magic aggro"? Would that be too annoying?
    Yes. As would be the true sight, true sound stuff. Not everyone reacts the same way to those kinds of mobs. A friend of mine even refused to set foot in TAU areas solely because of the imps. I don't really want to see that sort of thing repeat itself as I doubt my buddy was alone on that one.

    Quote Originally Posted by DarthTaru View Post
    Well, let's see what each system produces.
    "Danger" should come from actually fighting the mob, not stupid things like trains. You can still be aware of your surroundings without having to make everything possibly aggro you, too.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #34
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    Yes. As would be the true sight, true sound stuff. Not everyone reacts the same way to those kinds of mobs. A friend of mine even refused to set foot in TAU areas solely because of the imps. I don't really want to see that sort of thing repeat itself as I doubt my buddy was alone on that one.

    "Danger" should come from actually fighting the mob, not stupid things like trains. You can still be aware of your surroundings without having to make everything possibly aggro you, too.
    No, danger should come from `adventuring` which includes the danger of being detected, whether you want to fight it or not.
    (4)

  5. #35
    Quote Originally Posted by Duelle View Post
    "Danger" should come from actually fighting the mob, not stupid things like trains. You can still be aware of your surroundings without having to make everything possibly aggro you, too.
    Is this why people tell you "When you go into the mountains don't walk up a mountain lion and try to fight it"...or do they say "watch out for mountain lions"? I mean, the sense of danger should come from:

    THE GOD DAMN OGRE THAT WILL RIP YOUR THROAT OUT FROM YOUR ASSHOLE JUST BY LOOKING AT IT WRONG.

    That is a sense of danger, "will I live or will I die trying to run through this gauntlet of enemies?" that is a sense of danger, not:

    "Well they don't aggro so I can go about my way as long as I don't engage it *skips merrily along.*"...I don't know what happened to gaming and at what point did danger only comes from the encounter and not just walking into the wrong neighborhood in a sense. If I go into a Dragons Aery (ufufu) and there's a bunch of dragons doing their thing..do you really think they'll sit there and let you walk around looting? Exploring? Watching?

    If you say yes, then I have no hope for the MMOs of 2012+.
    (4)

  6. #36
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by viion View Post
    Fake as in uncreative, generic, computerized, like they just copy+paste+paste+paste+past, move to next spot, copy+paste+paste+paste, rather than showing some creativity and spreading things out to give the illusion that these creatures are alive, do their own thing, and wonder off far. Territory doesnt help.
    This...this is all the mobs remind me of in this game. There is nothing interesting about any group of mobs, they never move and it's obvious they are tied to a certain area. I don't get the impression the world is alive at all.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Posts
    188
    they chase you then stop ...........rufuckingstupid?
    (0)

  8. #38
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    So the other day we were partying on antling diggers by Halatali and a level 78ish inferno drake linked on our low to mid 30's party after pulling an antling. Good times all around. I'm dead serious. Not sure how the linking algorithm works but it was kinda silly. Oh well.

    I remember there used to be antling diggers by the path exits from black brush to drybone and horizon. If you aggroed after just starting, you would die, plus they had ranged attacks.

    There was also a sand peiste near Ul'dah, and a couple more near Drybone where leves would sometimes force you to go near them. Good times.

    They aren't there anymore, though.
    (2)

  9. #39
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Vaer View Post
    So the other day we were partying on antling diggers by Halatali and a level 78ish inferno drake linked on our low to mid 30's party after pulling an antling. Good times all around. I'm dead serious. Not sure how the linking algorithm works but it was kinda silly. Oh well.

    I remember there used to be antling diggers by the path exits from black brush to drybone and horizon. If you aggroed after just starting, you would die, plus they had ranged attacks.

    There was also a sand peiste near Ul'dah, and a couple more near Drybone where leves would sometimes force you to go near them. Good times.

    They aren't there anymore, though.
    The good old days! Back when doing leves in The Shroud was pointless thanks to all the wolves everywhere, when gatherers in La Noscea had to put up with roaming Goobbhues in Skull Valley and that Salamander at Bloodshore.

    In all seriousness though, I sorta miss the sand peiste outside Ul'dah. He ate so many adventurers looking for a blood port. I salute you Suicide Peiste, wherever you are ;_;7.
    (2)

  10. #40
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    If you say yes, then I have no hope for the MMOs of 2012+.
    You gave up on MMOs when they stopped copying EQ's model and followed trends every other genre of gaming followed.

    I'm fine with there being aggro mobs...provided there's options to handling such a situation outside of guaranteed death. If I'm killing wolves and I aggro an extra wolf, I should have something in my array of abilities to either extend my ability to survive to win, give me a chance fo run away or buy me enough time to kill my target and then run. By the same token, if I pull half an instance's worth of mobs, I should die faster than a hero can get blown up by 40 Hellions.

    What some want instead is the stupid mob trains to the zone line, which aren't fun and are beyond asinine in terms of intervening with the gameplay of other people.

    PS: If you want to sense danger, go mountain climbing. Could take a safari to Africa and be in the wilderness, where the lions will do more than just stare at you through the window of your jeep. Even better, go play an FPS in multiplayer mode, or maybe fire up the old SNES and play some Shadowrun. Plenty of "danger" there.
    PPS: There's also Skyrim if you like random encounters.
    PPPS: Botter's Aery is not what we would call "taking a wrong turn", by the way.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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